Finals Flashcards

1
Q

It is a legally binding agreement that defines and governs the rights and duties between or among its parties.

A

Contract

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2
Q

Used to determine the meaning of terms or words used in the contents of the contract

A

Interpretation of Contract

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3
Q

any forms as long as all the requisites or essential elements for it’s validity are present

A

Informal Contract

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4
Q

in a form required by the law

A

Formal Contract

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5
Q

one party is bound to fulfill an obligation for an act by another party

A

Unilateral Contract

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6
Q

both parties are bound to fulfill their mutual promises or respective obligation to each other reciprocally

A

Bilateral Contract

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7
Q

has a specific name or designation by law; such as commodatum, lease, agency, and sale.

A

Nominate Contract

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8
Q

has no specific name or designation in law; shall be regulated by the most analogous nominate contracts, and by the customs of the place.

A

Innominate Contract

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9
Q

the purpose is the performance of an obligation by one party as the other party performs or has performed its own obligation

A

Onerous Contract

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10
Q

the purpose is the remuneration or payment by one party for a service or benefit previously rendered by the other party.

A

Remuneratory Contract

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11
Q

the purpose is the mere liberality or the feeling by one party that the other party (benefactor) has been generous; such as free, or pure donation

A

Gratuitous Contract

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12
Q

with such stipulations, clauses, terms and conditions that are not contrary to law, morals, good customs, public order, or public policy

A

Valid Contract

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13
Q

with legal validity, but may be rescinded or revoked in the cases established by law

A

Rescissible Contrac

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14
Q

with legal validity but may be invalidated by a court action on the grounds of mistake, violence, intimidation, undue influence, fraud, or incapacity of one of the parties to give consent.

A

Voidable/Annulable Contract

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15
Q

with legal validity but cannot be enforced through court action by reason of defects, unless it ratified according to the law.

A

Unforceable Contract

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16
Q

with no validity at all because of certain defects, such as illegality; considered inexistent from the very beginning and cannot be ratified according to law

A

Void Contract

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17
Q

software system designed to support interoperable machine to machine interaction over a network

A

Web Services

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18
Q

Usage of Web Services can be mentioned in 2 parts:

A

Reusable application components
Connect Existing Software

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19
Q

the provider of the webservice

A

Service Provider

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20
Q

the consumer of the web service

A

Service Requestor

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21
Q

the logically centralized directory of services

A

Service Registry

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22
Q

WSDL

A

Web Services Description Language

23
Q

contains a set of system functions that have been to the Web-based protocols.

24
Q

Defines the address or connection point to a Web service

25
Specifies the interface and defines the SOAP binding style and transport ( SOAP Protocol)
Binding
26
Typically, a message corresponds to an operation
Message
27
defines the data types that are used by the web services
Type
28
XML
Extensive Markup Language
29
SOAP
Simple Object Access Protocol
30
UDDI
Universal Description Discovery, and Integration
31
SOAP technologies
XML WSDL SOAP UDDI
32
It is the standard web service application protocol the provides communication mechanism to connect web services, exchanging formatted XML data across a network protocol
SOAP Simple Object Access Protocol
33
Is a one-way message such as a request from a client, or a response from a server
SOAP Messages
34
Defines specific rules for encapsulating data being transferred between computers.
SOAP Envelope
35
A technique to document a software system using Entity Relationship Diagram (ERD) A very powerful expression of the company’s business requirements
Data Model
36
Models the business objects that should exist in a system and the relationships between them.
Conceptual Data Model
37
A detailed version of Conceptual ERD Columns or attributes are defined
Logical Data Model
38
Actual Design blueprint of a relational database Assign each key, column with type, length, nullable, etc.
Physical Data Model
39
Creating Data Flow Diagrams
1. Create a list of Activities 2. Construct Context Level DFD (identifies external entities and processes) 3. Construct Level 0 DFD (identifies manageable subprocess) 4. Construct Level 1 DFD (identifies actual data flows and data stores) 5. Check against rules of DFD
40
System Development Life Cycle Phases
Planning Requirement Analysis Designing Implementation Testing Deployment
41
It delineates the least amount of time that is necessary to satisfy the requirements of each task.
CPM
42
Any delay in these tasks will directly delay the project's completion.
Critical path
43
Tasks that are not on the critical path and have slack, meaning they can be delayed without affecting the overall project timeline.
Slack path
44
The earliest time an activity can begin, based on the completion of predecessor tasks.
Earliest Start Time (ES)
45
Earliest Finish Time (EF)
EF=ES+Duration
46
the latest time an activity can start without delaying the project.
Latest Start Time (LS)
47
Latest Finish Time (LF)
LF=LS+Duration
48
Float (Slack)
Float=LS−ES or Float=LF−EF
49
A sequential development process moving through fixed phases (requirements → design → implementation → testing → deployment) with clear documentation and planning, but no ability to return to previous phases and limited customer interaction.
WATERFALL MODEL
50
Risk-driven development combining waterfall and prototyping in continuous spirals (plan → risk analysis → develop → evaluate), ideal for large complex projects but costly and time-consuming.
SPIRAL MODEL
51
Development broken into fixed-time cycles producing working software versions, allowing easy testing and adaptation to changes, requiring skilled resources and suited for agile organizations.
ITERATIVE MODEL
52
Quick development methodology using short sprints, emphasizing continuous revision, high customer involvement, and rapid delivery, though requiring dedicated teams and potentially sacrificing documentation.
AGILE MODEL
53
Creates working software models with limited functionality early in SDLC to gather user requirements and validate designs before full implementation, serving as an information-gathering technique.
PROTOTYPING MODEL
54
Minimizes planning for rapid prototyping using modular design and parallel development, requires skilled teams and high customer involvement in 2-3 month cycles, unsuitable for small projects.
RAD (RAPID APPLICATION DEVELOPMENT)