Fast and Slow Pointers Flashcards
What is the Fast and Slow Pointers pattern?
The Fast and Slow Pointers pattern uses two pointers that traverse a data structure at different speeds to identify patterns, detect cycles, or find specific elements. Typically, the slow pointer moves by one step, and the fast pointer moves by two steps.
What type of problems is the Fast and Slow Pointers pattern best suited for?
This pattern is best suited for problems involving cycle detection, finding intersections, and identifying specific positions (like the middle) in linear data structures such as linked lists and arrays.
How does the Fast and Slow Pointers pattern detect cycles in a linked list?
By moving the slow pointer one step at a time and the fast pointer two steps at a time, the pattern detects cycles if the two pointers meet at some point during the traversal.
What is an example problem that can be solved using the Fast and Slow Pointers pattern?
Finding the middle of a linked list can be solved using this pattern. The slow pointer moves one step at a time, and the fast pointer moves two steps. When the fast pointer reaches the end, the slow pointer will be at the middle.
Can the Fast and Slow Pointers pattern be used for palindrome checking in strings?
No, checking if a string is a palindrome is better solved using the two pointers pattern, where pointers move towards the center from both ends of the string.
Describe a real-world application of the Fast and Slow Pointers pattern.
One real-world application is symlink verification. Symlinks can create loops or cycles. Using fast and slow pointers can help detect these cycles to prevent infinite loops.
Why can’t the Fast and Slow Pointers pattern be used to reverse the words in a sequence of letters?
Reversing words in a sequence involves manipulating positions of words or characters, which is better suited for string manipulation techniques rather than the cycle detection focus of the Fast and Slow Pointers pattern.
How can the Fast and Slow Pointers pattern help in compiling object-oriented programs?
It can help detect cyclic dependencies between various modules, which can cause compilation errors. Detecting these cycles ensures smoother compilation and execution of the program.
How does the Fast and Slow Pointers pattern work in an array to detect cycles?
In an array where elements point to the next index, the slow pointer moves one index at a time, and the fast pointer moves two indices. If there is a cycle, the pointers will eventually meet.
What is a common characteristic of problems that can be solved using the Fast and Slow Pointers pattern?
A common characteristic is that the problems involve traversing a linear data structure and require detection of cycles, intersections, or specific elements like the middle of the data structure.
Happy Number
import java.util.*;
public class Main{
private static int sumOfSquares(int n) {
int sum = 0;
while(n > 0) {
int t = n %10;
n = n/10;
sum += (Math.pow(t, 2));
}
return sum;
}
public static boolean isHappyNumber(int n) {
int slow = n;
int fast = sumOfSquares(n);
while( slow != fast && fast != 1) {
slow = sumOfSquares(slow);
fast = sumOfSquares(sumOfSquares(fast));
}
return fast == 1; } }
Linked List Cycle
import java.util.*;
public class CycleDetection{
public static boolean detectCycle(LinkedListNode head) {
LinkedListNode slow = head; LinkedListNode fast = head; while(fast != null && fast.next != null) { slow = slow.next; fast = fast.next.next; if(fast == slow) return true; } return false; } }
Middle of the Linked List
import java.util.*;
public class MiddleNode{
public static LinkedListNode middleNode(LinkedListNode head) {
LinkedListNode slow = head; LinkedListNode fast = head; while(fast != null && fast.next != null) { slow = slow.next; fast = fast.next.next; } return slow; } }