Final Exam Flashcards

1
Q

Otto Neurath 1930

A

Topics of political economy and visual education, based on ISOTYPE language

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2
Q

Edward Tufte 1982

A

“The Leonardo da Vinci of Data”

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3
Q

ID (information design)

A

Concerned with transforming data into information, making the complex easier to understand and to use.

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4
Q

IA (information architecture)

A

a specialized skill set which relates to the interpretation of information and expression of distinctions between signs and systems of signs

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5
Q

Concept Model

A

a tool for organizing complex systems and giving visual relationship and content listings to those systems.

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6
Q

User Experience (UX)

A

A concept that places the end-user at the focal point of design and development efforts, as opposed to the system, it’s applications or its aesthetic value alone.

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7
Q

Designing Diagrams

A

Contrast
Repetition
Alignment
Proximity

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8
Q

isotype

A

International standard of typographic education

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9
Q

icons

A

System of using symbolic pictures, images, or figures to represent a subject or theme.

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10
Q

Problems with content and context

A

balance the two, keep the concept in perspective, be practical.

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11
Q

concept maps

A

Based on thoughts and feelings. They also help find outliers.

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12
Q

components of concept maps

A

nodes and connectors + groups

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13
Q

persona

A

an imagined user based on research of the potential user through surveys, interviews, ethnographic research, and demographic research

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14
Q

benchmarking

A

a current standard, done in the beginning stages

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15
Q

content inventories

A

for redesigning websites, it tells you if you need to add/remove info

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16
Q

Contextual inquiry

A

observing people in the environment as they interact with the product or service (watching users in another room while they interact with the product)

17
Q

Cognitive walkthrough (4 Questions)

A
  1. Will the users be trying to produce whatever effect the action has?
  2. Will users be able to notice that the correct action is avilable?
  3. Once users find the correct action at the interface, will they know that it is the right one for the effect they are trying to produce?
  4. After the action is taken, will users understand the feedback they get?