Finals Study Guide Flashcards

1
Q

The mental representation and manipulation of two and three dimensional objects.

A

spatial visualization

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2
Q

A form of pictorial representation or graphical model in which all dimensions parallel to the three principal spatial axes are shown in their true proportions.

A

Isometric Sketching

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3
Q

The ratio or relationship between a distance or area on a map and the corresponding distance or area on the ground, commonly expressed as a fraction or ratio.

A

Scale

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4
Q

Also known as solid modeling. The process of creating a solid model or three-dimensional object using a modeling and design application on a computer.

A

3D Modeling

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5
Q

A solid modeling technique where geometry is subtracted from existing model geometry.

A

Subtractive

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6
Q

A solid modeling technique where geometry is added to existing model geometry.

A

Additive

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7
Q

What is the acceptable amount of dimensional variation that will still allow an object to function correctly?

A

Tolerance

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8
Q

_____________________ provides an allowable variation in only one direction.

A

Unilateral Tolerance

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9
Q

______________ permits variation in both directions from the specified dimension.

A

Bilateral Tolerance

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10
Q

________________ provides an upper and lower limit for the dimension of a part.

A

Limit Dimension

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11
Q

+.004 -0.00 is an example of a ______ tolerance.

A

Unilateral

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12
Q

+ or - 0.03 is an example of a ______ tolerance.

A

Bilateral

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13
Q

.505 .495 is an example of a ______ dimension.

A

Limit

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14
Q

What would the upper and lower limits be for the following bilateral tolerance? (1.50 +/- .05)

A

1.45-1.55 inches

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15
Q

Identical components that can be substituted for one another, particularly important in the history of manufacturing. As precision instrumentation became available, large numbers of identical parts could be produced at lower overall cost.

A

Interchangeable Parts

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16
Q

Two areas of one or more parts that contact each other. The areas may be flanges, edges, aligned holes, or similar features.

A

Mating

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17
Q

A manufacturing method used for rapid prototyping where three-dimensional objects are built by adding layer upon layer of material.

A

Additive

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18
Q

The tightest possible fit between two mating parts.

A

Allowance

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19
Q

Limits the size of mating parts so that a clearance or space always results when mating parts are assembled.

A

Clearance Fit

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20
Q

The fastening between two parts which is achieved by friction after the parts are pushed together, rather than by any other means of fastening.

A

Interference Fit

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21
Q

Occurs when two mating parts can sometimes have a clearance fit and sometimes have an interference fit.

A

Transition Fit

22
Q

Removes all degrees of freedom between 2 entities.

A

Fastened Mate

23
Q

Allows rotation about the z-axis.

A

Revolute Mate

24
Q

Allows translation about the z-axis.

A

Slider Mate

25
Q

Allows translation along the x and y axes and rotation along the z.

A

Planar Mate

26
Q

Allows translation and rotation about the z-axis.

A

Cylindrical Mate

27
Q

Use relief cuts when cutting tight curves as needed.

A

True

28
Q

The blade guard should extend only about a 1/4 to 1/2 inch above the material being cut.

A

True

29
Q

Safety glasses are optional when using the band saw.

A

False

30
Q

Loose clothing, long hair, and lanyards should be tucked away before use.

A

True

31
Q

Hands, fingers and/or any other body part should not be inline and/or within 2 inches of the blade.

A

True

32
Q

Press hard as the blade is about to exit the material being cut.

A

False

33
Q

Concentrate on what you are doing while using the bandsaw.

A

True

34
Q

If the blade brakes, allow the saw to keep running.

A

False

35
Q

Be sure to clear loose material or scrap off the bandsaw table before and after each use.

A

True

36
Q

It’s ok to leave the band saw running when you are done as long as no one is around.

A

False

37
Q

A process that repeats a series of steps over and over until the desired outcome is obtained.

A

Iterative

38
Q

Making the best or most effective use of resources to get the best possible solution.

A

Optimization

39
Q

A standard, rule, or test by which something can be judged.

A

Criteria

40
Q

An average of a set of numeric data values. It is calculated by taking the sum of individual values divided by the number of individuals.

A

Mean

41
Q

__________________ design criteria should provide a precise indicator of a quantifiable characteristic so that a design can be compared to the criteria and deemed acceptable or unacceptable.

A

Measurable

42
Q

A person who is trained in and uses technological and scientific knowledge to solve practical problems.

A

Engineer

43
Q

An extreme value that differs greatly from other values in a set of data.

A

Outlier

44
Q

The set of output values of a function.

A

Range

45
Q

Step 1 of the Engineering Design Process

A

Define the Problem

46
Q

Step 2 of the Engineering Design Process

A

Generate Concepts

47
Q

Step 3 of the Engineering Design Process

A

Develop Solution

48
Q

Step 4 of the Engineering Design Process

A

Construct and Test

49
Q

Step 5 of the Engineering Design Process

A

Evaluate Solutions

50
Q

Step 6 of the Engineering Design Process

A

Present Solution