Final Topics Flashcards

1
Q

Refers to online platforms and websites that enable users to create,share, and exchange content in virtual communities and networks.

A

Social Media

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2
Q

How has social media transformed the way we communicate and connect with others?

A

Instant Connectivity
Global Reach
Personal Branding
Information Sharing
Enhanced Engagements
Professional Networking
Social Movements and Activism
Challenges to Face to Face Interaction

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3
Q

Enable instant communication regardless of geographical distance

A

Instant Connectivity

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4
Q

Transcends borders, allowing individuals to connect with people from diverse backgrounds and cultures

A

Global Reach

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5
Q

A space for individuals to curate and present aspects of their lives, interests, and achievements.

A

Personal Branding

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6
Q

Allows users to be both consumers and contributors to constant flow of information, contributing to the democratization of content creation

A

Information Sharing

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7
Q

Enable users to engage with content and express their opinions. It is created more participatory and dynamic form of communication.

A

Enhanced Engagements

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8
Q

Provide opportunities for career development, job searching, industry specific discussions, transforming the way individuals navigate the professional landscape

A

Professional Networking

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9
Q

Amplified the voices of marginalized communities and facilitated collective action on a global scale

A

Social Movements and Activism

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10
Q

Contribute to reduced in person interactions, potentially impacting the depth and quality of relationship

A

Challenges to face to face interaction

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11
Q

Negative Impacts of Social Media

A

Comparison and Envy
Cyberbullying
Feeling of Missing Out (FOMO)
Social Isoltion

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12
Q

Positive Impacts of Social Media

A

Connection and Support
Information Awareness
Expressive Outlets

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13
Q

Facilitate the delivery of Educational content and interaction between students and instructors

A

Online Platforms

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14
Q

Mode of education where students and instructors are noth physically present in the same location

A

Remote learning

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15
Q

Allow students to Engage with the content at their own pace

A

Digital Content

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16
Q

Facilitate interaction between students and instructors as well as peer to peer collaboration

A

Communication Tools

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17
Q

Students can often access course materials and complete assignments according to their schedules

A

Flexibility

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18
Q

Instructors provide feedback through digital platforms and grading may also be done electronically

A

Assessment and Feedbacks

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19
Q

Personalized the learning experience based on individual student progress and performance

A

Adaptive Learning Technologies

20
Q

Refers to the buying and selling of goods and services over the internet

A

E- Commerce / Electronic Commerce

21
Q

Various models of E-commerce

A

Business to Consumer
Business to Business
Consumer to Consumer

22
Q

Consumers can browse products or services on websites, select items and interest and make purchases through online payment systems

A

online shopping

23
Q

Facilitates Transactions

A

Electronic Payments

24
Q

Multiple sellers can list their products and consumers can compare,select,purchase items

A

Online Marketplace

25
Q

Online advertising to attract and engage consumers

A

Digital marketing

26
Q

It must efficiently manage inventory order fulfillment and shipping processes to ensure timely and accurate delivery of products

A

Supply Chain management

27
Q

Prioritize security measures to protect customer information and financial details

A

Security and Privacy

28
Q

Influence of IT Era into the healthcare and telemedicine

A

Digital Health Records
Telemedicine and Virtual Healthcare
Wearable Health Technologies
Health Apps and Mobile Health
Big data Analytics
AI and Machine Learning

29
Q

Enable secure and centralized storage of patient information, facilitating easy access and sharing among healthcare providers for more coordinated care

A

Transition to Electronic Health Records

30
Q

Patients can receive medical advice from the comfort of their home

A

Remote Consultation

31
Q

Extended the reach of healthcare services, overcoming geographical barriers and improving access for individuals

A

Increased Access

32
Q

Promoting active patient participation in managing their health

A

Patient Engagement

33
Q

User friendly interference for scheduling appointments conducting virtual visits, and accessing health information on the go

A

Telehealth Apps

34
Q

Allows for the identification of patterns, trends and insights from this data, aiding in more informed decision making by health care professionals

A

Data Driven Decision Making

35
Q

Use IT to forecast disease trends, anticipate patient needs and identity potential health risks

A

Predictive Analytics

36
Q

AI and machine learning algorithms are being employed to support medical diagnostics

A

Diagnostic Support

37
Q

Ai contributes to personalized medicine by analyzing individual patient data

A

Personalized Treatment Plans

38
Q

Philippine law that aims to address legal issues concerning online interactions and the internet

A

RA 10175: The Cybercrime Prevention Act

39
Q

Unauthorized access to the whole or any part of computer system without right

A

Illegal Access (Sec. 4 a)

40
Q

Unauthorized interception made by technical means

A

Illegal interception (section 4. B)

41
Q

Unauthorized alterations damaging or deleting of data

A

Data Interference (sec 4 c)

42
Q

Unauthorized hindering with the functioning of a computer system

A

System Interference (sec 4 d)

43
Q

Sec 4 e state

A

Misuse of Devices

44
Q

Acquisition of domain name over the internet in bad faith to profit

A

Cyber-squatting sec 4 f

45
Q

Unauthorized access to intentionally acquire personal information

A

Identity theft (section 4 g)

46
Q

Online sexual activities for favor or consideration

A

Cybersex (sec 4 h)

47
Q

Various offenses related to the transmission of content

A

Content-related offenses