Final Exam Flashcards

1
Q

2 components of motivation

A

arousal and direction

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2
Q

Arousal

A

general physiological or psychological activation, varying from deep sleep to excitement

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3
Q

Anxiety

A

negative emotional state where nervousness, worry, and apprehension are associated with body activation

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4
Q

State Anxiety

A

temporary, changing emotional state of subjectively perceived feelings of apprehension & tension associated with activation

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5
Q

Trait Anxiety

A

behavioral disposition to perceive non-dangerous situations as threatening & respond with high state anxiety

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6
Q

Stress

A

imbalance between demand and response capability, where failure to meet demand has important consequences

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7
Q

Steps in Anxiety Management

A

Assess the athlete’s behavior.
Develop self-awareness of best and worst performances.
Evaluate the athlete’s appraisal of arousal.
Differentiate cognitive & somatic anxiety effects.
Identify the athlete’s Zone of Optimal Functioning (ZOF, Hanin, 1983).
Match intervention to anxiety symptoms.
Practice the interventions in non-stressful practice, & then more stressful competitions before highly stressful competitions

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8
Q

Group Cohesion

A

Total forces causing members to remain in a group

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9
Q

Group

A

Collection of people whose activities relate to one another in a systematic fashion toward some end

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10
Q

Team

A

Any group of people who interact to accomplish shared objectives (goals)

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11
Q

Roles

A

set of behaviors required or expected of person in certain position in a group

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12
Q

Norms

A

expected level of performance (e.g., productivity), set pattern of behavior (positive), belief

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13
Q

Ringlemann effect

A

Individual performance decreases as group size increases

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14
Q

Social Loafing

A

Individuals in group put forth less than 100% effort due to losses in motivation

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15
Q

Leadership

A

Behavioral process of influencing individuals & groups toward set goals

Either appointed by administrator or emerging naturally

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16
Q

Mental Toughness

A

Athlete’s ability to focus, rebound from failure, cope with pressure, determination to persist in adversity, have mental resilience

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17
Q

Applied Sport Psychology

A

Study of how psychological factors influence performance & how participation influences the psychological makeup of the athlete

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18
Q

Mental Skills Training

A

Procedures that enhance an athlete’s ability to use his or her mind effectively and readily in the execution of sport-related goals

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19
Q

SMARTER Goal Model

A
SPECIFIC
MEASUREABLE
ACHIEVEABLE
REALISTIC
TIMED
ENJOYABLE
REWARDED
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20
Q

Goals

A

Dreams that are acted upon, a learned skill:
Positive
Specific
Under your control

21
Q

Outcome Goals

A

Based on outcome of event; involves interpersonal comparison; important in long-term training; not under personal control!

22
Q

Performance Goals

A

Specify end product of independent achievement; improves sense of control & achievement; e.g., Personal best in race

23
Q

Process Goals

A

Specify process in which performer engages in during event; maintains quality, reduce anxiety, focuses on present; e.g., Concentrating on improved leg technique during high jump

24
Q

Imagery

A

a mental process including many senses

25
Q

Mental Practice

A

a psychological technique that may or may not include imagery

26
Q

Psychoneuromuscular Feedback

A

Imagery activates same neuromuscular pathways as regular movement & feedback to brain

27
Q

Symbolic Learning

A

Imagery allows for cognitive planning & preparation

28
Q

Psychological Skills Hypothesis

A

Develops & refines mental skills that improve performance

29
Q

Ahsen’s Triple Code Theory

A

Image, somatic & meaning components; virtually untested, similar to Lang’s Bio-Informational theory

30
Q

Lang’s Bio-informational Theory of Emotional Imagery

A

Image: Functionally organized finite set of propositions stored in brain
Proposition: Meaning that is contained in a collection of words, not the collection of words themselves

31
Q

PETTLEP Model

A
Physical
Environment
Task
Timing
Learning
Emotion
Perspective
32
Q

PRINCIPLES FOR EFFECTIVE IMAGERY USE: ‘4 Rs’

A

Relaxation, Realism, Regularity, Reinforcement

33
Q

Self-Confidence

A

Belief that you can successfully perform a desired behavior

34
Q

Trait Self Confidence

A

belief or degree of certainty that individuals usually possess about their ability to be successful in sport

35
Q

State Self Confidence

A

belief or certainty that individuals possess at a particular moment about their ability to be successful in sport

36
Q

Self Efficacy

A

Perception of one’s ability to perform a task successfully

37
Q

ABC of Irrational Behavior

A

A- activating event
B- your thinking
C- feelings and behavior

38
Q

ABC of Rational Behavior

A

D- objective event
E- rational thinking
F- desired feeling

39
Q

BELIEF

A
Best Performances 
Encouragement 
Live Models 
Imagine Success 
Emotional Control 
Fitness Control
40
Q

Attention

A

A process of perceiving internal/external stimuli

41
Q

Concentration

A

narrow focus of attention

42
Q

Aggression

A

Any form of behavior directed toward the goal of harming or injuring another living being who is motivated to avoid such treatment

43
Q

Hostile Aggression

A

primary goal (intent) is to injure another (reinforced by suffering, accompanied by anger)

44
Q

Instrumental Aggression

A

intent to harm, but goal is to win or gain external reward (obtaining goal reinforces behavior)

45
Q

Assertive Behavior

A

no intent to harm; use legitimate physical or verbal force to achieve purpose; any injury is incidental

46
Q

Instinct Theory of Aggression

A

Aggression is an innate biological drive. Aggression results in purging/release of pent-up emotions (‘catharsis’) Sport provides a safe & socially acceptable outlet for aggression

47
Q

Frustration-Aggression Hypothesis

A

Aggression is a natural consequence of frustration
The strength of the tendency to aggress is related to the strength, degree, & number of frustrations
Overt aggression may act as a catharsis or release vs. further aggression

48
Q

Social Learning Theory

A

The need for aggression is a learned response. Aggression begets further aggression. Aggression does not serve as a catharsis against further aggression

49
Q

Revised Frustration-Aggression Theory

A

Frustration not always lead to aggression, but increases arousal & anger and likelihood of aggression (Berkowitz, 1969) only if social learned cues signal appropriateness of aggressive response