Film Terminology Flashcards

Terms used in cinema

1
Q

Depth of Field

A

Range of clear focus on shot

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2
Q

Chiaroscuro

A

Effect of contrasted light

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3
Q

Subjective Camera

A

Camera takes on P.O.V of character

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4
Q

Focus Pull

A

Alternating between deep and shallow focus

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5
Q

Deep focus

A

Focusing on background

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6
Q

Shallow focus

A

Focusing on foreground

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7
Q

Dolly camera movement

A

Camera physically moves closer to the subject

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8
Q

Camera zoom

A

Camera zooms in without physically moving

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9
Q

Crane camera movement

A

Camera lowered into action

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10
Q

Ped camera movement

A

Camera on pedestal: physically moves up and down

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11
Q

Track camera movement

A

Camera on rails - moves along with action

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12
Q

Crab camera movement

A

Camera moves horizontally and keeps stopping, like crab walk

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13
Q

Canted angle

A

Camera on an angle

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14
Q

Eye-level shot

A

Shot level with subject’s eye

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15
Q

Birds eye shot

A

Shot from far above subject

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16
Q

Worms eye shot

A

Shot from ground

17
Q

Expressive miss-en-scene

A

Setting, props, costume and makeup effectively conveys thought and feeling

18
Q

Naturalistic mise-en-scene

A

Setting, props, costume and makeup closely imitates real life

19
Q

Disequilibrium

A

Period of instability/insecurity in narrative

20
Q

Iconography

A

Objects within film used to evoke particular meanings

21
Q

Kuleshov effect

A

Film editing effect: viewer derives more meaning from interaction between 2 sequential shots than 1 on it’s own

22
Q

Ambient sound

A

Background sounds in scene/location

23
Q

Foley sound

A

Reproducing sound effects to be added in post

24
Q

Contrapuntal Sound

A

Sound/music used contrasts with scene

25
Asynchronous sound
Sound where source not see
26
Method acting
Actor lives life as character until end of filming for authentic performance
27
Cross dissolve
One shot fades into another
28
Fade
Shot fades to black or white
29
180 degree rule
Only film from one side of the scene, otherwise it flips
30
Eyeline Match
Shows character looking at something, then what they're looking at
31
Match on action
Carry action across from 1 cut to another
32
Verisimilitude
How close text is to reality
33
Jump cuts
Remove frames from continuity sequences, breaking it -> jumpy
34
Freeze Frame
Stops for moment
35
Montage Editing
Short cuts demonstrate progress of character over time