Final Flashcards
Metcalfes law
The value of a network is proportional to the square of the number of connected users in the system (n2)
Moores Law
Computing doubles every 18-24 month at same size and same cost
Diana Kimball: history of pocket technology (5)
Radio circuit > cellular:analog > cellular: digital > broadband:cdma > broadband LTE
Kate Shilton
Participatory Sensing
Ludology
Specific to games studies. How games are goal driven but also an experience of play
Narratology
Thinking about the game as a sort of story telling:drama with structure
Games theory
analysis of strategies for dealing with competitive situations where the outcome of a participant’s choice of action depends critically on the actions of other participants. Game theory has been applied to contexts in war, business, and biology.
Golden Age
Late 70s-early 80s. Computing power increases and size decreases
Sandbox games
Creative productive versions of creating identity and worlds
Gameificaton
Captures how you can turn anything into a game and it will help people learn: edu-tainment
Rewards culture
People get used to getting positive reinforcement
Audience commodity in games
Games open door of exploitation of children, turning them into something that can generate profit
Role playing
Games where you have to play cooperatively with other people
Casual games
Candy crush, words with friends
Anita sakessian
Feminist frequency, stereotyped women in video games.need to diversify
3 ways of diversifying game development
Online authoring tools, crowdfunding models to take away production from big studios, digital distribution
Charles Davis
Creative industry deliberately produce culture as a product or service and copyright protected: film, tv, music