Final Exam Review Sheet – May 2023 Flashcards

1
Q

What is used for panning around the scene

A

Hand Tool

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2
Q

What allows you to move GameObjects within a single plane?

A

Move Tool

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3
Q

What allows you to change a GameObject’s rotation by clicking and dragging the axes of the wireframe sphere gizmo that appears around it

A

Rotate Tool

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4
Q

What allows you to rescale the GameObject evenly on all axes at once by clicking and dragging on the cube at the center of the Gizmo

A

Scale Tool

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5
Q

What combines moving, scaling and rotation into a single Gizmo

A

Rect Tool

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6
Q

To open a Unity Project

A

File open project

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7
Q

To save a Unity Project

A

File save project

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8
Q

To create a Unity Project

A

File new project

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9
Q

What do you click on to get new assets?

A

Assets store tab

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10
Q

What shows the folder structure of the project as a hierarchical list

A

Hierarchy Window

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11
Q

a row of buttons and basic controls at the top of the Unity Editor

A

Toolbar

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12
Q

allows you to see the project as if you were in “Play Mode”

A

Game view

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13
Q

lets you add new assets and sub-folders to the current folder

A

Create Menu

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14
Q

allows you to locate assets in large or unfamiliar projects

A

Search Bar

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15
Q

a growing library of free & commercial assets created by Unity and community members

A

Asset Store

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16
Q

To give items “structure” or “bones” we would add a ______.

A

collider

17
Q

Colliders allow us to react to items on our map in a ____ way

A

Real

18
Q

Any item picked up by a player during game play is called a _______.

A

collectible

19
Q

a component which creates an image of a particular viewpoint in your scene

A

camera

20
Q

First Person Character – a common game __________, featuring a first-person view of a 3D world

A

controller

21
Q

any media or data that can be used in your game or project

A

Asset

22
Q

a collection of files and data from Unity Projects, or elements of Projects, which are compressed and stored in one file

A

Asset package

23
Q

an asset that allows you to store a GameObject complete with components and properties to be used as a template from which you can create new object instances in the scene

A

Prefab

24
Q

a collection of useful assets supplied with/by Unity

A

Standard Asset

25
Q

the unit size used by Unity Projects (default = 1 Unity unit is 1 meter)

A

Unity unit

26
Q

an editor window that shows errors, warnings and other messages generated by Unity or your own scripts

A

Console Window

27
Q

a window that displays information about the currently selected GameObject

A

Inspector Window

28
Q

in this view you can access and manage the assets that can be used in your game

A

Project Window

29
Q

an interactive view into the world you are creating

A

Scene View