first Flashcards
Depth
Whether the game is easy to play or requires more experience.
Design Document
Provides an overview of the game and its learning goals.
Copyright
Law that protects creation.
Abstract
a game that has no connection or nothing to do with the world
Analysis paralysis
when a player is presented with too many choices or decisions.
Avatar
represents the player in a game.
Bell curve
probability distribution where some events are more likely to occur than others.
Decision making
making choices that will affect the rest of your gameplay.
Dynamics
Results like play actions being put into action.
Cinematic
Movie inserted into the video game.
Accessibility
Easy to learn and easy to play, but not always easy to master.
Agent
Middleman between the creator and the publisher.
Downtime
When a player is not actually participating.
Character class
The profession of a character that says what they can or cannot do.
Casual game
a game played to relax, not to beat or win.
Beta
very close to final design but still being tested.