Film Studies Flashcards
Pan
moving camera lens from one side to the other
The Pan
Whip Pan
FAST movement of camera from one side to the other
Whip Pan
Tilt
camera movement is up and/or down
Tilt
Zoom
Camera lens moves in closer to the subject (the camera doesn’t physically move)
Zoom
Tracking Shot
Camera physically moves along with the subject (keeping in line with it) generally follow along the horizontal axis
Tracking Shot
Dolly shot
Camera physically moves towards or away from the subject
Dolly shot
Following Shot
(type of tracking shot) Camera physically follows the subject’s actions - behind or in front - normally stays the same distance away.
Following Shot
Extreme wide shot
see a extra wide view of the scene’s environment
Extreme wide shot
Wide shot
shows subject and view of environment but not as much as an Extreme Wide Shot
Wide shot
Full Shot
see the subject’s entire body from head to toe
Full Shot
Medium Full Shot
Shows approximately 2/3 of the subject
Medium Full Shot
Medium Shot
shows approximately 1/2 of the subject
Medium Shot
Medium Close Up
shows approximately 1/3 of the subject
Medium Close Up
Close up
shows approximately 1/4 of the subject
Close up
Extreme Close Up
focuses on a small aspect of the subject (ie eyes of a face)
Extreme Close Up
Cut in
shot moves from looking at the subject to something close to the subject (i.e from his fact to a phone he is holding)
Cut in
Cut away
shot moves away from the subject to something that is not close to the subject.
Cut away
Point-of-view (POV) Shot
camera looks through the subject’s eyes and sees the scene from his/her perspective.
Point-of-view (POV) Shot
Over-the-shoulder (OTS) shot
camera is behind the shoulder of the subject you literally see the shoulder of the subject.
Over-the-shoulder (OTS) shot
Single
focuses on one character.
Single
Close-over-the-shoulder
same as OTS but camera comes in close to the shoulder (i.e zoomedin)
Close-over-the-shoulder
Establishing shot
establishes where the scene is taking place
Establishing shot
Master shot
shows where each character is in relation to the other characters
Master shot
High Angle
The camera looks down (from up high) - it makes the subject look weak, frightened or vulnerable.
High Angle
Overhead, Bird’s Eye View or Ariel
The camera is looking down looking down on your subject from 90 degrees overhead - anything less might be considered a high angle shot instead. An overhead angle doesn’t need to be super high, but it can be.
Overhead, Bird’s Eye View or Ariel
Dutch Angle or Dutch Tilt Angle
The camera is slanted to one side. With the horizon lines tilted in this way, this shot can create a sense of disorientation, a de-stabilized mental state, or increases tension.
Dutch Angle or Dutch Tilt Angle
Eye Level/Point-of-View Angle
The camera is directly at the eye level of the subject. An eye level shot can result in a neutral perspective (not superior or inferior).
Eye Level/Point-of-View Angle
Shoulder Level Angle
The camera is at the same height as your subject’s shoulders. Shoulder level angles are actually much more standard than an eye level shot, which can make your actor seem shorter than reality.
Shoulder Level Angle
The Cowboy Shot or Hip Level Angle
The camera is roughly waist-high. Hip level angles are often useful when one subject is seated while the other stands. Hip level angles can also be extremely useful camera angles for action that occurs near the hip, like weapons being drawn, or someone reaching into their pocket.
The Cowboy Shot or Hip Level Angle
Knee Level Angle
The camera height is about as low as the subject’s knees. They can emphasize a character’s superiority if paired with a low angle. It’s not as extreme as a ground level shot.
Knee Level Angle
Ground Level Angle
The camera’s height is on ground level with the subject. This camera angle is used a lot to feature a character walking without revealing their face.
Ground Level Angle