Final Flashcards
Schedules of Reinforcement DRA (Differential reinforcement alternative)
the learner is reinforced for engaging in a more appropriate, alternative behavior
Schedules of Reinforcement DRO (Differential reinforcement of zero responding)
the learner is reinforced for not engaging in the challenging behavior.
Schedules of Reinforcement DRI (Differential reinforcement of incompatible behavior)
the learner is reinforced for engaging in a behavior which “competes” with or is incompatible with the challenging behavior.
Schedules of Reinforcement DRL (Differential reinforcement of of low rates)
the learner is reinforced for engaging in lower rates of a challenging behavior
POSITIVE REINFORCEMENT
WORKS BY PRESENTING A MOTIVATING/REINFORCING STIMULUS TO THE PERSON AFTER THE DESIRED BEHAVIOR IS EXHIBITED, MAKING THE BEHAVIOR MORE LIKELY TO HAPPEN IN THE FUTURE
NEGATIVE REINFORCEMENT
OCCURS WHEN A CERTAIN STIMULUS (USUALLY AN AVERSIVE STIMULUS) IS REMOVED AFTER A PARTICULAR BEHAVIOR IS EXHIBITED. THE LIKELIHOOD OF THE PARTICULAR BEHAVIOR OCCURRING AGAIN IN THE FUTURE IS INCREASED BECAUSE OF REMOVING/AVOIDING THE NEGATIVE CONSEQUENCE.
Shaping
uses reinforcement and extinction; SHAPING IS THE USE OF REINFORCEMENT OF SUCCESSIVE APPROXIMATIONS OF A DESIRED BEHAVIOR. SPECIFICALLY, WHEN USING A SHAPING TECHNIQUE, EACH APPROXIMATE DESIRED BEHAVIOR THAT IS DEMONSTRATED IS REINFORCED, WHILE BEHAVIORS THAT ARE NOT APPROXIMATIONS OF THE DESIRED BEHAVIOR ARE NOT REINFORCED
Primary Reinforcers
PRIMARY REINFORCERS ARE NATURALLY REINFORCING. THERE IS NO LEARNING NECESSARY FOR THEM TO BE REINFORCING. PRIMARY REINFORCERS FULFILL OUR BIOLOGICAL NEEDS SUCH AS FOOD, SHELTER, WATER, SLEEP, SAFETY. (food and candy are primary reinforcers in young children)
Back-up Reinforcers
A BACKUP REINFORCER IS A REINFORCER ON WHICH A CONDITIONED REINFORCER IS BASED. IN A TOKEN SYSTEM IT IS A REINFORCER FOR WHICH TOKENS CAN BE EXCHANGED IN ORDER TO MAINTAIN THEIR REINFORCING POWER. (ipad, computer, music, games, toys,)
Fading
FADING REFERS TO DECREASING THE LEVEL OF ASSISTANCE NEEDED TO COMPLETE A TASK OR ACTIVITY.
Tokens as conditioned reinforcers
A token is something delivered to a person immediately after a desirable behavior has been performed. Tokens can be accumulated and eventually exchanged for backup reinforcers.
Procedures used to increase and maintain operant behavior:
positive reinforcement, shaping, fading, chaining, stimulus discrimination training, generalization, schedules of reinfocement.
Procedures used to decrease operant behavior
operant extinction, punishment, antecendent control procedures, differential reinforcement schedules/procedures
Punishment
application of an immediate consequence following an individual’s behavior in a specific situation that has the effect of decreasing the likelihood of future of that individual engaging in that specific behavior in that specific situation.
POSITIVE PUNISHMENT
WORKS BY PRESENTING AN AVERSIVE CONSEQUENCE AFTER AN UNDESIRED BEHAVIOR IS EXHIBITED, MAKING THE BEHAVIOR LESS LIKELY TO HAPPEN IN THE FUTURE.
NEGATIVE PUNISHMENT
HAPPENS WHEN A CERTAIN REINFORCING STIMULUS IS REMOVED AFTER A PARTICULAR UNDESIRED BEHAVIOR IS EXHIBITED, RESULTING IN THE BEHAVIOR HAPPENING LESS OFTEN IN THE FUTURE.
Modeling
A procedure by which a sample of a given behavior is demonstrated to an individual to induce that individual to engage in a similar behavior
Extinction
more than just ignoring behavior
Extinction often fails when behavior is simply ignored, rather the actual reinforcer of the behavior must always be withheld
Operant extinction
if a response has been increased in frequency through reinforcement, then completely ceasing to reinforce the response will cause it to decrease in frequency.
Respondent extinction
involves the procedure of presenting a conditioned stimulus while withholding the unconditioned stimuli, with the result that the conditioned stimuli gradually loses its capability of eliciting the conditioned response
Operant conditioning
operant conditioning is a type of learning in which behavior is modified by its consequences
Classical conditioning (or respondent or pavlovian conditioning)
a type of learning that involves reflexes- automatic responses to prior stimuli.
USC: Unconditioned stimulus
a stimulus that elicits a response without prior learning or conditioning (eg. Bright light)
UCR: Unconditioned response
a response elicited by an unconditioned stimulus (eg squinting because of bright light)