FIRST HALF MOD 3 Flashcards

1
Q

5 Design Methodologies

A

a) Iterative Design
b) System Centered Design
c) User centered design
d) Participatory design
e) Designer centered design

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2
Q

Starts with the Requirement to Design to Development to Testing and the cycle continues, sometimes
earlier phases are iterated.

A

a) Iterative Design

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3
Q

_____ is primarily works on the resources available including the platforms, tools and people

A

b) System Centered Design

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4
Q

Identification of real needs, the context, work to accomplish and the set of tasks. Helps understand the
user better, so success rate is high.

A

c) User centered design

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5
Q

This iterative process to understand the problem and come up with possible solution and continue the
cycle. Here end users are involved for solving their problems and improve productivity.

A

d) Participatory design

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6
Q

Popular DCD is the iPhone during the Nokia phones era. Thought is that the designer understands better.

A

e) Designer centered design

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7
Q

__________ is the process of learning about ordinary users by observing them in action to understand in
detail how they perform their tasks and achieve their intended goals.

A

Task analysis

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8
Q

__________ helps identify the
tasks that your website and applications must support and can also help you refine or re-define your site’s
navigation or search by determining the appropriate content scope.

A

Task analysis

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9
Q

NOTES TASK ANALYSIS

A

Purpose of Task Analysis
Performing a task analysis helps you understand:
 What your users’ goals are; what they are trying to achieve
 What users actually do to achieve those goals
 What experiences (personal, social, and cultural) users bring to the tasks
 How users are influenced by their physical environment
 How users’ previous knowledge and experience influence:
o How they think about their work
o The workflow they follow to perform their tasks

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10
Q

Types of Task Analysis

A

Cognitive Task Analysis
Hierarchical Task Analysis

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11
Q

_________ is focused on understanding tasks that require decision-making, problem solving, memory, attention and judgement.

A

Cognitive Task Analysis

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12
Q

____________ is focused on decomposing a high-level task subtasks.

A

Hierarchical Task Analysis

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13
Q

UXPA

A

User Experience Professionals Association

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14
Q

NOTES TASK ANALYSIS 2

A

User Experience Professionals Association (UXPA) breaks down the process for decomposing a high-level
task into the following steps:
1. Identify the task to be analyzed.
2. Break this high-level task down into 4 to 8 subtasks. The subtask should be specified in terms of
objectives and, between them, should cover the whole area of interest.
3. Draw a layered task diagram of each subtasks ensuring that it is complete
4. Produce a written account as well as the decomposition diagram.
5. Present the analysis to someone else who has not been involved in the decomposition but who
knows the tasks well enough to check for consistency
It’s important to note that you need to decide to what level of detail you are going to decompose subtasks
so that you can ensure that you are consistent across the board.

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15
Q

_________ is the process through which the interface and functions of a website, app, product, or service
are tested by real users who perform specific tasks in realistic conditions.

A

User testing

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16
Q

NOTES USER TESTING

A

Why is user testing important?
What does user testing mean? As I’ve told you above, user testing is the process through which the
interface and functions of a website, app, product, or service are tested by real users who perform specific
tasks in realistic conditions. The purpose of this process is to evaluate the usability of that website or app
and to decide whether the product is ready to be launched for real users.

17
Q

__________ helps to understand where your software has errors, missing requirements or gaps.
Testing software can be done using automated tools or manually.

A

Software testing

18
Q

Types of user testing

A

Usability testing(UX research)
Surveys
A/B testing
Focus group
Beta testing

19
Q

___________ is the efficiency
and ease of use of a web page or an electronic interface (or an e-commerce site) by a user in order to
satisfy the latter’s needs.

A

Usability testing(UX research)

20
Q

________ help you to obtain user feedback about your
product from your customers, things that would help you to improve it. It’s one of the easiest ways to
obtain data from your customers.

A

Surveys

21
Q

_________ is the process by which two different variants of an email are sent to different groups of
subscribers. It is important to remember that each group must receive only one variant of the email, not
both, and they must be sent on the same day and at the same time. Then, track customer reactions and
determine which variant has aroused the reactions that help you meet the proposed goals.

A

A/B testing

22
Q

________ is a qualitative research technique, which consists in establishing a discussion on a given
topic with a group consisting of 8-10 participants, usually for 1-2 hours. The method allows for obtaining
in-depth information on the motivations and behaviors of the interest categories.

A

Focus group

23
Q

______ is testing the complete yet untested version of the system.

A

Beta testing

24
Q

How to do user testing?

A
  1. Defining a goal
  2. Prepare the test object
  3. Select the test method
  4. Write a test script
  5. Recruit test subjects
  6. Prepare the site and infrastructure
  7. Carry out a test run
  8. Evaluation and analysis
25
Q

__________ are usually used at the very beginning of a project. These are mainly used to validate a first concept
or an idea.

A

Lo-fidelity prototypes

26
Q

___________ are finished websites, apps, or pixel-precise visual designs. The more perfected a prototype is, the
less it is questioned purely in terms of content. In contrast to “Lo-Fidelity Prototypes”, helpful feedback
on visual aspects can also be found here utilizing a user test

A

Hi-fidelity prototypes

27
Q

So, what is the difference between user testing and usability testing?

A

user testing refers to the emotions, responses, and behaviors of a customer regarding your
products from the moment he or she starts using it to the moment they stop.

usability testing refers to the way that
one of your customers can use your product to accomplish a specific goal, thing that really plays a part in
the user experience.

28
Q

___________ is the process of collecting data from the user, qualitative and
quantitative ones, to improve user experience.

A

user experience testing

29
Q

_________ is an experimental process where design teams implement ideas into tangible forms from
paper to digital.

A

Prototyping

30
Q

buttons, text fields, checkboxes, radio buttons, dropdown lists, list boxes, toggles,
date field are examples of _______ controls

A

 Input Controls

31
Q

breadcrumb, slider, search field, pagination, slider, tags, icons are examples of ______ controls

A

 Navigational Components:

32
Q

tooltips, icons, progress bar, notifications, message boxes, modal
windows are examples of _______ controls

A

 Informational Components

33
Q

accordion is an example of a _______

A

Containers