Final Flashcards
Definition digital economy
An economy based on Information and Communication Technology (ICT)
- ICT hard/software: Apple, Samsung, Microsoft
- Online ecosystems: Google, Facebook
- Online platforms: Amazon, airbnb
- Content providers: Spotify, Netflix
- Communication: WhatsApp, Teams
Definition digital good
A networked zero marginal cost virtual object that has value for individuals or organizations
e.g.: operating systems and software, apps, “content”, video games
networked = based on ICT infrastructure
zero marginal cost = additional units are costless
Definition digital service
A networked zero marginal cost service that has value for individuals or organizations
e.g.: Intermediation, online sales communications, search, social networks, advertising, online banking and payments
Digital content & communication
Content: text, sound, images, video
Communication: voice, text, video
transition from analog to digitalised: vastly more efficient production, transmission, storage
Physical sales channels
Advantages and limitations
- retail stores, banks, real estate agencies, hair-dressers, restaurants
Advantages: personal contact, confidence, quality observed ex-ante
Limitations: local footfall, limited capacity
Online sales channels
Advantages and limitations
- Online stores, banking, intermediation platforms
Advantages: (in principle) global reach, unlimited capacity
Limitations: anonymous, high possibility of fraud, quality observed ex-post
Intermediation services
- two-sided (or multi-sided) platforms which connect users that want to trade or interact
- sale of goods: eBay, Amazon
- Transport: Uber, Lime, Glovo
- Social networks: Facebook, LinkedIn
Not new: newspapers connect readers and advertisers since 1704
digital intermediation: larger reach and targets specific individuals
Advantages digital over brick-and-mortar
- lower cost with storage and workers
- far wider reach
- much wider range of offers possible
- accelerated by covid crisis
3 steps of digitization
Digital goods and services need:
- Digitisation of data
-> transformation of analog data
-> “native” digital data - Digital transmission:
-> packet-based internet
-> fibre-based broadband, 5G mobile - Digital processing and storage
-> server farms, cloud storage
Moore’s Law
Predicted that number of components in integrated circuits would double every year
-> later revised to every two years
predictions have hold up
Digital economy ecosystem
- ICT infrastructure forms the basis
- Internet service providers (ISPs)
- Backbone operators
- equipment and device manufacturers - Providers
- operating systems and computing platforms
- apps and software, storage - Digital Marketplaces
- Intermediate between providers and users - Users
The internet value chain
- Content rights
- media right owners
- user-generated content - Online services
- Communication
- General/vertical content
- Search
- Entertainment
- Transactions - Enabling technology services
- Support technology
- Billing and payments
- Advertising - Connectivity
- Core network
- Interchange
- Retail Internet access - User interface
- Applications
- Devices
Technology and Topology of ICT have changed
Technology: how data is processed, transmitted and stored
Topology: how different elements of a system are linked up
- from vertical integration to interoperability
- from monopoly to competition
- from separate service channels to convergence
Convergence
- convergence to package-based transmission lets all simultaneously be sent through the same wireless or fibre link
Production model: commons-based
- production undertaken by loosely organised individuals who are not employees of the platform
- made possible by ICT
Production model: crowdsourcing
- special kind of peer production
- centrally organized
- for specific projects
e.g. open source software, bug bounty hunt
Returns to scale
constant, decreasing, increasing
Constant:
- more inputs increase output in exactly the same proportion
- theory benchmark for long-run decisions when all factors of production can be adjusted
Decreasing:
- more input leads to less than proportional increase in output
- usually due to fixed factors (management time, production sites)
- typical “traditional” manufacturing
Increasing:
- more inputs lead to more than proportional increase in output
- typical network industries (telecoms, electricity, water) with huge fixed costs and low variable costs
Returns to scope
- lower costs or other synergies from joint production of multiple goods
Google ecosystem:
-data flows btw. search, maps, mobile phones (Android), App Store
- improves search responses, map indications, UX
Apple ecosystem / walled garden:
- devices
- apple store, iTunes, etc.
Scale and scope: effect on pricing
to CREATE scale of scope effects:
-Penetration pricing:
-> low prices to drive high early demand
- Bundle pricing:
-> different services sold together to create scope
in PRESENCE of scale and scope effects:
- Zero pricing:
-> reflecting zero marginal cost
the bigger firms are, the more profitable low or zero prices become
Scale and scope: Effect on market structure
firms with more customers are stronger:
- necessity to fight for scale, even if short-run profits are negative
- endogenous berries to entry -> late comers unable to catch up
-> leads to winner take all markets
- persistent (quasi-) monopolies of some companies with global reach
e.g. Google, Facebook, amazon
Ways in which free offers are profitable
- teasers to gain subscribers
- freemium models
- two-sided pricing
- exchange for data and advertising
- predatory pricing
Teaser model
free viewing to see what content is there, but access only with subscription
- create trust for experience goods
- increase willingness to pay
- a digital showroom
Problem: competition with multiple competitors offering subscriptions
two-sided platforms and intermediation
platform: organised markets where sellers and buyers meet
intermediation: real estate agents, auction houses, night clubs, shopping malls
The platform:
- provides mechanism for interaction
- catalyses cross-platform externalities between parties
- derives revenues from membership or transactions
two-sided pricing
- users on side A benefit from more users on side B, vice versa
- pricing needs to weigh entry and participation incentives
- often two sides are asymmetric: one side pay very little and other side a lot
-> low prices on side that I more difficult to attract
Advertising classical platform business
- platform attracts consumers who are subject to advertising
- advertisers benefit from more consumers, but consumers hate more advertising
extreme two-sided pricing structure:
- consumers pay nothing
- advertisers pay (sometimes a lot)
-> services given in exchange for “eyeballs” or data
Broadcasting advertising
- traditional newspaper, magazine and TV
- broadcast: undirected transmission of content
- somewhat target to groups of consumers via choice of newspaper, magazines, TV channel, time of day or program
-> most advertising money is wasted, does not affect purchasing decisions
Targeted advertising
- internet: possibility to reach consumers individually
- much bigger bang of the buck
- spend only on targets with likely response
- tailored content and pricing
- possibility of immediate measurement of response
Google + Facebook won more than 30% of US advertising market
Data scale effects
- virtuous cycle in data accumulation
more usage and more data <-> more accumulated information and higher service quality
Advantage: drives better personalisation and innovation
Disadvantage: forecloses market entry by innovations and potential competitors
Data brokers
collect and match data on pretty much everybody, buy and sell data
Two concepts of market power
Foreclosure:
- eliminate the possibility of entry, enacted through unfair means
-> exclusive contracts
-> control over and excessive pricing of inputs
-> scale and network effects
Predatory pricing:
- eliminate competitors by charging low prices
- target firm gives up when it can no longer support the losses
- predator makes losses, but expects more than recoup them through higher profits later on
Enter Digital Services market
foreclosure and predation
- zero marginal cost implies that predation does not cause additional losses to the predator
- high fixed costs and low margins discourage entry
- accumulation of data leads to increasing knowledge and quality advantage that is more difficult to surpass
Data as essential input in digital economy
- demand and trends can be better forecast, products better designed
- services can be personalized
- data of different consumers are complements
-> usefulness and economic value of data increases much more than proportionally with no. of observations
-> joint processing of data of millions of transactions and observations creates value
Senator Hawley’s SMART act
- social media addiction reduction technology act
- time on social media capped by default to 30 min
- ban on infinite scroll and autoplay of videos
Reasons:
- more time on social media is correlated with more loneliness, higher level of depression and anxiety
- social comparison via likes, followers and page views lead to low self-esteem, esp. among teenagers
Data ownership
conflicting objectives:
- max. efficiency in information gathering points -> ownership by firms
- protection of consumer rights and privacy -> ownership by individuals
Data individually attributed:
Yes, if names, addresses, actions taken, etc.
No, if patterns derived by machine-learning from individual observations
Concerns on digital economy
- consumer data is hoovered up in huge amounts
- privacy of individuals is ever less respected by firms and governments
- search, social media and online shopping have become quasi-monopolies
- data scale effects hinder entry of new competitors
- start-ups are bought up by giants instead of launching IPOs
Right to be forgotten
- Objective: allow ex-convicts and other people to start a new life
- Problem: esp. hard in the internet age, where information is easily copied, spread, and websites hosted in many countries
- US protects the “right to know” as form of free speech
- EU court of justice 2014: codification for digital age
Included in GDPR as “right to erase”
Implementation: individuals can ask search engines to delete certain pages
State surveillance
- digital footprints valuable for it
- USA: NSA analyses emails and social media (Wikileaks)
- Thailand: convictions for anti-royal statements on social media
- China: face-recognition systems, mandatory tracking apps, social points system
Cookie law
objective
implementation
usage of data
users can demand
protect against:
- online tracking
- personal profiling
- unsolicited marketing
- harvesting of personal data without consent
Implementation:
- limits on usage on data
- explicit consent needed for harvesting data
Usage of data:
- what data can be used for
- how data is handled (anonymised and protected unless consented)
- how and for what purpose data can be shared
- no use of email addresses for unsolicited marketing
Users can demand:
- access and insight
- rectification
- deletion
General Data Protection Regulation (GDPR)
- defines principles for data processing and storage
- type and amount of personal data depend on reason for processing and intended use
- applies to all firms doing business with users in EU
Key rules:
- Lawfulness, fairness, and transparency
- Purpose limitation
- Data minimisation
- accuracy (data correct and up-to-date
- no other use that is incompatible with original purpose
- Storage limitation (no longer than needed)
- Integrity and confidentiality (tech and org safeguards agains unlawful access or loss)
California Consumer Privacy Act (CCPA)
Looser than GDPR:
- no requirement of legal basis
- no org requirement for data confidentiality
Provides:
- right to know about info
- right to delete info
- right to opt-out of sale of personal info
- right to non-discrimination for using CCPA
Stronger than GDPR:
- wider defintion of personal info
- explicit prohibition of discrimination
- explicit “do not sell data” option
GDPR Implementation issues
- each website has to ask every user for consent
- websites have incentive to present consent banners featuring only “OK” button instead of opportunity to choose
- consent fatigue: users click ok just to get to website quickly
- myopic users click “OK” more often than they would if they considered outcome
Result: websites still collect personal information unhindered, while users have hassle of all those banners and pop-ups
-> even browser extensions that automatically consent to cookies
Price discrimination
Practice of charging different prices for the same good
- degree: charge each client different price -> personalized pricing (seller must know characteristics of client)
- degree: seller does not know the client, but offers a menu to choose from (consumer self-selects)
- degree: different prices for identifiable groups (e.g. students, retired; often to protect social groups; stronger groups pay more to finance the good, cheaper for weaker groups)
Geographical pricing
- Firms with shops in different locations often charge different prices
-> pricing follows local purchasing power
Personalized pricing: Trade-offs
Economic theory benchmark: IF seller were to exactly know the preferences and willingness to pay of a client, they can:
- design product to fit the client (as much as costs permit)
- try to extract all the surplus
- If design personalized -> increases social welfare -> good
- If not enough competition -> all gains go to one firm -> unfair?
Why digital economy makes personalized pricing possible
- large amounts of data on individual preferences, wealth, willingness to pay
- immediate testing and feedback to offers
- individual communication channel (clients cannot observe each other’s offers; divide-and-conquer approach)
Customer screening using menus
- sellers cannot identify customer characteristics before they buy
Options:
- charge one single price: ok if customers are not too different, otherwise leaves money on the table
- design menu of choices and let consumers pick -> reveal private information about preferences, wealth, willingness to pay -> increase profits if customers are very different from each other
General features of menus
- main challenge: make sure each type of customer picks option that is meant for them
- consumers with high valuation have strong incentive to lie and pick cheaper option
-> instead of lowering price of high-quality option, seller downgrades quality of cheaper option
two-part and three-part tariff
- tariff that does not have a constant ratio price/quantity is called nonlinear tariff
Two-part tariff: fixed fee + constant price per unit
- Utility pricing, Cable TV subscription plus video-on-demand, razors + blades, printers + ink
Three-part tariff: fixed fee + bundled units + constant price for additional units
- Telecoms tariffs