film midterm Flashcards
Cinematography
what the camera itself contributes to the composition of a cinematic image
Mise-en-scène
the arrangement of objects in front of the camera (+lighting, staging, figure behavior, performance, etc.)
Editing
the linking of shots
Tonality
how the light registers on the film
Exposure
how much light passes through the camera lens
underexposed: (parts) too dark
overexposed: (parts) too light
Contrast
comparative difference between the darkest and lightest areas of the frame
middle: pure black and white, large range in between
high: bright white, stark black, narrow range between
low: no true black or white, many intermediate shades
Filters
to adjust exposure during filming
diffusion filter: spreads out light across frame
‘day for night’: blue filter to suggest night outdoor
Post-filming
changing tonality after filming by, e.g.:
tinting, toning, hand-coloring
digital color grading
Standard fps for silent films
16 fps
standard fps for sound film
24 fps
speeds of filming
fast-motion: under-cranking, or project faster than shot
slow-motion: over-cranking, or project slower than shot
ramping: vary frame-rate while shooting
Focal length
distance from the center of the lens to the point where light rays converge to a point of focus on the film
the shorter lens, the wider the ‘cone’
short-focal-length lens
wide angle
<35mm lens
relatively wide field of view (FOV)
stretches space along frame edges, distorting straight lines near edges of frame, bulging out
exaggerates depth: objects fore-ground appear bigger, objects in background farther away (smaller)
middle-focal-length (normal) lens
50mm lens
‘normal’ field of view
seeks to avoid distortion
lines are straight, objects neither stretched nor squashed
- long-focal-length (telephoto) lens
> 100mm lens
narrow field of view
important: flattens space within that field of view: different planes of image seem squashed together
Depth of field (Focus)
range “within which objects can be photographed in sharp focus”
which planes of (deep space) staging are in focus
selective focus: one plane in focus, others blurred. steers attention to what’s important in shot
deep focus: multiple planes in focus. viewer has to decide what to pay attention to
racking/pulling focus: changing focus within shot. switch in attention
aspect ratio
the ratio of frame width to frame height; some important standards
1.33:1 (or ca. 4:3) = silent film
1.37:1 (Academy ratio) = sound film
1.75.1 / 1.85:1 / 2.2:1 / 2.35:1 etc = widescreen ratios
Camera position: Angle
straight-on
low
high (extreme, combined with distance: bird’s eye)
Camera position: Level
‘level’ (parallel to horizon)
canted (‘Dutch angle’)
Camera position: Height
eye-level
high/low
Framing: Distance (shot type, shot scale)
extreme long (or: wide) shot (human figure tiny)
long shot (bigger human, surrounding still prominent)
medium long shot: human from the knee up
medium shot: human from the waist up
medium close-up: human face from chest up
close-up: showing face (or hands, feet, object)
extreme close-up: singles out part face or object
how does camera position serve story told?
framing to perceptual subjectivity (distance, angle suggesting p.o.v.)
e.g. framings associated with character, or visual motifs, or impact because unique within film
e.g. visual interest (photogénie)
e.g. comedy
pan
(camera immobile; swivels horizontally)
Mobile framing
changing angle, level, height or distance during shot – through camera movement
tilt
(camera immobile; swivels vertically)
tracking/dolly shot
camera changes position (tracks in or out), along ground
long take (its impact)
length itself can cause suspense (tension – how long?)
editing after long take also impactful: prompted to see significance in new framing
‘Vertigo effect’
track-out and zoom-in
zoom
camera doesn’t move, focal length changed during shot
crane shot
camera moves above ground level
Functions of camera movement
e.g. add information (reveal off-screen space)
e.g. follow a character (reframing)
e.g. can also be independent of character (suspense?)
e.g. make space/objects come to life
e.g. substitute for our movement (‘kinetic’ effect)
e.g. handheld can suggest subjectivity, emotion
tactile MES components
Actors, sets, props, costumes
composition MES components
Screen Space, Scene Space, Staging
non-tactile MES components
Lighting & Color
lighting quality
Hard lighting creating “shadows, crisp textures and shadows”
Soft lighting creating more “diffused illumination
lighting direction
front light
top light
side light
under light
back light
lighting source
Key Light = the primary light source illuminating the object in question
Fill Light(s) = additional lighting to define and/or eliminate shadows
High-Key Lighting: “low contrast between brighter and darker areas”; “usually, the light quality is soft, making shadows areas fairly transparent”
Low-Key Lighting: “often the lighting is hard, and fill light is lessened”; “effect is chiaroscuro, or extremely dark and light regions”
3 point lighting: key [off left] on face + back light gives edge to hair and shoulders; fill [from front right] to soften shadows
available (ambient) lighting: any light a photographer or cinematographer did not bring to the shoot
Practical lighting (light sources visible in scene; not necessarily only sources to light scene)
Colored lighting
color palette
black and white
Monochromatic
Multi-chromatic
Acting
the work done by an actor to enact a character and advance the narrative
Performance
the way the actor’s work manifests onscreen
Performance is not restricted to actors sets and props can move, feel, look, sound, and otherwise ‘perform’
Set, Props, & Costume as iconography
some genres (such as Westerns) and film styles ascribe specific meanings to some sets/props/costumes
Set, Props, & Costume as motifs
meaning specific to a film
composition: screen space
Analyzing film image as 2-dimensional picture:
(bilateral) symmetry, (un)balance, contrast