Film Study Terms Flashcards

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1
Q

Extreme close up

A

An extreme close-up is a very tight shot on a specific detail, to emphasize it.

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2
Q

Close up

A

An extreme close-up is a detailed shot showing just the head or a small, significant object, used to isolate a character and focus the audience’s attention on them.

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3
Q

Medium close up

A

the figure is framed from the chest up

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4
Q

Medium shot

A

The figure is framed from the waist up

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5
Q

Medium long shot

A

a balance between figure and background; the figure is usually framed from about the knees up

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6
Q

Long shot

A

A long shot captures a subject from a distance, showing the full body and some of the surrounding environment.

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7
Q

Extreme long shot

A

An extreme long shot shows a vast area from a great distance, emphasizing the setting over the subject.

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8
Q

High angle

A

Looks down on the subject

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9
Q

The angle of destiny

A

a decidedly high angle shot that suggests an moment of great contemplation of decision–often held for an extended period of time
omniscience, a moment of great contemplation of decision often held for an extended period of time

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10
Q

Low angle

A

the camera “looks” up at the subject
-often used to give the figure a dominate and powerful presence; the audience is made to feel
submissive

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11
Q

Flat angle

A

-the camera is at eye level and on the same plane as the subject

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12
Q

The Canted Camera Shot (also known as Dutch Angle)

A

-the central frame seems unbalanced in relation to the space and action
-often used to suggest a subjective viewpoint, such as that of a person who is drunk, or to suggest a
symbolic unbalance, such as a world that lacks harmony and balance

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13
Q

Reaction Shot

A

This shot is usually employed to show the effect that someone’s words or actions
have on another individual, or to show how a character reacts generally to a particular scene. A
reaction shot may be a close-up to catch a look of surprise or fear, or a medium shot to show a
person’s body language.

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14
Q

Point of View Shot (POV)

A

Any shot that is taken from the
perspective of a character in a film

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15
Q

Shot/Reverse Shot

A

Two shots, commonly linked, each aimed nearly 180 degrees opposite the
other, usually used to show two people talking and listening to each other

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16
Q

The Hand-Held Shot:

A

The camera is carried, approximating the actual jerky movement of
human progression, by the camera operator; the shot may be, in some ways, more intimate and
realistic, suggesting the subjective perspective of the individual.

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17
Q

The push in

A

The camera, either slowly or swiftly, tracks up to the subject’s face; it is usually used to build tension leading to a sudden epiphany

18
Q

The spiral shot

A

The camera “circles” around an individual or a group of people (usually
gathered around a table)–it may be a quick spiraling motion to suggest disorientation or panic, or a
slow circular motion to suggest languidity or encourage close listening

19
Q

Cut

A

An instantaneous change from one shot to another.

20
Q

Dissolve

A

A visual effect created by the gradual disappearance of one shot while another
shot gradually appears and comes into clear focus; for a brief time the images blend in

21
Q

Superim position

A

(exposure of more than one image on the same film strip), which may be
used to symbolic effect. Dissolves are used to suggest a change of setting or a longer lapse of time than in a cut, so it is often used to begin or end flashbacks.

22
Q

Fade out/in

A

Ending a scene by underexposing to black or overexposing to white;
beginning a scene in the same manner, moving from black or white to clear focus. The fade
out/in is usually used to indicate the passage of time or a change of location in narrative.

23
Q

Freeze frame

A

As a way of ending a scene, the film appears to stop and the image is
“frozen” or held for a few seconds. Used for dramatic effect, usually to suggest a lack of closure

24
Q

Jump cut

A

An abrupt transition between shots, usually made to disorient the audience
because there is a sudden or illogical transition; the usual “laws” of space and time are violated.

25
Q

Swish Pan (a.k.a. Flash Pan or Zip Pan or Whip Pan

A

A horizontal camera movement
where the speed of the camera is so fast that only blurred images are recorded; often used to connect events in different places that are actually connected.

26
Q

Wipe

A

A transition between shots in which a line passes across the screen, eliminating the first shot as it goes and replacing it with the next one; the images do not blend, as in a
dissolve.

27
Q

Iris in iris out

A

The new image appears as an expanding circle in the middle of the old
image or the old image becomes a contracting circle that disappears into the new image.

28
Q

Diegetic sound

A

sound that has a source in the world of the story, such as dialogue spoken by
characters, sounds made by objects, or music coming from a source grounded in the narrative

29
Q

Nondiegetic sound

A

sound coming from a source outside the world of the story, usually part of the
score or soundtrack

30
Q

Onscreen sound

A

the source of the sound is in the story—diegetic—and visible onscreen within a shot

31
Q

Offscreen sound

A

the sounds some from within the story—diegetic—but are in a space outside the limits of the frame. For example, we hear gunshots, but do not see the action of firing onscreen

32
Q

Voice-over

A

usually the voice of a non-visible narrator laid over the scene to comment on the story. The voice-over narrator may also be a character within the film, but when he narrates as a voice-over, he positions himself in a space superior in knowledge to the space occupied by the other characters in the story. Often the voice-over narrator is a more mature version of a character in the film, looking back on the events of the story

33
Q

Internal Sound

A

sound that comes from “inside” the mind of a character; it is subjective (nondiegetic and internal diegetic sounds are often called sound overs because they do not come from the “real”
space of the scene)

34
Q

Synchronous sound

A

sound that is synchronized with the image, at the same time as we see the source producing the sound

35
Q

Asynchronous sound

A

sound that is out of synchronization with the visual track
Ex: character as they walk alone down a dark hallway, and you can hear their footsteps as dogs bark — but you can’t see any dogs

36
Q

Simultaneous sound

A

sound that takes place at the same time as the image in terms of story events

37
Q

Non-simultaneous sound

A

the sound we hear occurs earlier or later in the story than the events we see
in the image, usually referred to as a sonic flashback. For example, we may see a character onscreen in the present, but hear another character’s voice-over from an earlier scene

38
Q

Parallel sound

A

sound that complements the image, for instance romantic music during a love scene

39
Q

Counterpoint sound

A

sound which is incongruous with the image, for instance a happy song played
over a graphic act of violence; the sound creates an ironic commentary

40
Q

Sound bridge

A

a bridge between scenes or sequences created through the use of similar or identical sounds in both