Final Exam Flashcards

0
Q

Raster graphics

A

Described by an array of pixels that each have a given color and intensity value.

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1
Q

Vector graphics

A

Made up of lines and curves defined by mathematical objects called vectors. You can move, resize or change hues of vector without losing quality.

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2
Q

Art board

A

The canvas or area for creating your artwork.

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3
Q

Logo design should be…

A

Simple, effective without color, scalable, appropriate, and timeless.

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4
Q

Aperture

A

The opening in a camera lens through which light passes to expose the digital sensor.

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5
Q

Aperture priority

A

An exposure mode on an automatic camera that lets you set the aperture while the camera sets the shutter speed for proper exposure.

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6
Q

Autofocus (AF)

A

System by which the camera lens automatically focuses the image of a selected part of the picture subject.

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7
Q

Bracketing

A

Taking additional pictures of the subject through a range of exposures both lighter and darker when unsure of correct exposure.

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8
Q

Composition

A

The pleasing arrangement of the elements within a scene.

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9
Q

Cropping

A

Printing only part of an image usually for a more pleasing composition. May also refer to the framing of the scene in the viewfinder.

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10
Q

Depth of field (DOF)

A

The amount of distance between the nearest and farthest objects that appear in acceptably sharp focus in a photograph.

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11
Q

Diffuser

A

Softening detail in a print with a diffusion Disk or other material that spreads light.

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12
Q

F-stop

A

A number that indicates the size of the lens opening on an adjustable camera.
Example: f/2, f/4, f/8, f/11, f/16, f/22
The LARGER the f-stop, the SMALLER the lens opening.

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13
Q

LCD Panel

A

Liquid crystal display on cameras tth shows such info as remaining exposures, flash status and aspect ratio selected.

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14
Q

Reflector

A

Any device used to reflect light onto a subject.

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15
Q

Sensor

A

The area that is exposed by light through the lens and shutter thus producing an image.

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16
Q

Shutter speed

A

Indicates the duration (timing) at which the shutter curtain opens up amd closes.
Example: 1/8000, 1/4000, 1/500

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17
Q

Shutter

A

Some type of movable cover in a camera that controls the time during which light reaches the film.

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18
Q

Shutter priority

A

An exposure mode on an automatic camera that lets you select the desired shutter speed.

19
Q

Single lens reflex (SLR)

A

A camera in which you view the picture through the same lens that takes it.

20
Q

Rule of thirds

A

The guidelines that an image should be imagined as divided into nine equal parts by 2 horizontal lines and 2 vertical lines.

21
Q

Using shutter speeds, each full stop doubles the amount of time the shutter is open.

A

Example: 1/60th to 1/30th or

1/250th to 1/125th.

22
Q

The larger the f-stop number =

A

Smaller opening In the lens.

23
Q

The smaller the f-stop number =

A

Larger opening in the lens.

24
Q

Large or great pdepth of field =

A

Higher f-stop number.

25
Q

Small or shallow depth of field =

A

Lower f-stop number.

26
Q

Panning, stop action and blurring are used with

A

Shutter priority.

27
Q

Panning

A

Following a moving object while pushing the shutter button (slow shutter speed) background blurred, moving object in focus.

28
Q

Stop action

A

Fast shutter speed for freezing movement in a photograph.

29
Q

Blurring

A

Moving object is blurred and stationary objects are focused.

30
Q

Low ISO number

A

(i.e. 100, 200) is best for the least digital noise.

31
Q

High ISO number

A

(i.e. 800, 1600) increases sensitivity to sensor, but adds digital noise.

32
Q

Overexposer

A

Bringing in more light.

33
Q

Underexposer

A

Making it darker.

34
Q

Anchor points

A

Marks the end points of path segments.

35
Q

Envelope distort

A

Making words distort.

36
Q

5 types of lines

A
Curved
Vertical
Horizontal 
Diagonal 
Zigzag
37
Q

Shading techniques

A
Hatching \\\\\\\
Cross-hatching #####
Blending 
Stippling :.:.:.:.:.:
Squirkling or scribbles
38
Q

Function of “Alt” in sculptris

A

The alt key does the opposite (inverse) of the button you push.

39
Q

Masking in sculptris

A

Stops symmetry so you can work on one side only.

40
Q

Use less triangles when

A

There’s not many details.

41
Q

Use more triangles when

A

It’s very detailed.

42
Q

How to use the detail slider

A

Slide right = Max triangles

Slide left = Min triangles

43
Q

Reduce brush

A

When you have too many triangles.

44
Q

Smooth brush

A

To smooth as you use reduce brush.