Final Exam Review Notes Flashcards

1
Q

What is Psychophysics?

A

Relates individual’s mental experience (Psyche) with stimulus
energy (Physics)

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2
Q

Experimental psychology applied to perception

A

– Present stimulus

– Query subject on their perception

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3
Q

What is the method of constant stimuli

A
  • Randomly present many stimuli of varying intensities

* Find the least intense stimulus the participant can detect

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4
Q

What is the method of limits

A
  • Stimuli aren’t presented randomly

* Constantly increasing then decreasing

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5
Q

What is the method of adjustment

A

• Participant adjusts stimulus level

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6
Q

What is the method of magnitude estimation

A

• Participant assigns intensity rating to stimuli

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7
Q

What is Weber’s Law

A

The Just Noticeable Difference (JND) between two stimuli is a
constant proportion of stimulus intensity
– e.g. when comparing weights that were 10g, participants
could detect a 1g change, but if the weights were 100g, then
a 10g difference was the smallest
• The JND was always one tenth, a constant proportion

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8
Q

What is Fechner’s Law?

A

• We are less sensitive to stimulus change as the stimuli
become more intense
– Our perception of stimulus difference grows slower than
stimulus intensity
• Just says Weber’s law in a different way
– As the overall intensity I gets bigger, the JND ΔI has to get
bigger too to keep the constant K the same.
Stevens’ Power Law
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• Fechner put this in a mathematical formula
Fechner’s Law
• We are less sensitive to stimulus change as the stimuli
become more intense
– Our perception of stimulus difference grows slower than
stimulus intensity
• Just says Weber’s law in a different way
– As the overall intensity I gets bigger, the JND ΔI has to get
bigger too to keep the constant K the same.

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9
Q

What is Steven’s Power Law

A

• Steven’s found some violations of Fechner’s law and revised
the log function to the more general exponential function
• Sensation is exponentially related to stimulus intensity
– Sign of exponent determines shape of curve
• Green: b > 1
• Blue: b = 1
* Red: b < 1

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10
Q

What is signal detection theory

A
• Perceptual Sensitivity
– Our ability to distinguish signal from signal+noise is our
perceptual sensitivity
• Called d’ (“dee prime”)
– The better we can distinguish signal, the higher our d’
• Response Criterion
– We set some level of perceptual certainty as our response
criterion
• Above that level of perceptual certainty, we respond
"target"
• Below we don't
• Four types of responses
– Two correct
• Hits
– target present and response
• Correct rejections
– target not present, no response
– Two incorrect
• Missed targets
– target present, no response
• False alarms
– target not present, response
Receiver Operating Curve
• Plots hits (correct responses to targets) vs. false alarms
(responding ‘target’ when no target is there) for given
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• Hits
– target present and response
• Correct rejections
– target not present, no response
– Two incorrect
• Missed targets
– target present, no response
• False alarms
– target not present, response
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11
Q

What is Receiver Operating Curve

A

• Plots hits (correct responses to targets) vs. false alarms
(responding ‘target’ when no target is there) for given
perceptual sensitivities
– Each curve has the same perceptual sensitivity
– Different places on a curve reflect different response biases
• Lower left is very careful to not make any false alarms, at
the cost of missing targets
• Upper right you don’t miss many targets but you get lots of
false alarms
• Upper left is a balance between the two

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12
Q

What are sensory transducers?

A
• Transforms environmental stimuli to electrochemical activity in
the brain
– Light
• Photons
– Sound
• Waves of compressed and rarified air
– Touch
• Mechanical deformation of the skin
– Taste & Smell
• Chemicals (odorants & tastants)
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13
Q

What is the brain structure for the hind and midbrain? and what do they do?

A
• Hindbrain
– Medulla
• Respiration
– Cerebellum
• Motor
– Pons
• Arousal
– Reticular activating system
• Midbrain
– Tectum
• Superior colliculus
– Optic tectum
» Visual orienting
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– Medulla
• Respiration
– Cerebellum
• Motor
– Pons
• Arousal
– Reticular activating system
• Midbrain
– Tectum
• Superior colliculus
– Optic tectum
» Visual orienting
• Inferior colliculus
– Auditory tectum
» Auditory orienting
– Tegmentum
• Pain regulation
– Periaquiductal gray
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14
Q

What is in the forebrain? and what do they do?

A
• Thalamus
– Sensory relay
• Lateral Geniculate
– Visual
• Medial Geniculate
– Auditory
• Ventral Posterior
– Somatosensation
– Taste
• Medial Dorsal
– Smell
• Basal Ganglia
– Motor
– Motivation
• Limbic System
– Emotion
• Cortex
– Primary & secondary sensory cortex
• Perception
– Motor cortex
– Association cortex
• Puts multiple modalities together
Cortical Lobes
• Occipital
– Visual
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• Limbic System
– Emotion
• Cortex
– Primary & secondary sensory cortex
• Perception
– Motor cortex
– Association cortex
• Puts multiple modalities together
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15
Q

What is in the cortical lobe? and what do they do?

A
• Occipital
– Visual
• Parietal
– Posterior
• Visual “where” or “perception for action”
• Association
– Anterior
• Somatosensation
• Temporal
– Inferior
• Visual “what” or “perception for recognition:
– Superior
• Auditory
• Language reception
– Medial
• Some smell (primitive)
• Frontal
– Motor
– Language production
– Smell
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16
Q

what are neurons? what is basic neuron structure? what do neurons do? What are the different types of neurons

A
• Basic neuron structure
– Soma (cell body)
• Metabolic center
– Dendrites
• Primary input to cell
– Axon
• Output pathway (nerves are bundles of axons)
– Single output from soma
– Multiple terminal branches (sometimes thousands)
– Myelin sheath
• Insulates axon
– Terminal buttons
• Output terminal
• Types of neuron
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• Metabolic center
– Dendrites
• Primary input to cell
– Axon
• Output pathway (nerves are bundles of axons)
– Single output from soma
– Multiple terminal branches (sometimes thousands)
– Myelin sheath
• Insulates axon
– Terminal buttons
• Output terminal
• Types of neuron
– Unipolar
• One process from cell body
• Sensory, primarily touch and pain
– Bipolar
• Two processes
• Primarily sensory transduction
– Multipolar
• Multiple processes
• Many different configurations
• Ubiquitous in nervous system
• Synapse
– Small gap between neurons across which they
communicate
• Axo-dendritic
• Axo-somatic
• Axo-axonic
• Dendro-dendritic
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17
Q

What are proteins in the neuron skin?

A

• Channel proteins
– Allow charged particles (ions) to flow in and out of neuron
• Chemically gated
– Ionotropic receptors
– Open in response to neurotransmitter binding
• Electrically gated
– Open in response to change in membrane potential
• Signal proteins
– Metabotropic receptors
• Initiates metabolic change inside neuron
– May produce second messenger
– May change the structure or function of the neuron or
synapse
Resting Potential
• The inside or a neuron is about -70 mV compared to outside
• Due to differential distribution of ions between the inside and
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– Open in response to neurotransmitter binding
• Electrically gated
– Open in response to change in membrane potential
• Signal proteins
– Metabotropic receptors
• Initiates metabolic change inside neuron
– May produce second messenger
– May change the structure or function of the neuron or
synapse

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18
Q

What is a neurons resting potential? What is resting potential?

A
• The inside or a neuron is about -70 mV compared to outside
• Due to differential distribution of ions between the inside and
outside
– A- (large protein anions)
• Negative charge
• All inside cell
• Primary source of resting potential
– Na+ (sodium) ions
• Positive charge
• More outside cell
• Does rising phase of action potential
– K+ (potassium) ions
• Positive charge
• More inside cell
• Does falling phase of action potential
– Cl- (chloride) ions
• Negative charge
• More outside cell
• Post-synaptic potentials
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19
Q

What is an action potential? how does one work?

A
• Depolarize the membrane from resting potential to threshhold
– ~ -60mV
• Voltage gated Na+ channels open
– Na+ ions flow in
– Membrane potential rises towards 40 mV
• Na+ equilibrium potential
• During rise, voltage gated K+ channels open
– K+ flows out, slowing rise
• At peak (40 mV) Na+ channels close
– Na+ can’t flow in any more
– K+ continues to flow out
– Membrane potential falls towards -80 mV
• K+ equilibrium potential
• K+ channels close on the way down
– Stops negative voltage fall
• Excess negative charge dissipates
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– Na+ ions flow in
– Membrane potential rises towards 40 mV
• Na+ equilibrium potential
• During rise, voltage gated K+ channels open
– K+ flows out, slowing rise
• At peak (40 mV) Na+ channels close
– Na+ can’t flow in any more
– K+ continues to flow out
– Membrane potential falls towards -80 mV
• K+ equilibrium potential
• K+ channels close on the way down
– Stops negative voltage fall
• Excess negative charge dissipates
– Restores resting potential
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20
Q

What is synaptic transmission?

A

• Action potential travels down axon to terminal button
• Vesicles (little packages of chemicals) in button merge with
the cell membrane, dumping their contents (neurotransmitters)
into the synapse
• Transmitter molecules diffuse across the synaptic cleft
• Bind with receptor proteins in the postsynaptic membrane
– Ionotropic receptors
• Chemically gated ion channels
– Metabotropic receptors
• Second messenger systems
• Alter function and/or structure of receiving neuron
• Termination
– Deactivation
• Enzymes break transmitter down
– Reuptake
• Transmitter taken back up into sending neuron

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21
Q

Explain light in terms of perception

A

• Light as Particles
– Light behaves like discrete packets
• Photons
– Each photon is one quanta (piece) of light
• Light as Waves
– Light behaves like undulations in a medium
• Like waves in the ocean
• The visual system is sensitive to a small part of the
electromagnetic spectrum
– ~400 - 700 nm
– Different wavelengths of light correspond (under certain
conditions) to different perceived colors
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• Light as Particles
– Light behaves like discrete packets
• Photons
– Each photon is one quanta (piece) of light
• Light as Waves
– Light behaves like undulations in a medium
• Like waves in the ocean
• The visual system is sensitive to a small part of the
electromagnetic spectrum
– ~400 - 700 nm
– Different wavelengths of light correspond(under certain
conditions) to different perceived colors

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22
Q

What are our eyes? How do they work? What are the different parts of the eye and what do they do?

A
• A biological analog camera for focusing images (the proximal
stimulus) of the distal stimulus (object) on the transducers
(rods and cones in the retina)
• Pupil
– Controls amount of light allowed in
• Lens
– Focuses on close or distant objects
• Accommodation
– Change in shape of lens
• Retina
– Location of photosensitive receptors
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23
Q

What different kinds of cells are in the retina and what do they do?

A
• Rods & Cones
– Phototransducers
– At back of retina
• Horizontal cells
– Connect between transducers and bipolar cells
– Provide convergence and lateral inhibition
• Bipolar cells
– Connect transducers to projection neurons
• Retinal ganglion cells
– Translate inhibition to excitation
• Amacrine cells
– Between bipolars & ganglion cells
– Function unknown
• Retinal ganglion cells
– Carry signal to brain
– Axons make up optic nerve
Phototransduction
• Rhodopsin
– Rod photopigment
– 2 submolecules
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• Retinal ganglion cells
– Translate inhibition to excitation
• Amacrine cells
– Between bipolars & ganglion cells
– Function unknown
• Retinal ganglion cells
– Carry signal to brain
– Axons make up optic nerve
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24
Q

What is phototransduction and how does it work?

A
• Rhodopsin
– Rod photopigment
– 2 submolecules
• Opsin
• Retinal (2 isomers)
– 11-cis retinal
– All-trans retinal
• 1 photon of light converts one molecule of retinal from 11-cis
to all trans isomer
• Phototransduction is initially inhibitory
– In the dark
• Rhodopsin inactive
• NA+ channels open
• NA+ flows in, depolarizing membrane
• Transmitter released
– In the light
• Rhodopsin active
• NA+ channels close
• NA+ flow blocked
• Transmitter release stopped
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25
Q

What are lateral inhibition and mach bands? How do they work?

A

• Physical World
– Patches of uniform intensity adjacent to patches of different
intensity
• Psychological Response
– Perception of lighter and darker intensity bands at patch
boundaries
• Cognitive Model
– A computational network of convergent input with lateral
inhibition
• Biological Substrate
– The retinal mosaic has horizontal cells connected between
receptors and ganglion cells to provide convergence with
lateral inhibition
Retinal Ganglion and Lateral Geniculate Receptive Fields
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intensity
• Psychological Response
– Perception of lighter and darker intensity bands at patch
boundaries
• Cognitive Model
– A computational network of convergent input with lateral
inhibition
• Biological Substrate
– The retinal mosaic has horizontal cells connected between
receptors and ganglion cells to provide convergence with
lateral inhibition

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26
Q

What is the retinal ganglion and lateral geniculate receptive fields? How do they work?

A

• Retinal Ganglion Cells project to the Thalamus
– Lateral Geniculate Nucleus
• A Neuron’s Receptive Field
– That part of the visual field that can change the firing rate of
the cell (up or down) if the proper stimulus falls within it
• Retinal Ganglion and Lateral Geniculate cells respond best to
dots of light with a center/surround organization
– On-center/ Off-surround
– Off-center/ On-surround• Retinal Ganglion Cells project to the Thalamus
– Lateral Geniculate Nucleus
• A Neuron’s Receptive Field
– That part of the visual field that can change the firing rate of
the cell (up or down) if the proper stimulus falls within it
• Retinal Ganglion and Lateral Geniculate cells respond best to
dots of light with a center/surround organization
– On-center/ Off-surround
– Off-center/ On-surround`

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27
Q

What is the primary visual cortex of neurons? What different types of cells are in it and how do they work?

A
• Simple Cells
– Oriented bars of light
– Center surround
• Complex Cells
– Oriented bars of light
– Moving in one, but not the other, direction
– Not center surround
• Hypercomplex Cells
– Corner or end-stop cells
– Oriented bars of light but only if end of bar is in receptive
field
• Hubel & Weisel’s model
• A serial hierarchic model
– Converge LGN input to make simple cell
– Converge simple cell input to make complex cell
– Converge complex cell input to make hypercomplex cell
• Logically leads to ‘grandmother’ cell
– Neuron that responds to one specific visual object
• e.g. your grandmother
Current Model
• Parallel (rather than serial)
– Multiple operations at once
• Hierarchic
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• Hubel & Weisel’s model
• A serial hierarchic model
– Converge LGN input to make simple cell
– Converge simple cell input to make complex cell
– Converge complex cell input to make hypercomplex cell
• Logically leads to ‘grandmother’ cell
– Neuron that responds to one specific visual object
• e.g. your grandmother
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28
Q

What is the current model for how vision works?

A
• Parallel (rather than serial)
– Multiple operations at once
• Hierarchic
– Build complex out of simple
• Functionally segregated
– Separate parts of the brain do different things
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29
Q

What is spatial frequency analysis in V1 and how does it work?

A

• V1 neurons respond best to different frequencies at different
orientations
• Thus V1 can break down a complex scene into its component
simple spatial frequencies
– The pattern of firing of V1 neurons can code the spatial
frequency content of a scene
– This is a Fourier analysis
• The deconstruction of a complex waveform into its
component simple sine waves

30
Q

What is spatial frequency?

A

• Spatial frequency is stated in terms of cycles per degree of
visual angle
– If the visual angle below is one degree, then the spatial
frequency of the stimulus is one cycle per degree

31
Q

What is the V1 Hypercolumns and how do they work?

A
• A computational unit in V1 is called a Hypercolumn
– Gets input from one part of visual field
– Optical dominance columns
• Inputs from each eye
– Contains complete map of feature
• E.g. full orientation map
– Orientation columns orthogonal to optical dominance
columns
– Input & output coded by layer
• Functional columns are a fundamental organizing principle of
sensory cortex
– Similar features are represented next to each other in the
brain
V1 visual field mapping
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– Optical dominance columns
• Inputs from each eye
– Contains complete map of feature
• E.g. full orientation map
– Orientation columns orthogonal to optical dominance
columns
– Input & output coded by layer
• Functional columns are a fundamental organizing principle of
sensory cortex
– Similar features are represented next to each other in the
brain
32
Q

What is V1 visual field mapping and how does it work?

A

• A topographic map of visual space is maintained throughout
visual processing
– Things close to each other in visual space are represented
close to each other in the brain
• Although upside down and backwards
• This is called retinotopic mapping
• Topographic mapping is a fundamental organizing principle of
sensory systems
– Close in the world, close in the brain

33
Q

What are the two visual pathways?

A
• Inferior temporal
– Ventral “What” object feature stream
– Perception for recognition
• Posterior parietal
– Dorsal “Where” spatial location stream
– Perception for action
34
Q

What is the gestalt perspective?

A
• Structuralism
– Perception is just adding together the component pieces
• Gestalt
– “The whole is more (or different) than the sum of the parts”
• Gestalt psychologists formulated a number of rules or ‘laws
describing how the perceptual system groups things together
that should belong together
• Law of Simplicity (Pragnatz)
– The simplest explanation is the best
– Principle that the other laws are based on
• Law of Proximity
• Law of Similarity
• Law of Good Continuation
• Law of Common Fate
Perception by Committee
• A perceptual system metaphor
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• Gestalt psychologists formulated a number of rules or ‘laws
describing how the perceptual system groups things together
that should belong together
• Law of Simplicity (Pragnatz)
– The simplest explanation is the best
– Principle that the other laws are based on
• Law of Proximity
• Law of Similarity
• Law of Good Continuation
• Law of Common Fate
35
Q

What is perception by committee

A

• A perceptual system metaphor
• The Pandemonium model
– Members (“demons”) at three levels
• Feature demons
– “shout” louder when they think their feature is present
• Cognitive demons
– “shout” louder when they think their object is present
• Decision demon
– Listens to the noise and determines who is shouting
loudest
• Committee rules
– Honor physics
• Don’t make interpretations that are physically impossible
– Avoid accidents
• Don’t make interpretation that relies on highly specific or
unusual perspective

36
Q

what are non accidental features?

A
• When 3D objects overlap, they create some kinds of junctions
that don’t vary by viewpoint
– Y junctions
• Corner
• Not an occlusion
– T junctions
• Intersecting edges
• When ‘T’s match up, we have occlusion and can tell
what’s in front
37
Q

what is color perception?

A
• Not a physical property of matter
– Rather a psychophysical property of the perceptual system
• Based on properties of matter
– Most of the light we see is reflected
• Typical light sources: Sun, light bulb; emit a br oad
spectrum of wavelengths 400–700 nm
• Different kind of materials absorb and reflect different
wavelengths of light
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– T junctions
• Intersecting edges
• When ‘T’s match up, we have occlusion and can tell
what’s in front
Color Perception
• Not a physical property of matter
– Rather a psychophysical property of the perceptual system
• Based on properties of matter
– Most of the light we see is reflected
• Typical light sources: Sun, light bulb; emit a br oad
spectrum of wavelengths 400–700 nm
• Different kind of materials absorb and reflect different
wavelengths of light
• Perceived color is related to the wavelength of light
– 400-450 nm ≈ violet
– 450-500 mn ≈ blue
– 5 00-570 mn ≈ green
– 570-590 mn ≈ yellow
– 590-620 nm ≈ orange
– 620-700 nm ≈ red
38
Q

what is the trichromatic theory?(young-helmholtz)

A

• We have three color receptors
– Short, middle, and long wavelength cones
• These receptors are sensitive to different parts of the visible
spectrum
• Differential relative activity in these receptors is the basis of
color vision
Opponent Process Theory
• Some color combinations are never described
– e.g. ‘reddish-green’ or ‘bluish-yellow”
• Stare at a color you get an afterimage
– Red gives green
– Yellow gives blue
• Color sensitive retinal ganglion and LGN cells have a color
opponent center/surround organization
– Yellow-blue
– Green-red

39
Q

what is color constancy?

A

• Objects look the same color under very different lighting
conditions
– Incandescent and sunlight have very different spectral
content
– Thus the spectral content of light reflected from an object
will be very different depending on the illumination source
– Yet the perceptual system still extracts the same color for
the object
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• Color sensitive retinal ganglion and LGN cells have a color
opponent center/surround organization
– Yellow-blue
– Green-red
Color constancy
• Objects look the same color under very different lighting
conditions
– Incandescent and sunlight have very different spectral
content
– Thus the spectral content of light reflected from an object
will be very different depending on the illumination source
– Yet the perceptual system still extracts the same color for
the object
• It is able to “discount the illuminant”
• Retinex theory
– Extract reflectance (brightness) records across all the
surfaces in a scene for each of the three receptors
– Compare the proportions of each wavelength reflected by a
single surface
– Results in a color computation for that surface corrected for
the illuminant

40
Q

What are types of depth cues?

A
• Monocular cues
– Pictorial cues
• Static cues in 2D representations
– Movement cues
• Dynamic cues in 2D representations
• Binocular cues
– Oculomotor cues
• Physiological feedback from the eyes
– Binocular disparity cues
• Derived from the differences in images on the two retinas
41
Q

what are monocular (pictorial) depth cues?

A

• Occlusion (things in front block things behind)
• Relative size (how big compared to scene)
• Texture gradient (equally spaced elements get packed in the
distance)
• Relative height (proximity to horizon)
• Familiar size (how big compared to knowledge)
• Atmospheric (aerial) perspective (haze)
• Linear perspective (convergence)
Movement cues
• Motion Parallax
– Near objects appear to move farther than far objects as we
go by them
– The retinal projection of a near object travels farther across
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• Relative size (how big compared to scene)
• Texture gradient (equally spaced elements get packed in the
distance)
• Relative height (proximity to horizon)
• Familiar size (how big compared to knowledge)
• Atmospheric (aerial) perspective (haze)
• Linear perspective (convergence)

42
Q

What are movement cues?

A

• Motion Parallax
– Near objects appear to move farther than far objects as we
go by them
– The retinal projection of a near object travels farther across
the retina than a far object for the same movement
• Deletion and accretion
– Changes in occlusion due to movement
• Optic flow
– The distance on object is from us alters its apparent
direction and speed of movement

43
Q

What are binocular cues?

A

• Oculomotor cues
– Physiological feedback from the eyes
• Convergence
– The movement of the eyes towards “crossed” to foveate
near objects
• Accommodation
– The change in lens thickness (fattening, mediated by
ciliary muscles) to focus on near objects
• Binocular disparity cues
– Derived from the differences in images on the two retinas
• The image on each retina is slightly different

44
Q

What are binocular disparity terms?

A

• The Vieth-Müller circle
– An imaginary circle that runs through the eyes and the thing
we’re focusing on
• The Horopter
– Extend that circle so it’s a dome in front of the eyes
equidistant from fixation
• Corresponding retinal points
– Images on the retinas of items on that circle are the same
distance from the fovea on both eyes
– Items on the horopter will have corresponding retinal images
Binocular Disparity
• Objects on the horopter (including fixation) have zero
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• The Vieth-Müller circle
– An imaginary circle that runs through the eyes and the thing
we’re focusing on
• The Horopter
– Extend that circle so it’s a dome in front of the eyes
equidistant from fixation
• Corresponding retinal points
– Images on the retinas of items on that circle are the same
distance from the fovea on both eyes
– Items on the horopter will have corresponding retinal images

45
Q

what is binocular disparity?

A

• Objects on the horopter (including fixation) have zero
binocular disparity
– Corresponding retinal points
• Objects off the horopter have binocular disparity
– Non-corresponding retinal points
– Unequal distances between the fovea and the object’s
projection on the retina
• The farther off the horopter the object is, the larger the
disparity
• This is a binocular depth cue
• Retinal image projections with the same disparity can have
either crossed or uncrossed disparity
– Crossed disparity
• Retinal projection is outside of fovea
• You’d have to ‘cross’ your eyes to focus on it
• Closer to you than fixation
– Uncrossed disparity
• Retinal projection is inside of fovea
• You’d have to ‘uncross’ your eyes to focus on it
• Farther from you than fixation

46
Q

What is stereopsis?

A

• The perceptual phenomenon of depth
– Things appear to ‘pop-out’
• As opposed to flat appearing
– e.g. 3D movies or static images with stereoscopes/colored
glasses/polarizing glasses
• Binocular Disparity Produces Stereopsis

47
Q

What is the bayesian theory?

A

• P = Probability
• Sx = Scene X
• I = Perceptual system input
• Our perception of a scene is influenced by ‘priors’
– Things we’ve seen before and how often we’ve seen them
– That’s the P(Sx) term
• If we’ve seen something before a bunch of times, then the
probability that the input we’re getting now is due to that
something is high

48
Q

what is a motion detection circuit?

A

• Receptors connected either directly or via delay neurons to
multiplication neurons to motion detection neuron
– Sensitive to direction
• It’s one-way
– Can be velocity sensitive too
• By changing adaptation rates of D

49
Q

What is apparent motion?

A

• Successions of still images can give rise to the perception of
motion
– Principle of animation and motion pictures
– Depends on
• Proximity
– Too far apart, no apparent motion
• Speed
– Too fast or too slow, no apparent motion
• Two types of apparent motion
– Phi motion
• Perception of motion without intermediate positions
• Happens at fast switch rates (ISIs)
– Beta motion
• Perception of motion with intermediate positions
• Happens at slower ISIs
The Correspondence & Aperture Problem
• The motion perception system has to figure out which element
at time T corresponds to which element at time T+1
• When viewed through a window or aperture you can’s see the
whole object and can’t always tell what part goes with what
– Which element at time T corresponds to which element at
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• Two types of apparent motion
– Phi motion
• Perception of motion without intermediate positions
• Happens at fast switch rates (ISIs)
– Beta motion
• Perception of motion with intermediate positions
• Happens at slower ISIs

50
Q

what is correspondence and aperture problelm?

A

• The motion perception system has to figure out which element
at time T corresponds to which element at time T+1
• When viewed through a window or aperture you can’s see the
whole object and can’t always tell what part goes with what
– Which element at time T corresponds to which element at
time T+1

51
Q

What is motion processing in the brain

A

• The motion sensitive area appears to be located in the medial
temporal lobe
– Area MT, AKA V5
• Humans with lesions near V5 have akinetopsia
– Inability to perceive motion

52
Q

what are types of eye movements?

A

• Involuntary
– Small eye jerks to avoid retinal stabilization
• If your eyes don’t make those small jerks, the image of the
world would stabilize on your retina
• Receptors would adapt
• Within minutes the the world fades away
• Voluntary
– Vergence
• Convergent & divergent movements to focus
– Smooth eye pursuit
• Tracking a moving object
– Saccades
• Rapid eye movements to change location of fixation

53
Q

eye movements and the comparator?

A

• Why doesn’t the world seem to move when we move our
eyes?
• A ‘copy’ of the eye movement motor program is sent to a
‘comparator’
– Compares visual scene changes with eye movement
changes and compensates perceptual system for retinal
image changes caused by eye movements
Uses for Motion Perception
• Object recognition
– Easier to see something if it’s moving
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• Rapid eye movements to change location of fixation
Eye Movements and the Comparator
• Why doesn’t the world seem to move when we move our
eyes?
• A ‘copy’ of the eye movement motor program is sent to a
‘comparator’
– Compares visual scene changes with eye movement
changes and compensates perceptual system for retinal
image changes caused by eye movements

54
Q

what are uses for motion perception?

A

• Object recognition
– Easier to see something if it’s moving
• Guidance as we move through the environment
– The optic flow from the direction we are heading appears to
expand around us
– The source of the expansion is the point straight ahead
– This is the focus of expansion• Avoidance of moving objects
– The ratio of the retinal image size to the rate of its expansion
is Tao
• Provides good estimate of how fast something is
approaching based on fast calculation from retinal image
size alone
• Biological motion
– We seem particularly adept at recognizing people and
animals from very minimal motion cues

55
Q

What is cued spatial orienting (posner) paradigm?

A
• One of the two boxes brightens just before the target appears
– That’s the ‘cue’
• Most of the time (e.g. 80% of the trials), the target appears at
the cued location
– Valid cues
– Cue is predictive
• Some of the time (~20% of the time), the target appears on
the opposite side from the cue
– Invalid trials
• Participants are
– Fastest on valid trials
• facilitation
– Slowest on invalid trials
• inhibition
– In the middle on neutral trials
Interpretation of the Results
• You’re faster to respond to targets at cued locations because
the cue drew your attention to that location before the target
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• Some of the time (~20% of the time), the target appears on
the opposite side from the cue
– Invalid trials
• Participants are
– Fastest on valid trials
• facilitation
– Slowest on invalid trials
• inhibition
– In the middle on neutral trials
56
Q

what are the spatial orienting paradigm results?

A

• You’re faster to respond to targets at cued locations because
the cue drew your attention to that location before the target
appeared
• You’re slower to respond to targets on invalid trials because
your attention has been drawn away to to the other location
and has to move back
• In all cases your eyes stayed at fixation
– Attention can be dissociated from eye movement and
fixation

57
Q

what are models or metaphors of spatial attention?

A

• “Spotlight” model
– Attention can move smoothly from one point to the next
• “Zoom lens” model
– Attention expands from fixation – grows to fill whole region
– shrinks to include just cued location

58
Q

what is the time course of spatial attention?

A

• How much time there is between the cue and the target
changes the reaction time effect
– Stimulus onset synchrony (SOA): the time between the
onset of one stimulus and the onset of another
• At very short SOAs there is no facilitation
– Not enough time for attention to ‘move’ to the cued location
• Facilitation peaks at about 150 ms SOA
– For this kind of design
• At long SOAs subjects are actually slower with a valid cue
– SOAs longer than about 300 ms
– Inhibition of return

59
Q

what is visual search?

A
• Looking for a target in a display containing distracting
elements
• Target
– What you’re looking for
– the goal of visual search
• Distractor
– any stimulus other than the target
• Set Size
– the number of items in a visual display
60
Q

What are the two types of search?

A

• Efficient Search
– When the target is defined by a single feature, the target
‘pops-out’
– Adding more distractors to the display doesn’t make the task
any harder
• As set size increases, reaction time stays the same
• The target ‘pops-out’ of the display
• Inefficient Search
– When the target is defined by feature conjunction, the target
no longer ‘pops-out’
• Each added element adds to the time it takes to locate the
target
– We have to scan every element until we find the target
– This is called a “serial self-terminating search”

61
Q

What is treismans feature integration model of visual search?

A

• The visual system has primitive feature maps
– Maps of the locations of primitive features in space
• These are perceptual maps created and maintained in parallel
– i.e. you create a color map and a separate orientation map
at the same time and they are independent of each other
• Preattentive stage (efficient search)
– If target is based on a single feature, we can simply poll the
correct map and ask “is the feature present”
• e.g. is there anything in the ‘vertical’ orientation map or
the‘red’ color map
• Don’t need to know where it is
• Attentive stage (inefficient search)
– If the target is defined by a conjunction of features, the
attention ‘spotlight’ must scan the objects in the scene to
see if the target defining features exist in the same place on
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– i.e. you create a color map and a separate orientation map
at the same time and they are independent of each other
• Preattentive stage (efficient search)
– If target is based on a single feature, we can simply poll the
correct map and ask “is the feature present”
• e.g. is there anything in the ‘vertical’ orientation map or
the‘red’ color map
• Don’t need to know where it is
• Attentive stage (inefficient search)
– If the target is defined by a conjunction of features, the
attention ‘spotlight’ must scan the objects in the scene to
see if the target defining features exist in the same place on
the relevant feature maps
• e.g. are ‘red’ and ‘vertical’ in the same location
• If so, then the target is present

62
Q

What is attentional blink?

A

• Rapid Serial Visual Presentation (RSVP)
– Present stream of items, one at a time, at fixation, very
quickly (e.g. one every 100 ms)
– Make items distinct from one another (e.g. letters and
numbers)
– Have participants respond to one category of the items (e.g.
the numbers) while ignoring the others
• If two targets occur between about 200 and 300 ms of each
other, the participant will miss the second target after getting
the first
– It’s as if their attention selection system ‘blinked’ for a
moment following correct identification of the first target

63
Q

What is perception and meaning?

A

• Change Blindness
– The failure to notice differences between two images of a
scene
• Inattentional Blindness
– The failure to notice items in a scene that aren’t relevant to
the task
• To extract the scene quickly from perceptual elements, we
appear attend to the ‘gist’ of the scene and ignore detail
– A market is a market, independent of the color of some
guy’s pants
• Change perception depends on the meaning of the change
– If scene meaning stays the same, we don’t notice the
change
Scenes & Schemas
• Schema: A rough outline of a scene or situation with
placeholders for details
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the task
• To extract the scene quickly from perceptual elements, we
appear attend to the ‘gist’ of the scene and ignore detail
– A market is a market, independent of the color of some
guy’s pants
• Change perception depends on the meaning of the change
– If scene meaning stays the same, we don’t notice the
change

64
Q

What are scenes and schemas?

A

• Schema: A rough outline of a scene or situation with
placeholders for details
– e.g. farm, classroom, mall
– Perhaps identified by rough spatial frequency analysis
• Specific objects in the schema filled in later
– e.g. chickens & cows, teachers & students, Cinnabon &
Abercrombe

65
Q

What is an auditory stimulus?

A
• Waves of compressed and rarified air radiating away from a
source of vibration
– Vibration squashes together (compresses) and pulls apart
(rarifies) air molecules
– Creates pressure waves the air going in all directions from
the sound source like ripples from a stone thrown into a
pond
• Except in 3D
• Characteristics of sound
– Amplitude
• Decibels (Db)
• Loudness
– Frequency
• Hertz (Hz)
• Pitch
– Complexity
• Timbre
66
Q

what is the ear structure?

A
• Outer ear
– Pinna
– Auditory canal
– Tympanic membrane between outer and middle ears
• Middle ear
– Three bones
• Malleus
• Incus
• Stapes
– translate sound energy (vibrations) from air to liquid
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– Complexity
• Timbre
Ear Structure
• Outer ear
– Pinna
– Auditory canal
– Tympanic membrane between outer and middle ears
• Middle ear
– Three bones
• Malleus
• Incus
• Stapes
– translate sound energy (vibrations) from air to liquid
• Inner ear (Cochlea)
– Rolled-up structure
– Hollow with three channels inside
– Channels filled with fluid
• Vibrating in the presence of sound
– Contains Organ of Corti
• Auditory transduction structure
• Hair cells on Basilar membrane
– Inner hair cells do transduction
• Hairs rest on Tectorial membrane above
– Semicircular canals also in inner ear but due vestibular
senses
67
Q

What is auditory transduction? how does it work?

A

• Air pressure changes (vibrations) are translated via bone &
fluid into vibration in the basilar membrane
– Air vibrates eardrum
– Eardrum vibrates middle ear bones
– Middle ear bones create waves of vibration in inner ear fluid
– Inner ear fluid vibrates basilar membrane
• As the basilar membrane moves up and down it exerts a
shearing force on the cilia (hairs) resting against the tectorial
membrane
• As the hair cells shear, ion channels open and close in the
hair cells
• Ion flow changes in hair cells causes change in firing rate of
auditory nerve cells

68
Q

what is frequency encoding in the basilar membrane?

A

• The basilar membrane is a tapered surface
– Wider and floppier at the apex (.5 mm)
• Vibrates more to lower frequencies
– Narrower and stiffer at the base (.08 mm)
• Vibrates more to higher frequencies
• This is location coding
– Different sounds deflect different locations on the membrane
• The pattern of peaks on the membrane represents the
component sine waves of the complex sound
– Basilar membrane performs a Fourier analysis of the sound
• Each membrane deflection represents a component sine
wave of the complex sound

69
Q

What is the auditory pathway?

A
• Cochlear nucleus
• Superior olives
– Localization
• Inferior colliculus
– Orienting
• Medial geniculate nucleus
– Thalamic relay
• Posterior superior temporal gyrus
– Cortical area A1
70
Q

What are the superior olives and what do they do?

A
• Localizing auditory sources by differences in timing or
amplitude between the ears
– ITD
• Timing (phase or arrival time)
• Medial superior olivary nucleus
– ILD
– Amplitude
– Lateral superior olivary nucleus