Fast and Slow Pointers Flashcards

1
Q

What is the Fast and Slow Pointers pattern?

A

The Fast and Slow Pointers pattern uses two pointers that traverse a data structure at different speeds to identify patterns, detect cycles, or find specific elements. Typically, the slow pointer moves by one step, and the fast pointer moves by two steps.

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2
Q

What type of problems is the Fast and Slow Pointers pattern best suited for?

A

This pattern is best suited for problems involving cycle detection, finding intersections, and identifying specific positions (like the middle) in linear data structures such as linked lists and arrays.

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3
Q

How does the Fast and Slow Pointers pattern detect cycles in a linked list?

A

By moving the slow pointer one step at a time and the fast pointer two steps at a time, the pattern detects cycles if the two pointers meet at some point during the traversal.

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4
Q

What is an example problem that can be solved using the Fast and Slow Pointers pattern?

A

Finding the middle of a linked list can be solved using this pattern. The slow pointer moves one step at a time, and the fast pointer moves two steps. When the fast pointer reaches the end, the slow pointer will be at the middle.

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5
Q

Can the Fast and Slow Pointers pattern be used for palindrome checking in strings?

A

No, checking if a string is a palindrome is better solved using the two pointers pattern, where pointers move towards the center from both ends of the string.

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6
Q

Describe a real-world application of the Fast and Slow Pointers pattern.

A

One real-world application is symlink verification. Symlinks can create loops or cycles. Using fast and slow pointers can help detect these cycles to prevent infinite loops.

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7
Q

Why can’t the Fast and Slow Pointers pattern be used to reverse the words in a sequence of letters?

A

Reversing words in a sequence involves manipulating positions of words or characters, which is better suited for string manipulation techniques rather than the cycle detection focus of the Fast and Slow Pointers pattern.

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8
Q

How can the Fast and Slow Pointers pattern help in compiling object-oriented programs?

A

It can help detect cyclic dependencies between various modules, which can cause compilation errors. Detecting these cycles ensures smoother compilation and execution of the program.

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9
Q

How does the Fast and Slow Pointers pattern work in an array to detect cycles?

A

In an array where elements point to the next index, the slow pointer moves one index at a time, and the fast pointer moves two indices. If there is a cycle, the pointers will eventually meet.

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10
Q

What is a common characteristic of problems that can be solved using the Fast and Slow Pointers pattern?

A

A common characteristic is that the problems involve traversing a linear data structure and require detection of cycles, intersections, or specific elements like the middle of the data structure.

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11
Q

Happy Number

A

import java.util.*;

public class Main{
private static int sumOfSquares(int n) {
int sum = 0;
while(n > 0) {
int t = n %10;
n = n/10;
sum += (Math.pow(t, 2));
}
return sum;
}
public static boolean isHappyNumber(int n) {
int slow = n;
int fast = sumOfSquares(n);
while( slow != fast && fast != 1) {
slow = sumOfSquares(slow);
fast = sumOfSquares(sumOfSquares(fast));
}

    return fast == 1;
} }
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12
Q

Linked List Cycle

A

import java.util.*;

public class CycleDetection{
public static boolean detectCycle(LinkedListNode head) {

LinkedListNode slow = head;
LinkedListNode fast = head;

while(fast != null && fast.next != null) {
  slow = slow.next;
  fast = fast.next.next;
  if(fast == slow)
    return true;
}

return false;   } }
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13
Q

Middle of the Linked List

A

import java.util.*;

public class MiddleNode{
public static LinkedListNode middleNode(LinkedListNode head) {

LinkedListNode slow = head;
LinkedListNode fast = head;

while(fast != null && fast.next != null) {
  slow = slow.next;
  fast = fast.next.next;
}
return slow;   } }
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