Final Flashcards
A reality that is almost reality, creating a world that tricks the brain into perceiving it as reality (oymoron)
virtual reality
Allows digital elements to combine and interact with the real world
Augmented reality
Allows real world elements to combine and interact with a mostly virtual world
Augmented Vitality
Combine elements of the real world with elements of the virtual one
Mixed Reality
Often understood as a matter of consensus
Reality or Actuality
Who created the Sensorama? (considered first VR system)
Morton Heilig (1950’s)
Who created the first HMD and what was it called?
Ivan Sutherland- The Sword of Damocles
A point in virtual technology where computers can control matter. Ex. A chair in the virtual world would be solid enough to literally sit in
The Ultimate Display
First one of these was The Sword of Damocles
Head Mounted Display (HMD)
The hardware and software that full sensory experiences are built on
Reality Systems
List the components of a reality system
Visual displays, audio, haptics, motion platforms, treadmills
The transfer of information between two or more people, animals, entities, or machines
Communication
The direct transfer of energy with no interpretation
Direct communication
Making sense of direct communication, thinking, writing, language interpretation
Indirect communication
The theory that nearly humanoid figures make people uncomfortable (Mashiro Moir). Psychologically based on a fear of death
The Uncanny Valley
Quantifiable way to determine how lost in the world of media the user is
Immersion
The feeling of being inside a space even when not located there
Presence
Real object and events in the world (objective reality): Intractable objects
Distal Stimuli
Energy from distal stimuli that affect our senses (sounds, sights, smells, feels)
Proximal Stimuli
Our ability to see, hear, or become aware or something through the senses
Perception
A physical feeling or perception resulting from something that happens to or comes into contact with the body
Sensation
Nerve cells send out electrochemical signals about: Pressure, temperature, texture, shape, and vibration
Transduction
The space immediately surrounding our bodies
Peripersonal space
List Adverse health effects of VR
Motion sickness, eye strain, fatigue, hardware, injury
Illusion of self-motion wherein the body is not moving in the direction it appears to be
Motion Sickness
Delay or lag time (very problematic with the concept of immersion)
Latency
When someone feels like their body is moving when no movement is taking place
Vection
Often also called VR video, immersive video, or spherical vide
360 video
The smallest psychological unit of time that a human can sense
Perceptual Moment
A segment of time at a particular location that is perceived to give a beginning and an end in a series of perceptual moments that unfold over time
Event
Our perception of stimuli takes time, so everything we see is in the past
Lag
The ability to control the force you output on an object
Proprioception
The illusion of being inside a sound field (surround sound)
Stereoscopy or spatial audio
Different sounds for each ear (important for immersion)
Binaural sound
A pressure wave that moves through a material medium (air, water, etc.) created by rapid vibrations
Sound
A science that fixes the exact dimensions and positions of objects in space, also an art of illusion
Perspective
Provides input for balance and sensing physical motion
The Vestibular system
Any form of interaction involving touch
Haptics
All senses together
The sensorium
A perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway (ex. people seeing sounds)
Synesthesia
Brain binds together different sensory stimuli
Multimodal perception
Comes with unsteadiness, often results in motion sickness
Sensory mismatches
The brain forms synapses to recognize sensory experiences
Neuroplaticity
Position of an object appears from different lines of sight (ex. look at an object with one eye and switch to the other one; object appears to move)
Parallax
Images of distal stimuli appear to move at different rates depending on speed of movement and the objects’ distance from our bodies
Motion Parallax
the phenomenon whereby the 3D structural form of an object can be perceived when the object is moving
Kinetic depth effect
Relative movements on the retina
Motion cues
Provide 2D images for the real objects we see
Pictorial depth cues
Difference in image location of stimuli between left and right eyes
Binocular disparity
Forms a sense of depth (binocular fusion)
Stereopsis
Focus state of eyes lenses
Accomodation
Relative rotation of eyeballs in sockets
Vergence
Different images for each eye
Disaparity
What type of HMD: One image for one single eye
Monocular HMD
What type of HMD: Two Identical images, one for each eye
Biocular HMD
What type of HMD: Two distinct images, one for each eye (provides a sense of stereopsis)
Binocular HMD
Roughly 3% to 5% of the population has this; unable to perceive depth when cued soley by disparity differences in modern 3D displays
Stereoblindess
How much can be seen without moving from a fixed position
Field of view
Total area that can be captured by a movable sensor
Field of regard
The philosophical idea that human beings are at the center of everything, that they are central to existence itself
Anthropocentrism
Giving human qualities to inanimate objects
Anthropomorphism