First Grade Math Core Standards Flashcards
1.OA.1
First Grade Operations and Algebraic Thinking #1 Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions. For example, use objects, drawings, and equations with a symbol for the unknown number to represent the problem.
1.OA.2
First Grade Operations and Algebraic Thinking #2 Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20. For example, use objects, drawings, and equations with a symbol for the unknown number to represent the problem.
1.OA.3
First Grade Operations and Algebraic Thinking #3 Apply properties of operations as strategies to add and subtract.
For example: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 =12. (Associative property of addition.) First grade students need not use formal terms for these properties.
EX. Domino Addition
Materials
A large set of dominoes to affix to a whiteboard or place in a pocket chart, or a regular set to use on a document projector.
One set of dominoes for each student or pair of students
Domino addition worksheets
Actions
The teacher asks a child to choose a domino from a stack or bag. As the teacher holds up the domino, the students call out how many dots are on the domino altogether.
Next the class counts the number of dots on each end of the domino to check their responses. Then the class names an addition equation that represents the relation between total number of dots and the number of dots on each end. For example, if the domino has 4 dots on one side and 2 dots on the other, the teacher can show the domino with the 4 on the left and the 2 on the right and the class names the equation 4+2=6. The teacher then writes the equation.
Then the teacher rotates the domino so the 2 is on the left and the 4 is on the right, and the class can name the equation 2+4=6. The teacher then writes the equation. The teacher then draws the dots from the chosen domino on a blank domino.
Once the students understand the task, they can work on their own. Students should have a set of dominoes to explore individually or with a partner, along with the domino addition worksheet. There are two variants of this task.
Students can choose dominoes at random, draw the dot pattern, and write the two related equations.
Students can find all of the dominoes that have a particular sum, and then draw all the related dot patterns and equations. For example, they could look for all the dominoes that have 6 dots all together, then draw the dot patterns for those dominoes and write the corresponding equations.
1.OA.4
First Grade Operations and Algebraic Thinking #4 Understand subtraction as an unknown-addend problem. For example, subtract 10 – 8 by finding the number that makes 10 when added to 8.
EX. Cave Game Subtraction
Materials
A cup for each student to represent his/her cave
Counters
Recording sheet
Actions
The teacher begins by counting out a certain number of counters to find the total number of counters in the whole collection. For example,
One, two, three, four, five, six, seven, eight nine, ten. There are ten counters all together.
This number should be small enough that the students have already found sums equal to that number, for example, 10. The teacher then hides some in the cup, calling it a cave. The students are shown how many counters are remaining outside of the cup, but not how many are in the cup. The number outside of the cup is called the part that they know.
Next, the teacher shows the students an equation like this
10 - ___ = 6
if the teacher is hiding 4 counters. The students need to find the missing number. By adding, or counting on to 6, the students determine that the teacher is hiding 4 counters. The equation is completed, and checked for accuracy by seeing how many counters are hidden under the cup.
The students are then asked to help the teacher find another way to play the game with the same total number and a different part that they know. The goal is to find all the subtraction equations for the total they started with. When the teacher determines that the students understand the procedures of the game, they may play independently or in partners.
1.OA.5
First Grade Operations and Algebraic Thinking #5 Relate counting to addition and subtraction. For example, by counting on 2 to add 2.
EX. The Very Hungry Caterpillar Activity
Materials
The Very Hungry Caterpillar by Eric Carle
The students work individually or in pairs. Each student or pair needs:
Three ten-frames for each student or pair of students (see PDF for black line master)
30 counters or unifix cubes per pair of students
One small dry-erase board and dry-erase maker per pair of students
Actions
The teacher reads the book to the class and asks, “How many things do you think the caterpillar ate in this story?” The students take a minute to share their estimate with a partner. Next, the teacher reads The Very Hungry Caterpillar again. After each page, the teacher pauses so that the students can add counters or unifix cubes to the ten-frame to represent the number of things the caterpillar ate, and then write an equation on the dry-erase board connecting addition to the number of counters used. After each ten-frame is filled in the students move to the next one. If the students are working in pairs, one student can add the counters/unifix cubes to the ten-frame while the other student writes the equation. By the end of the story, there should be a total of 25 food items eaten and 1 leaf eaten. (The students can decide as a class whether to count the leaf as a food). There will be two ten-frames completed with 5 or 6 counters/unifix cubes on the third ten-frame. If students come up with different, but correct, equations, then discuss the different equations and ask students, “Can all of these be correct?”
1.OA.6
First Grade Operations and Algebraic Thinking #6 Add and subtract within 20. a. Use Strategies such as counting on: making ten (for example, 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (for example, 13 - 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (for example, knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (for example, adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). b. By the end of Grade 1, demonstrate fluency for addition and subtraction within 10.
EX. Dot Map
The attached graphic shows a map. You must get from start to finish by visiting three of the dots, at each dot you have to pay the specified number of dollars. If you have $20 can you get from start to finish and visit three dots?
Bonus Question #1: Can you find a way to get from start to finish and spend all $20? Can you find a way to get from start to finish and spend less then $20?
Bonus Question #2: How many different routes can you find from start to finish that go to three dots and cost $20 or less?
1.OA.7
First Grade Operations and Algebraic Thinking #7 Understand the meaning of the equal sign, and determine whether equations involving addition and subtraction are true or false.
For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 – 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.
1.OA.8
First Grade Operations and Algebraic Thinking #8 Determine the unknown whole number in an addition or subtraction equation relating three whole numbers.
For example, determine the unknown number that makes the equation true in each of the equations 8 + ? = 11, 5 = ? – 3, 6 + 6 = ?
1.NBT.1
First Grade Number and Operations in Base Ten #1 Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
EX. Crossing the Decade Concentration
This game is a version of the traditional memory or concentration game.
You will need to create a set of number cards for each of the pair of numbers that cross the decade, i.e., 19 and 20, 29 and 30, 39 and 40, 49 and 50, etc.
Students place all the number cards that end with “_9” face down in an 3x3 array on the left and all the number cards that end with “_0” face down in a 3x3 array on the right. Working in pairs or trios, students take turns. The first student selects a card from the left array, stating the number name and the counting number that follows (“I have 39, I need 40”).
He or she then picks one card from the array on the right (the “_0” numbers), hoping to find the target number. If the student does not find a pair, both cards are replaced face down in their original spots. It is now the second student’s turn to choose a card from the “_9” array and to try to find the appropriate “_0” card. Students should try to remember where each number is located. (The game is called “Concentration” not “Guessing.”)
When a student finds a matching pair he or she keeps that pair of cards. Play continues until all cards have been matched. The student with the most matched pairs wins.
1.NBT.2
First Grade Number and Operations in Base Ten #2 Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases: a. 10 can be thought of as a bundle of ten ones, called a “ten.” b. The numbers from 11 to 19 are composed of a ten and one, two , three, four, five, six, seven, eight, or nine ones. c. The numbers 10, 20, 30, 40, 50, 60, 70, 80, 90 refer to one, two, three, four, five, six, seven, eight, or nine tens (and 0 ones).
EX. Comparing Numbers
Materials
A spinner with the numbers 0, 1, 2, … 9
A spinner with the decades 00, 10, 20, … 90
Math journal or teacher-made worksheet
Pencil
Actions
Partner #1 spins the decade spinner and writes the number in the tens place.
Partner #1 spins the 0-9 spinner and writes the number in the ones place to make a two-digit number.
Partner #2 repeats steps 1 and 2 to make another two-digit number and writes it in their math journal or on the worksheet.
Partners decided together whether the first number is greater than, less than, or equal to the second number.
Partners write the corresponding symbol (<, >, =) between the two numbers.
Partners repeat until the teacher ends the game.
- NBT.3
First Grade Number and Operations in Base Ten #3 Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <
EX. Comparing Numbers
Materials
A spinner with the numbers 0, 1, 2, … 9
A spinner with the decades 00, 10, 20, … 90
Math journal or teacher-made worksheet
Pencil
Actions
Partner #1 spins the decade spinner and writes the number in the tens place.
Partner #1 spins the 0-9 spinner and writes the number in the ones place to make a two-digit number.
Partner #2 repeats steps 1 and 2 to make another two-digit number and writes it in their math journal or on the worksheet.
Partners decided together whether the first number is greater than, less than, or equal to the second number.
Partners write the corresponding symbol (<, >, =) between the two numbers.
Partners repeat until the teacher ends the game.
1.NBT.4
First Grade Number and Operations in Base Ten #4 Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens to tens and ones to ones, and that it is sometimes necessary to compose a ten.
EX. Cubes in Box problem. Part part whole
EX. Capri Sun Thing
https://www.mathedleadership.org/resources/threeacts/thirstyvalues.html
1.NBT.5
First Grade Number and Operations in Base Ten #5 Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.
ex cube box problem. add 10 to 40 to get 50
1.NBT.6
First Grade Number and Operations in Base Ten #6 Subtract multiples of 10 in the range 10–90 from multiples of 10 in the range 10–90 (positive or zero differences), using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used.
ex. Jenna’s Blocks
1.MD.1
First Grade Measurement and Data #1 Order three objects by length; compare the lengths of two objects indirectly by using a third object.
Ex. How Tall are We?
In this lesson students will understand measurement by measuring their classmates using building blocks and then record their data.