Final exam Flashcards
Commitment and Exploration
identity achievement
Commitment and No exploration
identity foreclosure
No commitment and Exploration
moratorium
No commitment and no exploration
identity diffusion
False-Self Behaviour
Behaviour that intentionally presents a false impression to others
People high in self-esteem variability tend to
increased in concern about self-view
being reliant on social sources of evaluation
react to evaulation with anger and hostility
Variability of self-esteem
In the moment self-esteem how we feel in the face of circumstances (after a test, after a date .. )
Ethic Identity
Belonging to a particular group or community
Shared via customs, traditions, language, religious practice, and cultural values
Forms of Identity
INDIVIDUAL
RELATIONAL
COLLECTIVE
Big class size consequence
attention of teacher is divided. You can’t give individualized teaching which leads to students who gets behind and eventually drop out because they fail a lot
Example of exceptionalities
- giftedness
-learning disabilities like dyslexia
or twice exceptional (both at the same time
Generational knowledge (difference in term of importance)
Important to adults but not children: getting a check book at the bank. Getting married at a certain age. Kids have different matters of importance.
Some ceremonies were more important for adults than kids.
what are some expectatons to adolescents as they are about to enter adulthood
Organize self
Socialization
Romantic partnerships
Work
Contributing to household
Why some young adults feel like moving backwards?
It can feel like it because compared to earlier generations you are still in school and not getting a job, having kids, bought a house etc…
Results of study week 9 - Does video game play in adolescence reduce the likelihood of obtaining adulthood markers
Video game play was not generally found to have a negative association with transition marker attainment
Concept of moderate play:
Adolescents who played 1-4 hours/week more likely to obtain bachelor’s degree
Adolescents who played 14+ hours/week less likely to obtain bachelor’s degree
Women who played more video games in adolescence were more likely to have full time employment by Wave 4 than those who played less
Men were less likely to have full employment by Wave 4, the more video games they played
Who has a harder time transitioning to adulhood? and why
the minority youth because of discrimination, poverty, segregation, too much involvement in the justice system.
Exposure to violence predicts what? name 3 things
Poor mental health
Substance abuse
Greater engagement in violent behavior
Ways to combat the consequences of exposure to violence.
Positive family relationships
Positive and supportive friendships
Being involved in extracurriculars
Access to resources
Explain the benefits of working during adolescents.
Responsability gain
You gain experience
a bonus - you get income
Negative impact of employment for adolescents
less time in school and doing homeworks,
can be stressful at times.
Employment tends to show more socioemotional benefits for adolescents in lower SES status
True or False and why
True, jobs gives stability, better time management and more resiliency.
What are the five c’s to encourage positive youth deve
Competence
Confidence
Connection
Character
Caring
What are Marcia (1980) & Identity Status (4)
Id achievement
Id foreclosure
Moratorium
Id diffusion
People high in self-esteem variability tend to
have more concern about self-view
react to critiques with anger
reliant on social validation