Final Exam Flashcards

1
Q

emic

A

perspective of insider, participant

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2
Q

etic

A

perspective of outsider, observer

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3
Q

motif

A

smallest plot of information (specific plot elements, shared structural patterns, formulaic repetition

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4
Q

oikotype

A

localized variation of folklore, inclusion on specific details to make it sound more believable

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5
Q

mercantile effect

A

legends that deal with businesses and corporations

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6
Q

Goliath effect

A

urban legends frequently attach themselves to the largest company or the most successful product on the market

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7
Q

emotional selection hypothesis

A

people tend to pass on the legends that evoke the strongest emotional response (disgust, anger, fear, sadness, joy, hope)

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8
Q

rumor

A

short, non-narrative expressions of belief, often open-ended

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9
Q

plausibility

A

having an appearance or truth of reason; historical events lend plausibility

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10
Q

David Effect

A

blame migrates down the social scale and affixes itself to the poorest and most powerless (Hurricane Katrina, “Hold the Mayo”)

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11
Q

ostension

A

the enactment of a legend (ex: Bloody Mary ritual)

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12
Q

legend trip

A

an organized activity where individuals make a journey to a place where ‘uncanny’ events are believed to have occurred in the interest of testing a local legend

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13
Q

social context

A

setting in which a story/legend is told in

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14
Q

cultural context

A

larger environmental/culture which is placed in and it’s place in history

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15
Q

individual context

A

who tells or hears the story

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16
Q

comparative context

A

how its told in different situations

17
Q

legend

A

narratives of belief containing motifs linked to modern life; focus on a single episode which is presented as bizarre or embarrassing; set in historical time; negotiation of the truth

18
Q

kinesics

A

communication expressed in body language, facial expression, and other forms of non-verbal expression involving music

19
Q

proxemics

A

concerned with spatial relationships and cultural conventions concerning nearness, distance, and placing

20
Q

cultural source hypothesis

A

people are influenced by their culturally informed beliefs; suggests that narratives describing supernatural experiences are “fictitious products of tradition” or “imaginary subjective experiences shaped by tradition”; people use pre-existing beliefs to explain something that happened to them

21
Q

experiential source hypothesis

A

experiences people describe should be taken at face value; suggests that “some significant portion of traditional supernatural belief is associated with accurate observations interpreted rationally”; experiences causes traditional narrative and belief, not the other way around

22
Q

Forteana

A

anomalous, strange, uncategorizeable events

23
Q

memorate

A

first person account of a supernatural or numinous experience

24
Q

Mara

A

a supernatural attack, it’s unwanted and terrifying; waking up during the night, hearing and/or seeing something come in the room, being pressed on the chest or strangled and feeling suffocation, paralysis

25
Q

liminality

A

a state of being “betwixt and between” normal categories of life; middle phase in ritual where categories become warped, exaggerated, and permeable

26
Q

FOAF

A

“friend of a friend”; a characteristic of a legend that states someone who tells someone who tells someone and that is how a legend spreads

27
Q

taboo

A

cultural or societal prohibition (killing, eating certain things, bodily functions, sexual activity)

28
Q

wedge drivers

A

driving a wedge between different groups in society

29
Q

Bigfoot

A

the figure of the “wild human”, the person living outside of or at the edge of society; hairy biped, 7 foot tall, dark hair, potent odor, glowing eyes, aggressive

30
Q

Xerox lore

A

photocopied letters, pictures, poems or jokes; exist in variant form

31
Q

memes

A

emergent patterns of widely disseminated, visually oriented vernacular expression on the internet

32
Q

copypasta

A

“copy and paste”

33
Q

creepypasta

A

subcategory of copypasta; consists of a narrative intended to be frightening (ex: Jeff the Killer)

34
Q

The Space Brothers

A

origins on Venus, instigated humans growth and development 18 million years ago; tall, blonde, beautiful, “Nordic”; peaceful, advanced intelligence; warn of dangers of nuclear weaponry and the atomic age

35
Q

The Grays

A

alleged extraterrestrial beings whose existence is promoted in paranormal communities and who are named for their skin color

36
Q

moral warning

A

la llorona warns men about female sexuality and the dangers of women; addresses parental concerns: release frustrations and tensions, express anxieties about child care, speak of difficulties of caring for children in poverty

37
Q

dynamism

A

force of change and variation in the transmission of folklore through time and space

38
Q

conservatism

A

promotes retention and discourages change in the transmission of folklore through time and space