Final Exam Flashcards

1
Q

Social Informatics

A

the interdisciplinary study of the relationship between information technology and society

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2
Q

Technological determinism

A

follows natural logic, which is beyond cultural or political influence. These developments impact societies and force them to “adapt.” Technology shapes society.

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3
Q

Open-source software

A

Edited and created by a group of developers; peer/community review is utilized for quality control, the source code is accessible.

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4
Q

Cathedral model of software development

A

closed, tight specification of objectives, small project groups, hierarchy, authoritarian, long release intervals.

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5
Q

Basaar model of software development

A

open, peer-to-peer, decentralized market and control, short release intervals, feedback from users, peer review.

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6
Q

Free software

A

freedom to share, study, and modify. Open to share to others as your own.

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7
Q

Copyleft

A

preserves rights of users by forbidding restrictions on use, adaptation, and distribution provided that new works also adapt a copyleft license.

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8
Q

Googlization

A

the expansion of google’s search technologies into more markets, web apps, and contexts.

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9
Q

Filter bubble

A

a website algorithm that selectively guesses what information a user would like to see based on information about the user.

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10
Q

Big Data

A

a lot of data that can not be studied individually. Uses parallel processing on multiple machines….?

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11
Q

Privacy

A

one’s ability to control the data in existence about them, who gets to see it and such.

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12
Q

Knowledge economy

A

general idea that knowledge and skills and availability are valued over physical set of skills one may possess.

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13
Q

Knowledge work

A

a type of work that is replacing industrial work and requires a formal education, the ability to acquire and apply theoretical and analytical knowledge, and a habit of continuous learning; i.e.- accounting, teaching, etc.

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14
Q

Digital divide

A

people who have access to technology vs people who do not (impoverished countries without internet access)

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15
Q

Health Informatics

A

a human-centered computing science focused on the design, deployment, and evaluation of human-facing technology solutions to promote and manage wellness acts

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16
Q

ICT4D

A

information communication technologies for developing countries

17
Q

Telecenter

A

public place where people can access computers and the Internet and develop skills. Telecenters are maintained by Non-Government Organizations.

18
Q

NGO

A

Non-Goverment Organizations: non-profit organizations affiliated with coordinating funding and implementation of ICT4D projects. NGOs are not government affiliated and partner with other NGOs, universities, or companies to meet goals.

19
Q

Pro-Poor

A

developing technologies on behalf of the poor (for the poor)

20
Q

Para-Poor

A

developing technologies alongside the poor (with the poor)

21
Q

Per-Poor

A

developing technologies within the poor (by the poor)

22
Q

Culture

A

the behavior, attitude, and belief characteristics of a particular social, ethnic, or age group.

23
Q

Corporate culture

A

? (A blend of values, beliefs, taboos, symbols, rituals, and myths all companies develop over time)

24
Q

X-reality

A

The reality in which we live. Combination of both the “online” reality and “the real world” reality. The problem with x-reality is that by acknowledging that x-reality exists you also acknowledge that the “online” reality and the “real world: reality are separate.

25
Q

Network media

A

typically democratic and decentralized. The audience can also be the contributors. Media tells about the right information to the city.

  • Network media often requires the involvement of computers as an input/output device
  • requires a community to participate and consume
    (i. e. Youtube)
26
Q

Pervasive media

A

any experience that uses sensors and/or mobile/wireless networks to bring you content (film, music, images, a game…) that’s sensitive to your situation–which could be where you are, how you feel, or who you are with (i.e. shopping malls that utilize bluetooth to send you ads on your mobile device)

27
Q

Strong social ties

A

involve regular interaction, social intimacy, sharing of secrets, etc. Usually has a strong impact on one’s actions and involvement (essential components in 1960’s activism)

28
Q

Weak social ties

A

usually associated with online relationships, involves more of a casual acquaintance with someone, one knows them but not very well; new digital activism seems to use weak ties effectively to spread around ideas.

29
Q

Twitter revolution

A

the effects of Twitter and other social networking services on the general public
-the term has also been widely used in the beginning of 2009 time frame to refer to times of turmoil in foreign countries that limit communications systems, because Twitter feeds are often unaffected by government censorship

30
Q

Slacktivism

A

using social media and other online resources to become “activist” when doing nothing physically

31
Q

Media Ideologies

A

ideas about how media should be used, help by individuals but shaped by others

32
Q

remediation

A

understanding new forms of media by comparing them with other, more familiar media and comparing their usage

33
Q

Idioms of practice

A

(how you use a piece of technology) The connections of a particular social group in how media is used to communicate, decided upon collectively and often times in an unwritten manner

34
Q

Media context

A

for her students, email is formal because they see the ways in which is similar to a letter; she sees it as informal for the ways she sees that it is unlike a letter; this is evidence that people do not share the same media ideologies

35
Q

Relational artifacts/machines

A

machines that have a personal relationship with the users-seal

36
Q

ethnography

A

the study of a certain group of people or culture and their interactions with one another

37
Q

Focus groups

A

group interviews on a particular topic with small numbers of people. Participants can feed off each other, discussions in a healthy social environment in less time

38
Q

Historical analysis

A

collection and analysis of historical documents, looking to see what made certain things fail or succeed