Final Exam Flashcards

0
Q

Raster graphics

A

Described by an array of pixels that each have a given color and intensity value.

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1
Q

Vector graphics

A

Made up of lines and curves defined by mathematical objects called vectors. You can move, resize or change hues of vector without losing quality.

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2
Q

Art board

A

The canvas or area for creating your artwork.

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3
Q

Logo design should be…

A

Simple, effective without color, scalable, appropriate, and timeless.

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4
Q

Aperture

A

The opening in a camera lens through which light passes to expose the digital sensor.

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5
Q

Aperture priority

A

An exposure mode on an automatic camera that lets you set the aperture while the camera sets the shutter speed for proper exposure.

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6
Q

Autofocus (AF)

A

System by which the camera lens automatically focuses the image of a selected part of the picture subject.

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7
Q

Bracketing

A

Taking additional pictures of the subject through a range of exposures both lighter and darker when unsure of correct exposure.

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8
Q

Composition

A

The pleasing arrangement of the elements within a scene.

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9
Q

Cropping

A

Printing only part of an image usually for a more pleasing composition. May also refer to the framing of the scene in the viewfinder.

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10
Q

Depth of field (DOF)

A

The amount of distance between the nearest and farthest objects that appear in acceptably sharp focus in a photograph.

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11
Q

Diffuser

A

Softening detail in a print with a diffusion Disk or other material that spreads light.

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12
Q

F-stop

A

A number that indicates the size of the lens opening on an adjustable camera.
Example: f/2, f/4, f/8, f/11, f/16, f/22
The LARGER the f-stop, the SMALLER the lens opening.

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13
Q

LCD Panel

A

Liquid crystal display on cameras tth shows such info as remaining exposures, flash status and aspect ratio selected.

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14
Q

Reflector

A

Any device used to reflect light onto a subject.

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15
Q

Sensor

A

The area that is exposed by light through the lens and shutter thus producing an image.

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16
Q

Shutter speed

A

Indicates the duration (timing) at which the shutter curtain opens up amd closes.
Example: 1/8000, 1/4000, 1/500

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17
Q

Shutter

A

Some type of movable cover in a camera that controls the time during which light reaches the film.

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18
Q

Shutter priority

A

An exposure mode on an automatic camera that lets you select the desired shutter speed.

19
Q

Single lens reflex (SLR)

A

A camera in which you view the picture through the same lens that takes it.

20
Q

Rule of thirds

A

The guidelines that an image should be imagined as divided into nine equal parts by 2 horizontal lines and 2 vertical lines.

21
Q

Using shutter speeds, each full stop doubles the amount of time the shutter is open.

A

Example: 1/60th to 1/30th or

1/250th to 1/125th.

22
Q

The larger the f-stop number =

A

Smaller opening In the lens.

23
Q

The smaller the f-stop number =

A

Larger opening in the lens.

24
Large or great pdepth of field =
Higher f-stop number.
25
Small or shallow depth of field =
Lower f-stop number.
26
Panning, stop action and blurring are used with
Shutter priority.
27
Panning
Following a moving object while pushing the shutter button (slow shutter speed) background blurred, moving object in focus.
28
Stop action
Fast shutter speed for freezing movement in a photograph.
29
Blurring
Moving object is blurred and stationary objects are focused.
30
Low ISO number
(i.e. 100, 200) is best for the least digital noise.
31
High ISO number
(i.e. 800, 1600) increases sensitivity to sensor, but adds digital noise.
32
Overexposer
Bringing in more light.
33
Underexposer
Making it darker.
34
Anchor points
Marks the end points of path segments.
35
Envelope distort
Making words distort.
36
5 types of lines
``` Curved Vertical Horizontal Diagonal Zigzag ```
37
Shading techniques
``` Hatching \\\\\\\ Cross-hatching ##### Blending Stippling :.:.:.:.:.: Squirkling or scribbles ```
38
Function of "Alt" in sculptris
The alt key does the opposite (inverse) of the button you push.
39
Masking in sculptris
Stops symmetry so you can work on one side only.
40
Use less triangles when
There's not many details.
41
Use more triangles when
It's very detailed.
42
How to use the detail slider
Slide right = Max triangles | Slide left = Min triangles
43
Reduce brush
When you have too many triangles.
44
Smooth brush
To smooth as you use reduce brush.