Final Flashcards

1
Q

group

A

A group is a collection of elements and an operation · such that:

1) performing the operation on all ordered pairs of elements generates a new element in the group
2) there is an identity element e∈G such that e·g=g·e=g for all g∈G
3) for all elements g∈G there is a corresponding element g^−1 such that g·g^-1=g^-1·g=e
4) the operation is associative: (g·h)·j=g·(h·j)

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2
Q

subgroup

A

A subgroup H of a group G is a subset of the group that is also a group under the operation from G. This means that:

1) the identity element is in H
2) every inverse of an element in H is in H
3) H is closed under multiplication, which means that all products of elements in H are also in H.

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3
Q

generating set

A

Let G be a group and let A = {g_1, g_2, …, g_n} be a collection of distinct elements of G. We say A is a generating set for G if every element of G is a product of elements from A and their inverses.

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4
Q

prototile

A

notebook?

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5
Q

protoset

A

notebook?

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6
Q

tiling

A

A tiling T is a collection of tiles and finite collection of prototiles such that:

1) each prototile is topologically equivalent to a disk
2) each tile is congruent to a prototile
3) T is a covering
4) T is a packing

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7
Q

vertices and edges of a tiling

A

A vertex of a tiling is a point where three or more tiles intersect
An edge of a tiling is a subset of the boundary of a tile that contains no vertices in its interior and that is bounded by two vertices

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8
Q

valence/valency of a vertex

A

The valence of a vertex is the number of edges that share (or meet at) that vertex

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9
Q

isometry

A

A distance-preserving motion on points:

d(x,y) = d(σ(x),σ(y))

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10
Q

direct and indirect isometry

A

A direct isometry sends a triangle with edges oriented clockwise to a triangle with edges oriented clockwise
An indirect isometry sends a triangle with edges oriented clockwise to a triangle with edges oriented counterclockwise

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11
Q

rotation

A

A direct isometry that fixes a point p and rotates the entire plane about p by a counterclockwise angle θ (to rotate clockwise, take θ to be negative)

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12
Q

translation

A

A direct isometry that has no fixed points and moves every point in the plane by a vector v

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13
Q

reflection

A

An indirect isometry

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14
Q

edge to edge tiling

A

A tiling where all the corners and sides of the polygons coincide with the vertices and edges of the tiling

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15
Q

How many tiles can a disk meet?

A

A disk D ⊂ E^2 meets finitely many tiles.

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16
Q

How many vertices can a tile (in a tiling) have?

A

A tile in a tiling has finitely many vertices.

17
Q

How many reflections at most needed for an isometry?

A

An isometry is the PRODUCT of at most 3 reflections.

18
Q

How many point determine an isometry (of E^2)?

A

An isometry of E^2 is determined by its action on 3 points OR 2 points plus the knowledge of whether it is direct or indirect

19
Q

What are the 4 classifications of isometries?

A

The classification of isometries as rotations, translations, reflections, and glide reflections.

20
Q

The isometries of E^2 form what? The direct isometries form what?

A

The isometries of E2 form a group. The direct isometries form a subgroup.

21
Q

The symmetry group of a tiling is finite

A

we did this in class?

22
Q

covering

A

A covering covers the whole plane (the union of all the tiles covers the whole plane)

23
Q

packing

A

Any pair of tiles do not interest

24
Q

identity isometry (aka the trivial isometry)

A

the isometry that does not move any points