Final Flashcards

(61 cards)

1
Q

A reality that is almost reality, creating a world that tricks the brain into perceiving it as reality (oymoron)

A

virtual reality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Allows digital elements to combine and interact with the real world

A

Augmented reality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Allows real world elements to combine and interact with a mostly virtual world

A

Augmented Vitality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Combine elements of the real world with elements of the virtual one

A

Mixed Reality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Often understood as a matter of consensus

A

Reality or Actuality

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Who created the Sensorama? (considered first VR system)

A

Morton Heilig (1950’s)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Who created the first HMD and what was it called?

A

Ivan Sutherland- The Sword of Damocles

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

A point in virtual technology where computers can control matter. Ex. A chair in the virtual world would be solid enough to literally sit in

A

The Ultimate Display

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

First one of these was The Sword of Damocles

A

Head Mounted Display (HMD)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

The hardware and software that full sensory experiences are built on

A

Reality Systems

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

List the components of a reality system

A

Visual displays, audio, haptics, motion platforms, treadmills

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

The transfer of information between two or more people, animals, entities, or machines

A

Communication

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

The direct transfer of energy with no interpretation

A

Direct communication

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Making sense of direct communication, thinking, writing, language interpretation

A

Indirect communication

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

The theory that nearly humanoid figures make people uncomfortable (Mashiro Moir). Psychologically based on a fear of death

A

The Uncanny Valley

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Quantifiable way to determine how lost in the world of media the user is

A

Immersion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

The feeling of being inside a space even when not located there

A

Presence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Real object and events in the world (objective reality): Intractable objects

A

Distal Stimuli

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Energy from distal stimuli that affect our senses (sounds, sights, smells, feels)

A

Proximal Stimuli

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Our ability to see, hear, or become aware or something through the senses

A

Perception

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

A physical feeling or perception resulting from something that happens to or comes into contact with the body

A

Sensation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Nerve cells send out electrochemical signals about: Pressure, temperature, texture, shape, and vibration

A

Transduction

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

The space immediately surrounding our bodies

A

Peripersonal space

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

List Adverse health effects of VR

A

Motion sickness, eye strain, fatigue, hardware, injury

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Illusion of self-motion wherein the body is not moving in the direction it appears to be
Motion Sickness
26
Delay or lag time (very problematic with the concept of immersion)
Latency
27
When someone feels like their body is moving when no movement is taking place
Vection
28
Often also called VR video, immersive video, or spherical vide
360 video
29
The smallest psychological unit of time that a human can sense
Perceptual Moment
30
A segment of time at a particular location that is perceived to give a beginning and an end in a series of perceptual moments that unfold over time
Event
31
Our perception of stimuli takes time, so everything we see is in the past
Lag
32
The ability to control the force you output on an object
Proprioception
33
The illusion of being inside a sound field (surround sound)
Stereoscopy or spatial audio
34
Different sounds for each ear (important for immersion)
Binaural sound
35
A pressure wave that moves through a material medium (air, water, etc.) created by rapid vibrations
Sound
36
A science that fixes the exact dimensions and positions of objects in space, also an art of illusion
Perspective
37
Provides input for balance and sensing physical motion
The Vestibular system
38
Any form of interaction involving touch
Haptics
39
All senses together
The sensorium
40
A perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway (ex. people seeing sounds)
Synesthesia
41
Brain binds together different sensory stimuli
Multimodal perception
42
Comes with unsteadiness, often results in motion sickness
Sensory mismatches
43
The brain forms synapses to recognize sensory experiences
Neuroplaticity
44
Position of an object appears from different lines of sight (ex. look at an object with one eye and switch to the other one; object appears to move)
Parallax
45
Images of distal stimuli appear to move at different rates depending on speed of movement and the objects' distance from our bodies
Motion Parallax
46
the phenomenon whereby the 3D structural form of an object can be perceived when the object is moving
Kinetic depth effect
47
Relative movements on the retina
Motion cues
48
Provide 2D images for the real objects we see
Pictorial depth cues
49
Difference in image location of stimuli between left and right eyes
Binocular disparity
50
Forms a sense of depth (binocular fusion)
Stereopsis
51
Focus state of eyes lenses
Accomodation
52
Relative rotation of eyeballs in sockets
Vergence
53
Different images for each eye
Disaparity
54
What type of HMD: One image for one single eye
Monocular HMD
55
What type of HMD: Two Identical images, one for each eye
Biocular HMD
56
What type of HMD: Two distinct images, one for each eye (provides a sense of stereopsis)
Binocular HMD
57
Roughly 3% to 5% of the population has this; unable to perceive depth when cued soley by disparity differences in modern 3D displays
Stereoblindess
58
How much can be seen without moving from a fixed position
Field of view
59
Total area that can be captured by a movable sensor
Field of regard
60
The philosophical idea that human beings are at the center of everything, that they are central to existence itself
Anthropocentrism
61
Giving human qualities to inanimate objects
Anthropomorphism