Final Exam Flashcards
Theory
Set of ideas/principles intended to explain, model, predict the future, and guide action
Descriptive/Empirical Theory
Deductive + inductive ways of approaching a problem
Prescriptive Theory
Directives about what to do or what not to do
Normative Theory
Subjective notions of rightness/goodness/best practice
Critical Theory
Evaluations of phenomena/systems critique/often based on chosen political economy filters / capitalist & Marxist
Strategic Model
When you want to brainstorm & focus on a direction to set priorities & make an action plan, late 19th/early 20th C (Fredrick Winslow Taylor)
Postmodernity
Seeking to level power, voice, & wealth in a more equitable planning process
Relativism
Knowledge, truth, and morality exist concerning culture, society, or historical context, and are not absolute
Pluralism
Recognition and affirmation of diversity within a political body, which is seen to permit the peaceful coexistence of different interests, convictions, and lifestyles
Context-Based Planning:
The rejection of universal city planning & one size fits all approaches
Planning Culture
The dominant system of planning and planning practice
National Planning Culture
Foundations, Institutions, Practices & Artifacts
Local Planning Culture
The history, ideology of place, and local economics drive local planning culture.
The Seven P’s
Plans, Projects, Policies, Programs, Participants, Planners, Processes
Urban Design
The conscious shaping and reshaping of human settlements both directly through design activity, but also indirectly through the provision of guidelines, regulations, policy, project shepherding, and development studies
Profession
Governing body/advocacy/licensure related to public health like a hairdresser
Discipline
Internal Theories/methods/Ethics/Practice
Discipline vs. Profession
Discipline refers to the practice of training people to obey rules and regulations and to act accordingly to set standards. Profession, on the other hand, refers to a type of career or occupation that requires a certain level of expertise and education, often in a specific field.
Design/Blueprint Model
When you want to explore possibilities through a creative process of making; a spiral cone of iterative feedback
Regulatory Model
When you need to follow instructions in city administration and regulatory control; late 19th C
Scientific/Rational Model
When you want to apply criteria to make a controlled and optimal decision; early 20th C, Kart Mannheim
Incremental Model
When you need to move at a slower pace to deal with daily reality and figure things out along the way.
Strategic Model
When you want to brainstorm & focus on a direction to set priorities & make an action plan, late 19th/early 20th C (Fredrick Winslow Taylor)
Advocacy Model
When you want to work with an interest group, champion their needs, and empower them, mid-20th century, Paul Davidoff
Transactional Model
The model emerged in the late 20th century in the writings of John Friedman, who suggested that planners and project applicants engage in the process of mutual learning and information sharing that results in a decision. The model often follows with an exchange of fees, concessions, exactions, or public contributions in exchange for planning entitlements.
Communicative or Consensus Model
When you want to bring people together to educate one another and come to an agreement.
Contingency Model
When you are uncertain about the future and need a set of scenarios to guide later decisions.
Ecological/Collaborative Model
When you need a team of specialists to plan collectively & address complex problems; late 20th, early 21st C
Decision-Making
The rational process of making a choice or deciding upon a course of action among several possible options to solve a problem.
Wicked Problem
Complex, multifaceted issues that defy straightforward solutions due to their interconnectedness, evolving nature, and involvement of diverse stakeholders. These problems lack clear definitions and have no single correct answer. They often involve conflicting values, and ambiguous information, and are resistant to resolution due to their intricate, systemic nature. Climate change, poverty, and global healthcare are examples of wicked problems that require innovative, adaptive, and collaborative approaches for even partial resolution.
Direct and Indirect Design
A direct design is a design activity.
Indirect designs are provisions of guidelines, regulations, policy, project shepherding, development studies.
Collaboration
Collaboration among planners, emphasizing shared exploration and role-based duties. Uniquely, it entails recognizing diverse expertise, fostering mutual respect, defining roles, sequencing inputs, refining shared knowledge, creating action plans with feedback loops, and continual evaluation.
Heretic
A person holding an opinion at odds with what is generally accepted
Public Realm
Any non-exclusionary space owned by a government or public entity on behalf of its people, including streets, parks, open space institutions, and urban spades that are differentiated from private property.
Consecutive Experience
Non-exclusionary space owned by gov/public entity, social behavior is cooperative, freedoms can be expressed
Serial Vision
Recognize the linked images and ’unfoldings’ of space as you move through them with both body and senses; Gordon Cullen late 1950s
Collective Effervescence
A deep feeling of personal happiness or uplift by having a shared experience where people communicate similar feelings and thoughts by participating in the same actions
Cosmopolitan Canopy
Space in the city that’s a mixing ground for people of different cultures/backgrounds, increased familiarity brings increased tolerance; Elijah Anderson
Third Place
Informal gathering spaces outside the home and work
Biophilia Privatization
In many countries, the public realm is decreasing due to the increased ___ of the public realm, with new developments that cities don’t want to maintain or pay for upkeep. healing effects of nature, Fredrick Law Olmsted
Commoning
Keep private realm spaces public through shared spaces
Colocation
Act of placing multiple entities within a single location
Placemaking
Response/action to build sense of local ownership/pride/ local identity, against generic & globalized spaces
Space
Emotionally neutral geographical area
Place
Space with meaning
Use Value
Tangible features of a commodity that can satisfy some human requirement, want, or need, or which serves a useful purpose
Exchange Value
The exchange equivalent by which the commodity is compared to other objects on the market
Phenomenology
The study of consciousness associated with sensory material
Bracketing
Dropping preconceived ideas and seeing for the first time
Genius Loci
Spirit of place
Character
Essential spatial phenomena