Final Exam Flashcards

1
Q

Marketing

A

the activitiy, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large

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2
Q

Market segments

A

relatively homogeneous groups of prospective buyers that 1) have common needs and 2) will respond similarly to a marketing action

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3
Q

target market

A

one or more specific groups of potential customers toward which an organization directs its marketing program

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4
Q

Marketing Mix

A

Product: good, service, or idea designed to satisfy customers’ needs
Price: what is exchanged for the product - usually money
Place: distribution channel used to get the product to the customer
Promotion: communication between the seller and buyer – including advertising, public relations, sales promotions, and personal selling

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5
Q

customer lifetime value

A

a metric that represents the total net profit a company can expect to generate from a customer throughout their entire relationship

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6
Q

customer value

A

the unique combination of benefits received by targeted buyers that includes quality, convenience, on-time delivery, and both before-sale and after-sale service at a specific price

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7
Q

Product

A

bundle of tangible and intangible attributes that satisfies consumers’ needs and is received in exchange for money or something else of value

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8
Q

difference between intangible and tangible product

A

tangible: physical
intangible: isn’t physical (ex: patents, copyrights)

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9
Q

difference between durable vs nondurable good

A

durable: can be used multiple times
nondurable: used a couple of time or one time use

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10
Q

need

A

feeling deprived of a basic necessity such as food, clothing, or shelter

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11
Q

want

A

need that is shaped by a person’s knowledge, culture, and personality

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12
Q

strategy

A

an organization’s long-term course of action designed to deliver a unique customer experience while achieving its goals

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13
Q

organization

A

legal entity that consists of people who share a common mission

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14
Q

Three types of organizations

A

for-profit business firms
nonprofit: Nongovernmental organization that serves its customers but does not have profit as an organizational goal.
government agencies: Federal, state, or local unit that provides a specific service to its constituents

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15
Q

organizational culture

A

the set of values, ideas, attitudes, and norms of behavior that is learned and shared among the members of an organization

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16
Q

core values

A

the fundamental, passionate, and enduring principles of an organization that guide its conduct over time

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17
Q

mission

A

a statement of the organization’s function in society that often identifies its customers, markets, products, and technologies

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18
Q

Business Portfolio Analysis

A

A technique that managers use to quantify performance measures and growth targets to analyze their firms’ strategic business units (SBUs) as though they were a collection of separate investments

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19
Q

Four Quadrants

A

Question marks: SBUs with a low share of high-growth markets. They require large injections of cash just to maintain their market share, much less increase it.

Stars: SBU with a high market share in a high-growth market.
- They may need extra cash to finance their rapid future growth.
- When their growth slows, they are likely to become cash cows.

Cash cows: a dominant share in a slow-growth market.
- It generates large amounts of cash. Far more than it can use.
- Cash cows provide funds to cover the organization’s overhead, and to invest in other SBUs.

Dogs:

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20
Q

Diversification Analysis: Market Penetration

A

Current products in current markets
- promotional campaigns
- price changes

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21
Q

Diversification Analysis: Diversification

A

New products in new markets
- internal expansion
- joint ventures
- mergers/acquistions

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22
Q

SWOT

A

strengths, weaknesses, opportunities, threats

build, correct, exploit, avoid

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23
Q

Environmental forces

A

the uncontrollable forces in a marketing decision involving social, economic, technological, competitive, and regulatory forces

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24
Q

What are the five environmental forces

A

Social, economic, technological, competitive, regulatory

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25
Q

social forces

A

the demographic and its cultural characteristics of the population

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26
Q

demographics

A

describing a population on characteristics such as age, gender, ethnicity, income, and occupation

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27
Q

culture

A

the set of values, ideas, and attitudes that are learned and shared among the members of a group

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28
Q

Three types of income

A

Gross income: the total amount of money made in one year by a person or household

Disposable income: the money a consumer has left after paying taxes to use for necessities

Discretionary income: the money a consumer has after paying for taxes and necessities to put towards savings and to purchase luxuries

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29
Q

Alternative Forms of Competition

A
  1. Pure Competition: many sellers with similar products
  2. Monopolistic competition: many sellers with substitutable products in a price range
  3. Oligopoly: few sellers control the majority of sales
  4. Pure monopoly: only one seller
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30
Q

Social responsibility

A

the idea that organizations are part of a larger society and are accountable to that society for their actions

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31
Q

Triple bottom line

A

the recognition of the need for organization to improve the state of people, the planet, and profit simultaneously if they are to achieve sustainable, long-term growth

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32
Q

Societal marketing concept

A

The view that holds an organization should satisfy the needs of consumers in a way that also provides for society’s well being

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33
Q

Green marketing

A

marketing efforts to produce, promote, and reclaim environmentally sensitive products

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34
Q

Cause Marketing

A

Occurs when the charitable contributions of a firm are tied directly to the customer revenues produced through the promotion of one of its products

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35
Q

Consumer Problem-Solving Variations

A

Extended Problem Solving: high-involvement purchase situations; Considerable time and effort are devoted to the search for external information

Limited Problem Solving: used for purchases that do not require a great deal of time or effort; consumers typically seek some information or rely on a friend to help them evaluate alternatives.

Routine Problem Solving: consumers may spend little to no time seeking external information and evaluating alternatives; virtually a habit and typifies low-involvement decision making.

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36
Q

Consumer Journey Maps

A

All of the touchpoint a consumer before during and after a purchase

problem recognition - information search - alternative evaluation - purchase decision - post purchase behavior

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37
Q

brand loyalty

A

A favorable attitude toward and consistent purchase of a single brand over time

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38
Q

psychographics

A

the analysis of consumer lifestyles
- provides insights into consumer needs and wants
- useful in segmenting and targeting consumers for new and existing products

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39
Q

Four Types of Opinion leadership

A

Opinion leaders: Individuals who exert direct or indirect social influence over others.

Influencer marketing: The recruitment of individuals to advocate for products and brands rather than focusing exclusively on prospective buyers.

Word of mouth: Influencing of people during conversations.

Buzz: Popularity created by consumer word of mouth.

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40
Q

Marketing Research

A

the process of defining a marketing problem or opportunity, systematically collecting and analyzing information, and recommending actions

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41
Q

Data

A

facts and figures related to the project

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42
Q

secondary data

A

facts and figures recorded PRIOR to the project

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43
Q

Primary data

A

facts and figures NEWLY collected for the project

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44
Q

observational data

A

Facts and figures obtained by watching how people behave, using personal observation, mechanical methods, or neuromarketing techniques.

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45
Q

open-ended questions

A

questions that allow respondents to express opinions and ideas or describe behaviors in their own words

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46
Q

closed-end (or fixed alternative questions)

A

Questions that require respondents to select one or more response options from a set of predetermined choices.

Dichotomous questions: typically “yes” or “no”

Semantic differential questions: measure the perceptions associated with a concept using pairs of opposing adjectives

Likert scale questions:measure respondents’ attitudes, opinions, or perceptions by asking them to rate statements on a scale from “Strongly Agree” to “Strongly Disagree”.

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47
Q

sales forecast

A

the total sales of a product that a firm expects during a specified time period under specified conditions and its own marketing efforts

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48
Q

direct forecast

A

Type of forecast that involves estimating the value to be forecast without intervening steps

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49
Q

lost-horse forecast

A

A forecast made by starting with the last known value of the item, listing the factors that could cause changes in that value, estimating the degree of impact that each of those factors would have, and adjusting the base level to arrive at the final amount

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50
Q

market segmentation

A

Involves aggregating prospective buyers into groups, or segments, that (1) have common needs and (2) will respond similarly to a marketing action

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51
Q

product differentiation

A

A marketing strategy that involves a firm using different marketing mix actions to help consumers perceive the product as being different and better than competing products

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52
Q

Bases of Segmentation for Consumer Markets

A

Geography—where prospective customers live or work.
Demographics—physical characteristics, measurable characteristics, and other classification attributes of individuals and households.
Psychographics—subjective mental or emotional attributes of prospective customers.
Behaviors—observable actions. ( Usage rates, 80/20 Rule)

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53
Q

Product positioning

A

the place a product occupies in consumers’ minds based on important attributes relative to competitive products

54
Q

product repositioning

A

changing the place an offering occupies in consumers’ minds relative to competitive products

55
Q

points of difference

A

those characteristics of a product that make it superior to competitive substitutes

56
Q

head-to-head positioning

A

competing directly with competitors on similar product attributes in the same target market

57
Q

differentiation positioning

A

targeting a less competitive, smaller market niche with unique product benefits

58
Q

perceptual map

A

visual representation of the locations of products in the minds of consumers relative to competing products
- Identify the important attributes for the product class.
- Determine how target customers perceive competing products on those attributes

59
Q

Seven P’s of Services Marketing

A
  1. Product
  2. Price
  3. Promotion
  4. Place
  5. People
  6. Physical environment
  7. process
60
Q

types of consumer products

A

Convenience product: frequent purchases, little time and effort spent shopping

shopping product: infrequent purchases, much comparison time

speciality product: infrequent purchases, extensive search and decision time

unsought product: very infrequent purchases, some comparison shopping

61
Q

product item

A

a specific product with a unique brand, size, or price (SKU or stock keeping unit)

62
Q

product line

A

a group of closely related products sold by one company that share similar characteristics and serve similar customer needs

63
Q

product mix

A

all the product lines offered by an organization

64
Q

Four I’s of Services

A

intangibility
inconsistency
inseparability
inventory (perishability)

65
Q

Degree of Innovations

A

Continuous Innovation: low, no new learning or behavior changes

Dynamically continuous innovation: some learning and disruptions to normal routine

Discontinuous innovation: high, extensive learning and entirely new consumption patterns

66
Q

New-product development process

A

The seven stages an organization goes through to identify opportunities and convert them into salable products.

67
Q

What are the seven stages of the new-product development process

A
  1. new-product strategy development
  2. idea generation
  3. screening and evaluation
  4. business analysis
  5. development
  6. market testing
  7. commercialization
68
Q

Screening and evaluation

A

internal and external evaluation of new-product ideas to eliminate those that warrant no further effort

69
Q

concept test

A

preliminary test of a new-product idea with customers using written descriptions and sketches rather than a prototype or actual finished product

70
Q

development

A

turning a new-product idea into a prototype

71
Q

prototype

A

full-scale operating model of the product

72
Q

closed innovation

A

Relying primarily on its internal resources, research, and development teams to create new products and technologies.

73
Q

open innovation

A

Collaborating with external stakeholders, including customers, suppliers, research institutions, startups, and even competitors, to access a broader pool of ideas and resources.

74
Q

crowdsourcing

A

process of obtaining ideas, content, or solutions by soliciting contributions from a large group of people, typically via the internet

75
Q

product life cycle

A

describe the stages a new product goes through in the marketplace - introduction, growth, maturity, and decline

76
Q

skimming pricing

A

Setting a high initial price to help the company recover development costs and capitalize on the price insensitivity of early buyers

77
Q

penetration pricing

A

Setting a low initial price to discourage competitive entry and build unit volume

78
Q

freebie

A

:)

79
Q

freebie again

A

:))

80
Q

product modification

A

altering one or more of a product’s characteristics to increase the product’s value to customers and increase sales

81
Q

market modification

A

strategies companies use to find new customers, increase a product’s use among existing customers, and create new use situations

82
Q

Freebie #3

A

:)))

83
Q

branding

A

Using a name, phrase, design, symbol, or combination of these to identify a company’s products and distinguish them from those of competitors

84
Q

brand equity

A

the added value a brand name gives to a product beyond the functional benefits provided

85
Q

value

A

ratio of perceived benefits to price

86
Q

value pricing

A

the practice of simultaneously increasing product benefits while maintaining or decreasing price

87
Q

Different approximate price levels

A

Demand-oriented
cost-oriented
profit-oriented
competition-oriented

88
Q

Demand-oriented

A

Penetration: low initial price
Skimming: highest initial price
Prestige: setting a high pice so that quality- or status- conscious consumers will be attracted to the product and buy it
Odd-even: setting prices a few dollars or cents under an even number
bundle: marketing two or more products for a single package price

89
Q

cost-oriented pricing approaches

A

methods for setting price that stress costs

90
Q

profit-oriented pricing approaches

A

methods for setting price that balance revenue and cost

91
Q

competition-oriented pricing approaches

A

methods for setting price that focus on competition

92
Q

customary pricing

A

Setting a price that is dictated by tradition, a standardized channel of distribution, or other competitive factors

93
Q

above-, at-, or below-market pricing

A

Setting a market price for a product or product class using the average market price as the benchmark—pricing above, at, or below market level

94
Q

loss-leader pricing

A

Selling a product below its customary price, not to increase sales, but to attract customers’ attention to it in hopes that they will buy other products with large markups as well

95
Q

demand curve

A

A graph that relates the quantity sold and price, showing the maximum number of units that will be sold at a given price

96
Q

elastic demand

A

(E > 1) A 1% price decrease generates more than 1% increase in quantity sold—increasing total revenue.

97
Q

inelastic demand

A

(E < 1) A 1% price decrease generates less than 1% increase in quantity sold—decreasing total revenue.

98
Q

Total profit Equation

A

Total Profit = Total Revenue - Total Cost

99
Q

fixed cost

A

the sum expenses that do not change with the quantity sold

100
Q

variable cost

A

the sum of the expenses that vary directly with the quantity of a product that is produced and sold

101
Q

unit variable cost

A

variable cost expressed on a per unit basis

102
Q

break-even analysis

A

a technique that analyzes the relationship between total revenue and total cost to determine profitability at various levels of output

103
Q

break-even point (BEP)

A

the quantity at which total revenue equals total cost - profit is zero

104
Q

market share

A

the ratio of the firms sales revenues or unit sales to those of the industry (competitors plus firm itself)

105
Q

Legal and Ethical constraints on pricing

A

Price fixing: A conspiracy among firms to set prices for a product.

Price discrimination: The practice of charging different prices to different buyers for goods of like grade and quality.

Deceptive pricing: Price deals that mislead consumers.

Bait and switch: When a firm offers a very low price on a product (the bait) to attract customers to a store and then tricks the customer into purchasing a higher-priced (the switch).

Predatory pricing: Charging a very low price for a product with the intent of driving competitors out of business.

106
Q

Types of Marketing Intermediaries

A

Wholesaler: an intermediary who sells to other intermediaries, usually retailers

Retailer: an intermediary who sells to consumers

Agent or broker: an intermediary with the legal authority to act on behalf of the manufacturer - their role is to bring buyers and sellers together

107
Q

logistics

A

the actives required to move product inputs and finished products through the supply chain

108
Q

supply chain

A

network of individuals and firms that create and deliver a product to end users - includes the supplier network and marketing channel

109
Q

promotional mix

A

The combination of communication tools to (1) inform prospective buyers about the benefits of the product, (2) persuade them to try it, and (3) remind them later about the benefits they enjoyed by using the product

110
Q

Elements of the promotional mix

A

(1) advertising, (2) personal selling, (3) sales promotion, (4) public relations, and (5) direct marketing

111
Q

Integrated marketing communications (IMC)

A

the concept of designing marketing communications programs that coordinate all promotional actives to provide a consistent message across all audiences

112
Q

pull strategy

A

Flow of promotion, mainly advertising and consumer promotions, directed to consumers

113
Q

push strategy

A

Flow of promotion, mainly personal selling and trade promotions, directed to intermediaries

114
Q

Promotion budgets type

A

Competitive parity budgeting: Spending is set to match competitors absolute spending or spending relative to market share.

All-you-can-afford budgeting: Spending on promotion occurs only after all other expenses are covered.

Percentage of sales budgeting: Spending is set as a percentage of past or anticipated sales.

Objective and task budgeting: Budget is determined by setting promotion objectives, outlining the tasks needed to accomplish those objectives, and then determining the cost of performing those tasks.

115
Q

direct marketing

A

a promotion alternative that uses direct communication with consumers to generate a response in the form of traffic generation, lead generation, and direct orders

116
Q

lead generation

A

the result of a direct marketing offer designed to generate interest in a product and request additional information

117
Q

advertising

A

any paid form of non personal communication by an identified sponsor about an organization or a product

118
Q

product advertisement

A

advertisement that focuses on selling a product

119
Q

institutional advertisement

A

advertisement designed to build goodwill or a positive image for an organization rather than to promote a specific product

120
Q

Types of Product Advertisements

A

Pioneering (or informational) advertisements: Advertisement used to launch a new product category by informing people what a product is, what it can do, and where it can be found.

Competitive (or persuasive) advertisement: focuses on developing secondary demand ,or demand for a specific brand rather than a competitor’s brand.

Comparative advertisement: Form of a competitive advertisement that shows a brand’s strengths relative to those of competitors.

Reminder advertisements: used to reinforce previous knowledge of a product.

Reinforcement advertisement: Form of reminder advertisement used to assure users of the product that they made the right choice.

121
Q

Sample

A

Product—usually a smaller, trail-size version—offered for free or at a greatly reduced price
Encourage product trial of new products.

122
Q

Premium

A

Item—other than the product being marketed—offered for free or at significant savings with the purchase of the product being marketed.
- Encourage return purchases and increased product use.

123
Q

loyalty program

A

Promotion that offers a premium as a customer accumulates purchases.
- Encourage repeat purchases and develop brand loyalty.

124
Q

publicity

A

A nonpersonal, indirectly paid presentation of an organization, product, or service that can take the form of news release, news conference, PSA

125
Q

Fear Appeal

A

An approach to communication that suggest consumers can avoid some negative experience through the purchase and use of a product, a change in behavior, or a reduction in the use of a product

126
Q

sex appeal

A

An approach to communication that suggests a product will increase the attractiveness of the user

127
Q

humorous appeal

A

An approach to communication that implies the product is more fun or exciting than competitors’ offerings

128
Q

Basic Media Terms

A

Reach: The number of different people or households exposed to an advertisement.

Rating: The percentage of households in a market that watch a particular TV show or listen to a particular radio program.

Frequency: The average number of times a person in the target audience is exposed to an advertisement.

Gross rating points (GRPs): Reach (expressed as a percentage of the total market) multiplied by frequency.

Cost per thousand Impressions(CPM): Cost of reaching 1,000 individuals or households with the advertising message using a specific vehicle.
CPM = (Cost of the ad/audience size) x 1,000.

129
Q

approaches to scheduling advertising

A

Continuous (or steady) schedule: Advertising is run on a steady schedule throughout the year.

Flighting (or intermittent) schedule: Periods of advertising are scheduled between periods of no advertising to reflect seasonal demand.

Pulse (or burst) schedule: A flighting schedule is combined with a continuous schedule to reflect increases in demand, heavy periods of promotion, or the introduction of a new product.

130
Q

Types of advertising agencies

A

Full-service agency: An agency that provides a complete range of advertising services, including marketing research, media selection, copy development, artwork, and production.

Limited-service agency: An agency that specializes in one aspect of advertising such as creative work, media, or digital advertising.

In-house agency: A company’s own staff providing a limited range or full range of advertising services.