Film General Terms Flashcards

1
Q

Extreme Long Shot

A

taken from a great distance, and used to establish spatial frames of reference. Can also be called an establishing shot. (Think extreme establishing)

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2
Q

Long shot

A

Most complex of shots. Corresponds to the distance between the audience and the stage. (Think that the audience is a long way to the stage.)

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3
Q

Full shot

A

includes the full human body. (Think gets the FULL human body)

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4
Q

Median shot

A

contains figure from knees or waist up. Good for exposition, dialogue, and carrying movement. (Think you get the median of the body, middle)

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5
Q

Close up shot

A

concentrates on an object or human face. Magnifies the object and therefore increases its importance to the story. (close up, always an Important shot)

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6
Q

Extreme Close up

A

Same as a close up, but this concentrates very intensely on a very small object or part of a face (eye, mouth, paper, etc.) (Think focusing EXTREMLY on the something to increase significance.)

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7
Q

Deep Focus shot

A

Long shot filmed with a wide angle. Allows objects/people from all different planes of view to be in focus. (Think focusing on everyone, because people wanna get deep w each other.)

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8
Q

Shots

A

The amount of material (subject matter) which can be seen in the frame. Focuses on human figure. (Think shots, and shots have material in them)

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9
Q

Angle

A

the angle of a shot can often serve as an meaning of the subject matter. (think an angel has meaning in life, so an angle gives meaning too.)

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10
Q

Birds-eye view

A

view from directly overhead. Allows audience to hover over the scene in a powerful position. The characters/people seem insignificant. (Think, birds think were specks and insignificant)

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11
Q

High angle

A

Often shot from a crane or high place. Gives general overview, but doesn’t suggest destiny or fate. Not good for showing speed, but better for showing tediousness/reduces importance of a subject. (think, when you are high up you cant see and so you cant see the important things.)

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12
Q

Eye-level view

A

Lets audience see things neutrally. Audience must make up their own minds as how to interpret the character/ situations.

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13
Q

Low angles

A

Opposite of high angles, it increases the characters height as well as their importance. Motion is sped up and in violent scenes creates confusion. (Think low by SZA is a good song and its speedy just like low angles, good with speed.)

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14
Q

Oblique angles

A

Involves a tilt of camera and horizon is skewed. Suggest tension, transition, and impending movement. (Think oblique sounds very scary and adds tension, but also transition)

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15
Q

Scene

A

a series of shots that together forms a complete episode or narrative. (Think shots makes scenes, and scenes make shows.)

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16
Q

Storyboard

A

Drawn up when designing a production. Shows different shots, sounds, etc. (Think comic strip)

17
Q

Montage

A

Editing together of a large number of shots with no intention of creating a continuous reality. Used to compress time and linked through sound or music. (Think that the Starstruck montage compressed time through that good ass song, its something about the sunshine baby… that shit SLAPPED)

18
Q

Parallel illusion

A

creates illusion things are happening simultaneously. (Think parallel, is like simultaneous)

19
Q

Tracking shot

A

single continuous tracking with on a track. (Think choo choo track moves camera)

20
Q

Pan

A

camera moves side to side.

21
Q

Tilt

A

camera is tilt up or down

22
Q

Realism

A

tries to capture real, duplicate objective of reality.

23
Q

Formalism

A

doesn’t aim to be correct, basically like a regular movie.

24
Q

Classicalism

A

avoids extremes of both realism and formalism, but may leans towards one. Strong in story, star and production values.