Final Flashcards

1
Q

Analysis

A

Transforming raw data into valuable information for constructing research deliverables

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2
Q

Timing

A

Analysis should occur during planning, throughout the study, and after its completion.

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3
Q

Synthesis

A

Synthesis interprets research data to pull out insights and key findings for decision-making.

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4
Q

Data Types

A

Qualitative analysis involves thematic exploration, while quantitative focuses on statistical patterns.

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5
Q

Pitfalls

A

Common mistakes include presenting uncategorized data and overlooking biases or assumptions.

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6
Q

Qualitative Analysis

A

Involves identifying patterns and themes in subjective data formats.

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7
Q

Quantitative Analysis

A

Focuses on identifying patterns and insights from numerical data.
Label: Analysis Planning

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8
Q

Organization

A

Involves categorizing and simplifying data for easier analysis.

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9
Q

Thematic

A

Grouping data into themes that represent user needs and behaviors.

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10
Q

Reduction

A

Transforming raw data into a summarized, meaningful format.

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11
Q

Usability Testing

A

Observational research method to uncover problems and opportunities

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12
Q

Facilitator Role

A

Guides participants through tasks, observes behavior, and elicits feedback during tests.

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13
Q

Participant Tasks

A

Realistic activities designed to test interface usability, performed by participants.

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14
Q

Usability Test Goals

A

Identifies design problems, uncovers improvement opportunities, and learns about user behavior.

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15
Q

Importance of Usability Testing

A

Essential for refining UX design through real user observations and interactions.

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16
Q

Types of Usability Testing

A

Includes qualitative for insights and quantitative for metrics like task success and time.

17
Q

Remote vs. In-Person Testing

A

Remote tests require less time and can be moderated or unmoderated, while in-person tests involve direct interaction.

18
Q

Task Instructions

A

Clear and unbiased directions given to participants to perform specific tasks.

19
Q

Participant Selection

A

Should be realistic users of the product or service being tested.

20
Q

Think-Aloud Method

A

Participants narrate actions and thoughts during tasks to reveal motivations and behavior.

21
Q

Qualitative Testing

A

Focuses on insights and anecdotes about user interactions with the product.

22
Q

Quantitative Testing

A

Emphasizes metrics like task success and time on task for user experience benchmarks.

23
Q

Usability Test Participants

A

Typically, five participants are sufficient for a qualitative usability study of a single user group.

24
Q

Usability Testing Cost

A

Ranges from simple, low-cost studies to expensive, elaborate research projects.

25
Q

Hi-Fi Prototyping

A

An interactive, detailed, computer-based representation of a product, closely resembling the final design in functionality and details.

26
Q

Fidelity Level

A

Refers to the detail and functionality level in a prototype, with high-fidelity having comprehensive usability details.

27
Q

Prototyping Purpose

A

Hi-fi prototypes are used for detailed usability testing and user feedback before product launch.

28
Q

Prototype Use Cases

A

Ideal for validating detailed designs, presenting concepts, and enhancing collaboration with developers.

29
Q

Prototyping Timing

A

Best when visual designs, interactive elements, and user feedback on design details are needed.

30
Q

Design Validation

A

High-fidelity prototypes validate designs with detailed user interface, interactions, and user experience.

31
Q

Cost Consideration

A

High-fidelity prototypes are more resource-intensive and costly compared to low-fidelity ones.

32
Q

Design Process

A

High-fidelity prototyping is part of an iterative design process, focusing on user feedback and improvements.

33
Q

Practical Tips

A

Inform users it’s a test, allow time for improvements, get diverse feedback, and use milestones in testing.