Fireprocedure Flashcards

(31 cards)

1
Q

Classification of Arty fires?

A
  • According to tactical intrest
  • According to desired effect
  • According to degree of preparation
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2
Q

Arty fires tactical intrest?

A
  1. Close fires: Direct support TIC
  2. Deep fires: Dislocation eny dispositive
  3. Counter battery fires: Gain fire superiority and SEAD
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3
Q

Arty fires desired effect?

A
  1. Fires at surface tgts
  2. Destruction fires at point tgts
  3. Pyrotechnical fires
  4. Technical fires
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4
Q
  1. Fires at surface tgts?
A
  • Harassing
  • suppression
  • Neutralisation
  • Destroy
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5
Q
  1. Destruction fires point tgts?
A
  • 1 gun fires until a tgt is destroyed
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6
Q
  1. Pyro fires?
A
  • Smoke
  • ILL
  • Incindiary
  • Mark
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7
Q
  1. Technical fires?
A
  • Registration LRF / MANUAL
  • Registration on tgt LRF / MANUAL
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8
Q

Arty fires degree of preparation?

A
  • OPPERTUNITY FIRES (4,5,10’)
  • PREARRANGED FIRES:
    * schedualed fires (TOT)
    * OCF (3’)
    * Prio fires (1’ / asap)
    * FPF (1’ / asap)
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9
Q

Pronounce next numbers:
100, 2000, 2300, 50

A

One hundred, two thausand, two three hundred, five zero

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10
Q

CFF consists of:

A
  1. Warning order (observer ID and warning order)
  2. Location of tgt ( + direction)
  3. Tgt description, complementary data and conduct of fire.
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11
Q

Warning order consists of:

A
  1. Observer ID
  2. Mission type (adjust fire, FFE, number of guns)
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12
Q

Location of tgt consists of:

A
  1. Grid coords.
  2. Tgt number
  3. Ref/Shift from tgt number/RP
  4. POLAR coords.
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13
Q

Tgt description, complementary data and conduct of fire consists of:

A
  1. Description (what you see)
  2. Tgt strength
  3. DC
  4. Required effects
  5. Trajectory
  6. Ammo
  7. Method of fire and control
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14
Q

MTO?

A

Message to observer
(Adjust fire or ffe, aimpoints PEH2000, number of rounds, angle T,….)

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15
Q

ADM?

A

Air deconfliction message.
( Max vertex, PEr, GTL)

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16
Q

STOP

A

Stops all activities.

17
Q

CEASE LOADING

A

Do not reload, if there’s a round in the gun it can be fired.

18
Q

CHECK FIRING

A

Firing has to be stopped but all other activities can continue. ( Given by FO)

19
Q

VERIFY ELEMENTS

A

The elements used to fire have to be checked.
ELEMENTS correct? -> repeat
Error at gun? -> solve problem

20
Q

LOST

A

FO had NOT seen and NOT heard the shot.

21
Q

UNOBSERVED

A

FO has NOT seen but has heard the shot.

22
Q

DOUBTFUL

A

The Observation of the shot is approximate. (Out of FOV of bino or impact had not been seen only the smokeplume)

23
Q

REPEAT

A

FO wants a new shot.
Adjust-> one shot same elements
FFE-> New effect with same amount of shots as in MTO

24
Q

SHOT

A

Fdc reports shot has been fired.

25
NEGLECT
Do not take following shots in account.
26
ROUNDS COMPLETE
All shots mentioned in MTO have been fired.
27
CANCEL……
Cancel the following order.
28
WAIT
Stand-by, the one giving the order will call back.
29
READY
Aimed and loaded. fDC had to report ready if AMC has been ordered by the FO.
30
REPORT SPLASH
FO wants to be notified before impact of the round. Standard is 5sec but you can ask for 10sec.
31
SPLASH
Fdc notifies FO for impact.