Final Flashcards

1
Q

Short term memory

A

Working, activated, interactive workspace
30-60 seconds
5-9 items

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2
Q

Long term memory

A

unlimited duration and capacity

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3
Q

Semantic long term memory

A

factual knowledge

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4
Q

Procedural long term memory

A

knowledge of how to do something/ a process

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5
Q

Episodic long term memory

A

knowledge of an impactful situation (intense emotional connection)

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6
Q

Context (memory)

A

All characteristics and conditions related to the setting when a notion is learned- context helps with retrieval

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7
Q

Encoding

A

Transformation of information into a form that can be stored- into long term- electrochemical process (ion movement) and neuronal exchange

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8
Q

Retrieval

A

Accessing and recalling information that has been stored in long term

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9
Q

Rehearsal

A

While in STM, repeating information to make it accessible in LTM

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10
Q

Recognition tests

A

Tested in an environment with many cues and information available

Correct choices out of possible incorrect

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11
Q

Recall tests

A

Tested in an environment without cues

Deeper level of learning

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12
Q

Positive transfer of learning

A

Affects of prior skill benefits the learning of a new one

ex. soccer and track

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13
Q

Negative transfer of learning

A

affects of prior skill inhibits/deters learning of a new skill

ex. baseball and golf

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14
Q

Zero transfer

A

Prior skill does not affect new skill

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15
Q

Bilateral transfer

A

The ability to learn a skill on one limb and then for it to help learning on the other limb

contralateral transfer of knowledge limb to limb

ALWAYS POSITIVE

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16
Q

Proactive interference

A

Knowledge from a previously learned skill inhibits/interferes with learning a new skill

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17
Q

Retroactive interference

A

Knowledge from a skill interferes in the beginning, then new skill is learned. When transferring back, the original skill is deterred.

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18
Q

Encoding specificity principle

A

The context and cues used when a bit of information becomes encoded, if the same is there when needed, will enhance the recall of that memory

The more the test environment resembles the practice= better retention

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19
Q

Transfer appropriate processing

A

practicing the decision making in practice similar to how it will be in the moment of performance will help with making appropriate/best choices

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20
Q

Conceptual attention

A

The human capacity for focus on processing information, cognitive effort, and awareness

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21
Q

Operational attention

A

The effects of attention limits on performance

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22
Q

Attention limits- availability

A

Multiple tasks can be performed as long as information processing resources do not exceed limits

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23
Q

Cocktail phenomenon

A

Lots of things going on around you- unconciousely processing information on what is happening around you but focused on conversation with friend

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23
Q

Parallel Processing

A

Two or more streams of information can be processed without interference from another

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24
Q

Stroop effect

A

Have to process both word and color

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25
Q

Kahneman’s model

A

Attention is a cognitive effort and capacity if flexible

Attention is allocated
- 4 factors

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26
Q

4 factors of Kahneman’s model

A
  1. Arousal/anxiety/intensity
  2. Evaluation of demands
  3. Enduring dispositions
  4. Momentary intentions
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27
Q

(K1) Arousal/anxiety

A

Alertness, level of excitability of mental, emotional, & physiological states (inverted U)

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28
Q

Yerkes-Dodson Law

A

An inverted U relationship that exists between arousal and performance

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29
Q

Cue-utilization hypothesis (easterbrooks)

A

Low arousal= wide perceptual field
– Lots of cues available but unused

Excessive arousal= increasing perceptual narrowing
– miss task relevant cues

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30
Q

Catastrophe Theory

A

State of hypervigilance during highest levels of arousal (aka panic)

Decision making severely limited

Drop in performance

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31
Q

(K2) Evaluation of demands

A

Assessing attention capacity to perform multiple skills

Tasks differ in attention requirements

What should you pay attention to and what can be left

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32
Q

(3) Momentary Intensions

A

Cues or focal guidance (supervised/coached practice)

Told to focus on one specific thing

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33
Q

(4) Enduring dispositions

A

Involuntary visual, auditory, or tactile events that steal attention

novel and meaningful

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34
Q

Dual task Paradigm- continuous procedute

A

Primary= continuous motor skill
Secondary task= cognitive (performed simultaneously)

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35
Q

Dual task paradigm- probe procedure

A

Primary task= discrete motor skill
Secondary task= cognitive (presented at specific times)

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36
Q

Flow states

A

Research findings support a flow-performance relationship leading to enhanced performance

Perceptional slowing

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37
Q

Attention switching

A

Passive to active environment info processing

Internal to external movement outcomes

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38
Q

Action-effect hypothesis

A

Actions are best planned and controlled by their intended effects–> attentional focus should be on intended outcome

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39
Q

Selective attention

A

visual detection and selection of relevant environmental information to perform a task

active searching and passive processing

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40
Q

Quiet eye

A

part of selective attention- gaze fixation right before initiation of response

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41
Q

Extrinsic Augmented Feedback

A

Feedback from an external source

Used to enhance intrinsic feedback (verbal, electronic- video, EMG, buzzer)

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41
Q

Task Intrinsic Feedback

A

Sensory feedback inherent in the human system (proprioception, visual, auditory, tactile)

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42
Q

High intrinsic feedback setting

A

multiple sensory feedback sources- able to use visual, auditory, tactile, proprioceptive information

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43
Q

Low intrinsic feedback setting

A

few or none relevant sensory feedback sources- extrinsic feedback needed

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44
Q

Two types of extrinsic feedback

A

Knowledge of results (KR)= information about the outcome (degree of success)
and
Knowledge of performance (KP)= information about how well they completed the task

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45
Q

Feedback frequency- performance bandwidths

A

100% frequency of feedback can delay learning

bandwidths- threshold of error until step in
Self selected feedback can be helpful for skilled individuals

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46
Q

Guidance hypothesis

A

Too frequent verbal feedback deters learning

Learner becomes dependent on performing the skill correctly

47
Q

Concurrent feedback low-intrinsic vs high-intrinsic feedback

A

Positive in low, negative in high

48
Q

Guided questions

A

ask them how they did before telling

49
Q

Descriptive vs prescriptive feedback

A

Descriptive= what went wrong
ie. The shot went to much to the left
Prescriptive= how to fix
ie. You should position your body in the middle and follow through with your arm

50
Q

Erroneous feedback

A

bad feedback that overrides own sensory feedback

51
Q

Qualitative feedback

A

degree of subjectiveness (more general and detailed feedback)

ex. better for beginners

52
Q

Quantitative feedback

A

objective measures (numbers, exact measurements)

ex. better for skilled individuals

53
Q

Effective feedback creates

A

momentary intentions

54
Q

Modeling

A

use of demonstration as a means of conveying information about how to perform a motor skill

55
Q

Observational learning

A

learning a skill by observing a person perform the skill

56
Q

What do observers perceive

A

information about the skills coordination and registers invariant features

57
Q

Observing skilled performers

A

quality coordination and strategies

58
Q

Beginners observing beginners

A

more active problem solving

can include verbal feedback to focus attention and group learning strategies (check lists)

59
Q

When is it best to use modeling

A

pre-performance, between trials

60
Q

Cognitive mediation theory + modeling

A

Perceived movements–> mental representation–> encode to produce movements

Memory- guide for correcting errors

61
Q

Dynamical systems + modeling

A

Visual system detects and processes information

Can apply coordination from visual info

62
Q

Verbal instruction/cues

A

limit amount= focus on outcome/action goal and create momentary intentions

ex. speed and accuracy
- hard to focus on all

63
Q

Cueing

A

Verbal- short and concise phrases that direct attention to critical features

Self- push-plant-pivot

Visual- focus attention on something visual (ie. keep eye on ball)

64
Q

Good verbal phrasing

A

Focus on what they should do, not what they shouldn’t do

65
Q

Variability of practice hypothesis

A

More variable practice facilitates motor response schema over constant practice

Facilitates refining the ability to set parameters (better at any new variation)

66
Q

Two types of groups in variability research

A

Constant group (same- but do all yet it remains constant) and variable group (does diff things)

67
Q

2 advantages of variability

A
  1. Systematically vary the environment
  2. Explore perceptual workspace

More variability employs an increase in motor response schema to allow us to set our parameters

68
Q

Variability in open skills

A

vary the regulatory conditions- environment

69
Q

Variability in closed skills

A

vary the nonregulatory conditions

70
Q

Contextual environment

A

The interference that results from practicing several tasks concurrently, causes deeper cognition resulting in better overall learning. (RANDOM IS BETTER, MORE CHALLENGING)

71
Q

Groups for Contextual interference

A

Random
Serial
Moderate
Blocked

72
Q

Is contextual interference variable

A

NO- unless you add D, E, Z

Separate in research, combined in application

73
Q

Lee and Magill

A

Action plan reconstruction- constantly problem solve and challenged (relates to schmitts)

open skills

74
Q

Shea and Morgan

A

Elaboration/distinction- getting more info and understanding differences (relates to cognitive)

process and compare different things in short term memory–> automatic comparison (3 dogs- remember color, height, etc differences)

INTERTRIAL PROCESSING

75
Q

Retroactive interference (CI)

A

mostly remember what was recently learned

varied practice leads to more possibility of retroactive interference- high CI makes it so the original skill is remembered through repetition of all

76
Q

Shea and Morgan- barrier knockdown task

A

Random tested in blocked had the best retention

Blocked had a better acquisition

77
Q

Goode and Magill Badminton study

A

Random had better retention and transfer test

78
Q

Golf and CI

A

Control force parameter- enhance schema

Had variability with differences in yargage

Randomized which increases CI leading to deeper cognition

79
Q

Challenge point theory

A

You want to be as challenges as possible to maximize learning

80
Q

Variables of challenge point theory

A

complexity of task and type of setting
age and skill level (blocked is better for early)
Past experience with similar skills
Watch for frustration levels

81
Q

Visual specificity

A

with vision or without

82
Q

Encoding specificity

A

memory based recall- retrieval cues

83
Q

Transfer appropriate processing

A

problem solving on the fly

84
Q

Specificity vs variability

A

Practice specificity theorizes that the context of practice effects ability to retrieve the memory trace

Practice variability theorizes that the movement characteristics of the sill when varied will enhance learning (parameterization and motor response schema enhancement)

85
Q

Mental practice

A

involves mentally seeing oneself perform a physical skill with no overt actions (have to go at same speed as real life)

increase EMG activity with mental practice

86
Q

2 roles in motor learning (mental)

A
  1. As a practice technique for learning
    - focus on the success, able to ignore the bad with mental imagery of success
  2. Once skilled, can be used to maintain a high level
    - action prep, seeing positive outcomes
    - arousal control
87
Q

Why does mental practice help

A

EMG activity occurs in muscle as we imagine which is why we should follow the same sequence and timing

Problem solving brain activity

Helps us through cognitive stage

88
Q

More intense mental imagery…

A

more EMG activity

89
Q

Two ways to help gain skill and mental control

A
  1. controlling for positive outcomes
  2. creating and practicing tough situations (learn to process through it)
90
Q

Motivation to learn

A

Defined as the force that impels us to continue to strive, practice, and participate in activity

91
Q

Intrinsic vs extrinsic motivation

A

Intrinsic is self, extrinsic is others

92
Q

Research findings with external rewards

A

Expected external reward- decreases intrinsic motivation
Unexpected external reward- better at continuing
No external reward- continued and had higher intrinsic motivation

93
Q

Task complexity (part-practice)

A

More complex- more components/parts and more attention
EX. dance routine, getting from wheelchair to bed

Less complex- less attention demands and components
EX. Archery, blocking a shot

NOT DIFFICULTY

94
Q

Task organization (part-practice)

A

How interrelated the components of the skill are

High organization- parts performed in succession like a chain (hard to do separately)
EX. jump shot

Low organization- can do components separately from another
EX. dance routine

95
Q

What is baseball in complexity and organization

A

Low complexity and high in organization

96
Q

Part practice

A

Low in organization, high in complexity
ex. shifting gears

97
Q

Whole practice

A

high in organization, low in complexity
ex. throwing a dart

98
Q

Fractionization

A

Perform each limb’s task separately, than perform them together

When skills have assymmetric coordination of limbs

EX. musical instruments

99
Q

Segmentation

A

Learning part of the skill then adding the next (stringing each part together)

Proceduralization
EX. dance routine, breaststroke

100
Q

Simplification

A

Reducing the difficulty of the task - make it progressively more difficult

EX. learning to bat- hit off tee, soft toss, live pitch

101
Q

Orthopedic surgical task example

A

3 groups- whole, blocked part, random part

Post test: Whole was best, random-part, than blocked.

issues: did not account for CI and part/whole practice

102
Q

Overlearning

A

When practice continues beyond the amount needed to reach a certain skill level

Simply maintaining a skill level

Reaching ceiling/floor effect but need to maintain

103
Q

Considerations planning pratice

A

length, frequency, and length of rest

104
Q

How to enhance cognitive engagement

A

more frequent and short bouts of practice yields best overall learning

105
Q

Postal workers study

A

1 hour, 1 session/day was better and took less hours to learn skill than 2 hour sessions 2x/day

106
Q

Massed practice theories

A

Massed practiced can be bad because of
1. fatigue hypothesis
2. cognitive effort hypothesis
3. memory consolidation hypothesis

107
Q

Cognitive effort hypothesis

A

The longer practice the more it becomes boring and cognition decreases

108
Q

Fatigue hypothesis

A

Massed practice can increase fatigue which decreases learning ability

109
Q

Consolidation hypothesis

A

Memory consolidation: the process of a memory encoding into long term memory

Occurs during deep sleep, lack of sleep makes it difficult to learn

110
Q

Problems with massed vs distributed reseach

A

Limited to dynamic balance and procedural skills (lack of open skills)
Definitions inconsistent
Intertrial interval is confounding

111
Q

For continuous skills

A

distributed practice is better

112
Q

For closed skills

A

you want a mix of both

113
Q

Massing can be beneficial when

A

fatigued state is a requirement for the task, injury prevention, potential of bad motor patterns developing, and potential of quitting

114
Q

Practice should be

A

game like and engaging
deliberate and focus on critical aspects of the skill
problem solving and addressing weaknesses

115
Q

How to create cognitive engagement

A

Variability, CI, and type of feedback

116
Q

How to be a positive motivator

A

Focus attention on important aspects, positive feedback, team success