Final Flashcards

1
Q

Metcalfes law

A

The value of a network is proportional to the square of the number of connected users in the system (n2)

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2
Q

Moores Law

A

Computing doubles every 18-24 month at same size and same cost

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3
Q

Diana Kimball: history of pocket technology (5)

A

Radio circuit > cellular:analog > cellular: digital > broadband:cdma > broadband LTE

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4
Q

Kate Shilton

A

Participatory Sensing

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5
Q

Ludology

A

Specific to games studies. How games are goal driven but also an experience of play

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6
Q

Narratology

A

Thinking about the game as a sort of story telling:drama with structure

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7
Q

Games theory

A

analysis of strategies for dealing with competitive situations where the outcome of a participant’s choice of action depends critically on the actions of other participants. Game theory has been applied to contexts in war, business, and biology.

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8
Q

Golden Age

A

Late 70s-early 80s. Computing power increases and size decreases

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9
Q

Sandbox games

A

Creative productive versions of creating identity and worlds

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10
Q

Gameificaton

A

Captures how you can turn anything into a game and it will help people learn: edu-tainment

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11
Q

Rewards culture

A

People get used to getting positive reinforcement

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12
Q

Audience commodity in games

A

Games open door of exploitation of children, turning them into something that can generate profit

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13
Q

Role playing

A

Games where you have to play cooperatively with other people

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14
Q

Casual games

A

Candy crush, words with friends

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15
Q

Anita sakessian

A

Feminist frequency, stereotyped women in video games.need to diversify

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16
Q

3 ways of diversifying game development

A

Online authoring tools, crowdfunding models to take away production from big studios, digital distribution

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17
Q

Charles Davis

A

Creative industry deliberately produce culture as a product or service and copyright protected: film, tv, music

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18
Q

3 aspects of new media

A

IT/communications networks/digitilized content

19
Q

Newness

A

Relative, historical and mediated

20
Q

TCP/IP

A

Transmission Control Protocol / Internet Protocol

21
Q

Properties of www

A

Open and decentralized, hypertext documents, easy to use

22
Q

Circuit of culture

A

Representation, regulation, identity, consumption, production

23
Q

Affordances (3)

A

Unexpected results from tech, uses of tech (social) can shape tech, negotiation

24
Q

Technical agency

A

Shapes behaviour of users, controls freedom abilities

25
Q

GUI originally crafted by

A

Xerox star

26
Q

Semiotics

A

Teaches cultural meanings are political and related to power and ideology

27
Q

Meme

A

Richard Dawkins: gene+mimeme ( to imitate)concept for discussion of evolutionary principles in explaining the spread of ideas and cultural phenomena.

28
Q

Limor shipman

A

Hyper signification

29
Q

Erving golfmann

A

Dramaturgy: performative

30
Q

Computer mediated communication: rains and wellman

A

Personal, interacting with multiple people

31
Q

Haythorne Thwaite

A

Strong, weak and latent ties: multiple channels

32
Q

Andrew watts

A

Identity for global engagement

33
Q

Imagined collective

A

Imagine yourself to be part of a group, always in communication

34
Q

Disintermediation

A

Opening new platforms based on sharing economy- proams

35
Q

Common carriage

A

The principle that internet service providers should enab,e access to all content without favouring

36
Q

Copyright

A

Auto given to literary and artistic works

37
Q

Copyleft

A

Alt licences such as Creative Commons

38
Q

Lawrence Lessing

A

Internet regulators are law, norms, market and architecture

39
Q

Information highway advisory council

A

Formed to consider the implications and recommend actions for the government on digital info arrival in homes concerns

40
Q

IHAC CONCERNS AREAS

A

Create jobs, reinforces culture and provide access

41
Q

Aggregate data

A

Taking a whole bunch of people’s information to make clusters to bring out patterns and trends

42
Q

Context collapse

A

When you post something you have an imagined audience, sometimes people’s are seeing your info that are not apart of your imagined audience

43
Q

Affordances of network publics

A

Persistence, replicability, scalability and search ability