Film Terminology Flashcards

Terms used in cinema

1
Q

Depth of Field

A

Range of clear focus on shot

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2
Q

Chiaroscuro

A

Effect of contrasted light

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3
Q

Subjective Camera

A

Camera takes on P.O.V of character

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4
Q

Focus Pull

A

Alternating between deep and shallow focus

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5
Q

Deep focus

A

Focusing on background

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6
Q

Shallow focus

A

Focusing on foreground

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7
Q

Dolly camera movement

A

Camera physically moves closer to the subject

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8
Q

Camera zoom

A

Camera zooms in without physically moving

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9
Q

Crane camera movement

A

Camera lowered into action

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10
Q

Ped camera movement

A

Camera on pedestal: physically moves up and down

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11
Q

Track camera movement

A

Camera on rails - moves along with action

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12
Q

Crab camera movement

A

Camera moves horizontally and keeps stopping, like crab walk

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13
Q

Canted angle

A

Camera on an angle

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14
Q

Eye-level shot

A

Shot level with subject’s eye

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15
Q

Birds eye shot

A

Shot from far above subject

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16
Q

Worms eye shot

A

Shot from ground

17
Q

Expressive miss-en-scene

A

Setting, props, costume and makeup effectively conveys thought and feeling

18
Q

Naturalistic mise-en-scene

A

Setting, props, costume and makeup closely imitates real life

19
Q

Disequilibrium

A

Period of instability/insecurity in narrative

20
Q

Iconography

A

Objects within film used to evoke particular meanings

21
Q

Kuleshov effect

A

Film editing effect: viewer derives more meaning from interaction between 2 sequential shots than 1 on it’s own

22
Q

Ambient sound

A

Background sounds in scene/location

23
Q

Foley sound

A

Reproducing sound effects to be added in post

24
Q

Contrapuntal Sound

A

Sound/music used contrasts with scene

25
Q

Asynchronous sound

A

Sound where source not see

26
Q

Method acting

A

Actor lives life as character until end of filming for authentic performance

27
Q

Cross dissolve

A

One shot fades into another

28
Q

Fade

A

Shot fades to black or white

29
Q

180 degree rule

A

Only film from one side of the scene, otherwise it flips

30
Q

Eyeline Match

A

Shows character looking at something, then what they’re looking at

31
Q

Match on action

A

Carry action across from 1 cut to another

32
Q

Verisimilitude

A

How close text is to reality

33
Q

Jump cuts

A

Remove frames from continuity sequences, breaking it -> jumpy

34
Q

Freeze Frame

A

Stops for moment

35
Q

Montage Editing

A

Short cuts demonstrate progress of character over time