Final Flashcards
Metcalfes law
The value of a network is proportional to the square of the number of connected users in the system (n2)
Moores Law
Computing doubles every 18-24 month at same size and same cost
Diana Kimball: history of pocket technology (5)
Radio circuit > cellular:analog > cellular: digital > broadband:cdma > broadband LTE
Kate Shilton
Participatory Sensing
Ludology
Specific to games studies. How games are goal driven but also an experience of play
Narratology
Thinking about the game as a sort of story telling:drama with structure
Games theory
analysis of strategies for dealing with competitive situations where the outcome of a participant’s choice of action depends critically on the actions of other participants. Game theory has been applied to contexts in war, business, and biology.
Golden Age
Late 70s-early 80s. Computing power increases and size decreases
Sandbox games
Creative productive versions of creating identity and worlds
Gameificaton
Captures how you can turn anything into a game and it will help people learn: edu-tainment
Rewards culture
People get used to getting positive reinforcement
Audience commodity in games
Games open door of exploitation of children, turning them into something that can generate profit
Role playing
Games where you have to play cooperatively with other people
Casual games
Candy crush, words with friends
Anita sakessian
Feminist frequency, stereotyped women in video games.need to diversify
3 ways of diversifying game development
Online authoring tools, crowdfunding models to take away production from big studios, digital distribution
Charles Davis
Creative industry deliberately produce culture as a product or service and copyright protected: film, tv, music
3 aspects of new media
IT/communications networks/digitilized content
Newness
Relative, historical and mediated
TCP/IP
Transmission Control Protocol / Internet Protocol
Properties of www
Open and decentralized, hypertext documents, easy to use
Circuit of culture
Representation, regulation, identity, consumption, production
Affordances (3)
Unexpected results from tech, uses of tech (social) can shape tech, negotiation
Technical agency
Shapes behaviour of users, controls freedom abilities
GUI originally crafted by
Xerox star
Semiotics
Teaches cultural meanings are political and related to power and ideology
Meme
Richard Dawkins: gene+mimeme ( to imitate)concept for discussion of evolutionary principles in explaining the spread of ideas and cultural phenomena.
Limor shipman
Hyper signification
Erving golfmann
Dramaturgy: performative
Computer mediated communication: rains and wellman
Personal, interacting with multiple people
Haythorne Thwaite
Strong, weak and latent ties: multiple channels
Andrew watts
Identity for global engagement
Imagined collective
Imagine yourself to be part of a group, always in communication
Disintermediation
Opening new platforms based on sharing economy- proams
Common carriage
The principle that internet service providers should enab,e access to all content without favouring
Copyright
Auto given to literary and artistic works
Copyleft
Alt licences such as Creative Commons
Lawrence Lessing
Internet regulators are law, norms, market and architecture
Information highway advisory council
Formed to consider the implications and recommend actions for the government on digital info arrival in homes concerns
IHAC CONCERNS AREAS
Create jobs, reinforces culture and provide access
Aggregate data
Taking a whole bunch of people’s information to make clusters to bring out patterns and trends
Context collapse
When you post something you have an imagined audience, sometimes people’s are seeing your info that are not apart of your imagined audience
Affordances of network publics
Persistence, replicability, scalability and search ability