film form Flashcards

1
Q

mise-en-scene

A

everything you see on screen

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2
Q

setting

A

anywhere the film’s action takes place

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3
Q

props

A

anything movable or portable on stage or a set

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4
Q

hair/make up

A

the way a character is presented physics

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5
Q

costume

A

a set of clothes in style typical of a particular country or historical period

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6
Q

naturalistic

A

mise-en-scene is realistic and relatable

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7
Q

expressive

A

mise-en-scene is theatrical and unrealistic

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8
Q

simplistic

A

mise-en-scene is simple and ordinary

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9
Q

cluttered

A

mise-en-scene is very busy with a lot to take in

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10
Q

Editing

A

technical part of filmmaking, working with raw footage, selecting shots and combining them into sequences which create a finished motion picture

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11
Q

straight cut

A

the joining of two strips of film together with a splice, an instantaneous change from one framing to another

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12
Q

fade-in

A

a dark screen that gradually brightens as a shot appears

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13
Q

fade-out

A

a shot that gradually darkens as the screen goes black (or occasionally a pure white)

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14
Q

wipe (transition)

A

a line passes across the screen, eliminating the first shot and replacing it to the next one

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15
Q

dissolve

A

the first image gradually disappears while the second image gradually appears

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16
Q

match cut

A

creates a cut between two shots that show graphically similar images

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17
Q

cutaway/motivated cut

A

a cut that creates dramatic irony by drawing the audience’s attention to something particular within the scene

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18
Q

crosscutting

A

where the editor alternates between two different narratives

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19
Q

jump cut

A

an abrupt transition from one scene to another

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20
Q

montage editing

A

a technique in film editing in which a series of short shots are edited into a sequence to condense space, time, and information

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21
Q

fast pace

A

frequent shots, with each shot lasting for a minimal amount of time

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22
Q

slow pace

A

infrequent cuts, with each shot lasting between 3-10 seconds

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23
Q

superimposition

A

the exposure of more than one image on the same film strip

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24
Q

CGI

A

the application of computer graphics to create or contribute to images in film

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25
post-production
work done on a film or recording after filming or recording has taken place
26
establishing shot
a shot involving distant framing that shows the spatial relations among the important figures, objects and setting in a scene
27
close-up
a framing in which the scale of the object shows in relatively large
28
medium shot
between a close up and a long shot
29
long shot
a framing in which the scale of the object shown is small
30
aerial shot
a moving shot from above, looking down
31
point of view
a shot taken with the camera placed approximately where the character’s eyes would be
32
two-shot
two figures within the frame
33
eye level angle
shot from a neutral angle
34
canted angle
off centre and unbalanced
35
hard light
creates sharp shadows
36
soft light
creates less of a contrast between light and dark
37
frontal lighting
eliminates shadows
38
side lighting
creates shadow from the side
39
back lighting
creates silhouettes
40
under lighting
creates shadow from below
41
top lighting
creates shadow from above
42
three point lighting
key light, fill light and back light used to illuminate the subject to create depth
43
pan
a camera movement with the camera body turning to the right or left. on screen it produces horizontal movements
44
practical extension
a camera movement in which the camera moves at an equal distance to the subject, usually attached to the subject
45
crane
the camera is above the ground & moving through the air in any direction
46
tilt
a camera movement with the camera body swivelling upward or downward on a stationary support, scans the space vertically
47
tracking
a mobile framing that travels through space forward, backward, or laterally
48
dolly
camera support with wheels
49
zoom/reverse zoom
close up rapidly from a long shot to a close up, and vice versa
50
steadicam
a gyroscopically balanced body rig patented by steadicam which a camera can be attached to generate smooth hand-held shots.
51
hand-held
the use of the camera operator’s body as a camera support
52
rule of thirds
photography technique used to help with framing/composition of shots
53
framing
use of the edges of the film frame to select what will be visible onscreen
54
centrally framed
the object is in the centre of the screen
55
tightly framed
there is no/little room around the subject
56
story
series of events
57
plot
deciding how to arrange the story in the most effective way
58
narrative
the combination of story and plot as delivered by the screenwriter
59
cause & effect
used to create realism in films, all actions have consequences
60
ellipsis
purposefully missing out information
61
withholding & releasing
a balancing act of keeping an audience intrigued enough to carry on watching & not giving too much away
62
enigma codes
questions the audience have to due the correct use of withholding information
63
binary oppositions
contrasts physical or emotional that creates drama
64
chronological/linear
this is where the film’s action happens in the order that it took place
65
dual narrative
film’s action is split between two different narrative perspectives
66
multi narrative
film’s action is split between more than two narratives
67
meta-fictive narrative
film’s action is framed by a narrator or other framing devices
68
fragmented narrative
where the film’s action is purposefully non-linear
69
synchronous sound
sound that is matched temporarily with the movement occurring in the images e.g. when the dialogue corresponds to the lip movement
70
asynchronous sound
sound that is not matched temporarily with the movements occurring in the image
71
ambient sound
natural sounds that occur in the scene’s setting
72
dialogue
speech
73
voiceover
narration in a film that is not accompanied by a synchronised image of the speaker
74
direct address
when the characters speak directly to the camera
75
sound bridges
any sound that continues from one shot to another
76
motif
a ‘theme’ or associated sound with a place or character
77
hyper real/pleonastic
exaggerated sounds
78
ADR
dubbing dialogue in post-production
79
foley
sound created by a foley artist in post-production
80
vococentrism
the privilege of the voice over all other sonic elements
81
diegetic
sound that characters can hear
82
non-diegetic
any sound that characters do not hear e.g some voiceovers, music
83
associative music
style of music that evokes emotional and physical reactions
84
parallel music
sound that complements the image track
85
contrapuntal music
sound that does not complement or fit with the image track