Final Exam Review Audio Theory Flashcards

1
Q

Acoustic Sound Pressure is measured in terms of sound pressure level (db-SPL)

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

The ear perceives all frequencies at the same loudness if their amplitudes are the same.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

A studio should be designed to break up paths of sound waves, and reduce flutter echoes.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

When sound reaches a surface, in addition to being partially absorbed and reflected, it diffracts or spreads around the surface.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Microphones are transducers that convert electrical energy into acoustic energy.

A

False. It is acoustic to electric.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Threshold of human hearing - someone with perfect hearing can hear between 20 Hz and 20,000 Hz.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Timbre describes sounds tonal quality with transients, harmonics, and overtones.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Near field studio monitoring should be setup as a isosceles triangle, relative to where you are sitting.

A

False

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

“Sensorineural Hearing Loss” Occurs when the eardrum or middle ear is damaged by numerous possible factors.

A

False

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

An out of “phase” sound wave is always because of the signal being out of “polarity”.

A

False

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

The D in an ADSR Sound Envelope represents “Decay”.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

A dynamic mic can capture more high frequency information than a Condenser microphone.

A

False. A condenser microphone can capture more.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

A condenser microphone needs 48 volts of power to function and turn on.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

A super cardioid mic can pick up sound equally in all directions.

A

False

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

“Frequency Response” refers to +3dB/-3dB where as “Frequency Range” refers to +10dB/-10dB.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

“Binaural Cues” refers to sources arriving from the side will reach the two ears with differences in time of arrival and intensity.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Ribbon Microphones need “Phantom” power to function

A

False

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

What are the three of the smallest bones in the body?

A

Malleus, Incus, and Stapes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

A dynamic loud speaker can record sound if you plug it into a microphone input.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Humans can recognize the pitch of sound between 20 Hz - 20,000 Hz.

A

False

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

For recoding drums. If you only have 3 mics, use 2 overheads and an independent mic on the kick. If you only have 5 mics, use 1 on the kick, 1 on the snare, 1 on a tom, and 2 overheads.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

There is no right way of miking instruments only methods that have had success.

A

True

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Consoles are usually smaller and lightweight compared to mixers.

A

False

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

An active mic mixer allows for the amplification to the speakers that it connects to.

25
Sampling is a level component, and quantization is a time component.
False
26
MIDI is only good for in-studio recordings.
False
27
In acoustics, phase is the relationship between two or more sound waves at a given point in their cycle.
True
28
Inverse square law: when the mic-to-source distance doubles, the sound drops 8 dB SPL.
False. It drops 6 dB SPL.
29
When miking a piano, open the lid towards the back wall of the room.
False
30
A central terminal that facilitates the routing of sound through pathways not provided in the normal console design is a Aux Send.
False
31
A fader is typically used to regulate the panning of a channel.
False
32
Clipping is a form of waveform distortion that occurs when an audio is overdriven and attempts to deliver an output voltage or current beyond its maximum capability.
True
33
Jitter is natural in word-clock signals among digital devices
False
34
Ambient miking technique is the technique of choice in studio recordings for most popular music genres.
False
35
In audio, synchronization is two or more songs that have the same tempo.
False
36
A pop filter helps to stop wind from vibrating/distorting the microphone.
False
37
Low latency is badf for tracking live music in the studio.
False
38
When two signals are out of Polarity, they are naturally 180 degrees out of phase
True
39
44.1 kHz and 16-bit is CD quality. 96 kHz and 24-bit is high end lossless quality.
True
40
2kHz -4 kHz Contributes to most of the intelligibility of speech.
True
41
90-130 Hz is the Rumble zone.
False
42
10 kHz and above is where open, airy, transparent, natural, and detailed frequencies are.
True
43
Moderate boosting 5 kHz to 8kHz can add presence without undue harshness or sibilance.
False
44
Boosting 180-250 Hz can add “woodiness” to acoustic guitar or bass. Subtractive EQ can reduce murkiness from excessive room tone.
False
45
Boosting 60 Hz - 80 Hz Add punch, impact, size, power, and warmth (too much boost eats up headroom)
True
46
Humans are most sensitive to 4 kHz - 5kHz.
False
47
Moderate boosting 30 Hz - 40 Hz can add low-end punch to sound.
False
48
1,000 Hz - 2,000 Hz Can make sound fat, thick, warm, or robust.
False
49
500 Hz can add warmth and body to a thin mix.
False
50
The cocktail party effect refers to the ability for the human ear to understand multiple sounds simultaneously.
False
51
To help maintain definition and intelligibility in a mix, the various sounds should have similar sonic features.
False
52
A high pass filter will reduce frequencies above a certain point.
False
53
Subtractive EQing means to attenuate the opposite frequency range you want to normal add gain to, then raising the fader to bring up the overall level.
True
54
A noise gate is an effect used to create ambient noise.
False
55
A parametric EQ allows you to select between gain/attenuation, frequency, and the "Q" (slope/bandwidth).
True
56
Compressors must be used on every track to "balance them out".
False
57
Traditionally speaking, Reverb should be the last step in your signal chain of plugins.
True
58
The difference between a Mixer and a Control Surface is that a mixer is mobile and control surface only works with your computer.
True