Fire Support Planning Flashcards
Two categories of FSCMs
Permissive:
With the establishment of a permissive measure, no further coordination is required for the engagement of targets affected by the measure. The primary purpose of permissive measures is to facilitate the attack of targets.
Restrictive:
The establishment of a restrictive measure imposes certain requirements for specific coordination prior to the engagement of those targets affected by the measure. The primary purpose of restrictive measures is to provide safeguards for friendly forces.
FSCM
Permissive
Free Fire Area (FFA)
Specific designated area into which any weapon system may fire without additional coordination with the establishing headquarters.
FSCM
Permissive
Coordinated Firing Line (CFL)
Expedites surface-to-surface attack beyond CFL without coordination with the ground commander in whose areas the targets are located.
FSCM
Permissive
Fire Support Coordination Line (FSCL)
Expedite surface-to-surface AND air-to-surface attack beyond FSCL without coordination with the ground commander in whose area the targets are located.
FSCMs
Permissive
Battlefield Coordination Line (BCL)
Expedite surface-to-surface and air-to-surface attack beyond FSCL without coordination with the ground commander whose area the targets are located EXCLUSIVELY BY MAGTF FIRE SUPPORT ASSETS.
FSCMs
Restrictive
Restrictive Fire Line (RFL)
A line established between converging friendly forces (one or both may be moving) that prohibits fires, or effects of fires across the line without without coordination with the affected force. The purpose of the RFL is to regulate all fires occurring between converging forces.
FSCMs
Restrictive
Restrictive Fire Area (RFA)
An area in which specific firing or coordination restrictions are imposed and into which fires in excess that exceeds those restrictions will not be delivered without coordination with the established headquarters. The purpose of the RFA is to regulate fires into an area according to the stated restrictions. This means that fires or certain types of ordnance can be controlled in an area where friendly forces are or will be located.
FSCMs
Restrictive
No Fire Area (NFA)
An area into which no fires or effects of fires allowed.
Two exceptions:
- The establishing headquarters may approve fires temporarily within the area on a mission-by-mission basis.
- If any enemy force within the NFA engages a friendly force and the engaged unit leader determines there is no time for coordination, he may “respond in kind” with fires into the NFA.”
Essential Fire Support Tasks
Task - Divert, Delay, Disrupt, and Limit (EN focused)
Purpose - IOT support the friendly SOM (sets the condition)
Method - Priority, Allocation, and Restrictions (Company Level)
[TTLODAC]
Effect - Destroy, Neutralize, Suppress, Screen and Obscure (quantifiable based on EN)
TTLODAC
T - Target # and description
T - Trigger, based on a condition/an event that occurs
L - 6 digit grid
O - Observer (primary and alternate)
D - Delivery - (primary and alternate) picked based on range and effects desired)
A - Attack guidance (primary and alternate), delineate ammo to be used, specific instructions - time, length, width
C - Comm - Nets
FSP
Planning Considerations
Offensive Planning
- Preparation phase (METT-TC/BAMCIS, softening EN defenses, screening FN mvmt)
- Conduct Phase
(Crossing LD through assault, providing responsive fires to leading elements, counter fire on EN indirect weapon systems) - Consolidations/exploitation Phase
(Protect friendly units, prevent EN reinforcement or re-supply, repel EN’s counterattack)
FSP
Planning Considerations
Defensive Planning
- Long range fires
(Use of deep fires to create confusion, use fires for security units) - Close defense fires
(Mass fires to canalize and slow EN forces, fires tied into obstacle plan) - FPF
(Only priority target in the Defense, always linear target, one FPF per firing agency, fired only by CO or senior Marine present)
Must be registered and 200-400 m in front of defense; non stop firing; about to be overrun.
FSP Tasks
Specific to EN
Disrupt - interrupting
Delay - alter time of arrival
Divert - resources from main effort; turn EN into engagement area
Limit - take options away
FSP Effects
Suppress - degrade performance of unit for specific amount of time
Neutralize - render incapable of interfering (10% fires)
Destroy - degraded to depot level maintenance (personnel 30%)
Obscure - EN focused - EN can’t see
Screen - FN focused - blocking a specific are that we want to move to - concealment not cover