Film Studies Flashcards

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1
Q

Pan

A

moving camera lens from one side to the other

The Pan

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2
Q

Whip Pan

A

FAST movement of camera from one side to the other

Whip Pan

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3
Q

Tilt

A

camera movement is up and/or down

Tilt

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4
Q

Zoom

A

Camera lens moves in closer to the subject (the camera doesn’t physically move)

Zoom

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5
Q

Tracking Shot

A

Camera physically moves along with the subject (keeping in line with it) generally follow along the horizontal axis

Tracking Shot

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6
Q

Dolly shot

A

Camera physically moves towards or away from the subject

Dolly shot

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7
Q

Following Shot

A

(type of tracking shot) Camera physically follows the subject’s actions - behind or in front - normally stays the same distance away.

Following Shot

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8
Q

Extreme wide shot

A

see a extra wide view of the scene’s environment

Extreme wide shot

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9
Q

Wide shot

A

shows subject and view of environment but not as much as an Extreme Wide Shot

Wide shot

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10
Q

Full Shot

A

see the subject’s entire body from head to toe

Full Shot

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11
Q

Medium Full Shot

A

Shows approximately 2/3 of the subject

Medium Full Shot

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12
Q

Medium Shot

A

shows approximately 1/2 of the subject

Medium Shot

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13
Q

Medium Close Up

A

shows approximately 1/3 of the subject

Medium Close Up

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14
Q

Close up

A

shows approximately 1/4 of the subject

Close up

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15
Q

Extreme Close Up

A

focuses on a small aspect of the subject (ie eyes of a face)

Extreme Close Up

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16
Q

Cut in

A

shot moves from looking at the subject to something close to the subject (i.e from his fact to a phone he is holding)

Cut in

17
Q

Cut away

A

shot moves away from the subject to something that is not close to the subject.

Cut away

18
Q

Point-of-view (POV) Shot

A

camera looks through the subject’s eyes and sees the scene from his/her perspective.

Point-of-view (POV) Shot

19
Q

Over-the-shoulder (OTS) shot

A

camera is behind the shoulder of the subject you literally see the shoulder of the subject.

Over-the-shoulder (OTS) shot

20
Q

Single

A

focuses on one character.

Single

21
Q

Close-over-the-shoulder

A

same as OTS but camera comes in close to the shoulder (i.e zoomedin)

Close-over-the-shoulder

22
Q

Establishing shot

A

establishes where the scene is taking place

Establishing shot

23
Q

Master shot

A

shows where each character is in relation to the other characters

Master shot

24
Q

High Angle

A

The camera looks down (from up high) - it makes the subject look weak, frightened or vulnerable.

High Angle

25
Q

Overhead, Bird’s Eye View or Ariel

A

The camera is looking down looking down on your subject from 90 degrees overhead - anything less might be considered a high angle shot instead. An overhead angle doesn’t need to be super high, but it can be.

Overhead, Bird’s Eye View or Ariel

26
Q

Dutch Angle or Dutch Tilt Angle

A

The camera is slanted to one side. With the horizon lines tilted in this way, this shot can create a sense of disorientation, a de-stabilized mental state, or increases tension.

Dutch Angle or Dutch Tilt Angle

27
Q

Eye Level/Point-of-View Angle

A

The camera is directly at the eye level of the subject. An eye level shot can result in a neutral perspective (not superior or inferior).

Eye Level/Point-of-View Angle

28
Q

Shoulder Level Angle

A

The camera is at the same height as your subject’s shoulders. Shoulder level angles are actually much more standard than an eye level shot, which can make your actor seem shorter than reality.

Shoulder Level Angle

29
Q

The Cowboy Shot or Hip Level Angle

A

The camera is roughly waist-high. Hip level angles are often useful when one subject is seated while the other stands. Hip level angles can also be extremely useful camera angles for action that occurs near the hip, like weapons being drawn, or someone reaching into their pocket.

The Cowboy Shot or Hip Level Angle

30
Q

Knee Level Angle

A

The camera height is about as low as the subject’s knees. They can emphasize a character’s superiority if paired with a low angle. It’s not as extreme as a ground level shot.

Knee Level Angle

31
Q

Ground Level Angle

A

The camera’s height is on ground level with the subject. This camera angle is used a lot to feature a character walking without revealing their face.

Ground Level Angle