Faction Basics Flashcards

1
Q

Athar

A

Who Claim the Gods Are Frauds
Epithet: Defiers
Headquarters: Shattered Temple
Factol: Terrance (neutral good, human Athar Null)
Role: Keep the temples in check
Attire: geometric, starry fabric adorned with silver chains and broken holy symbols

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2
Q

Bleak Cabal

A

Who Find No Meaning in the Multiverse
Epithet: Bleakers
Headquarters: Gatehouse
Factol: Lhar (chaotic good, orc gladiator)
Role: manage the house of healing and respite, offering sanctuary to anyone in need
Attire: frayed clothing and weatherbeaten gear in drab, gloomy color schemes

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3
Q

Doomguard

A

Who Celebrate Destruction and Decay
Epithet: Sinkers
Headquarters: Armory
Factol: Pentar (human Doomguard Lord)
Role: oversees production and sale of weapons
Attire: adorned the bones of long-dead creatures, they allow their weapons and gear to rust. They wear scars proudly

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4
Q

Fated

A

Who Take All They Can and More
Epithet: Takers
Headquarters: Hall of Records
Factol: Duke Rowan Darkwood (chaotic neutral, human archmage)
Role: tax collectors and managers of deals
Attire: ostentatious outfits with heavy embroidery, elaborate hairstyles, with an hourglass of golden sand

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5
Q

Fraternity of Order

A

Who Discover Laws to Find Truth
Epithet: Guvners
Headquarters: High Courts
Factol: Hashkar (lawful neutral, dwarf Fraternity of Order Law Bender)
Role: review, study, and adjudicate the laws of Sigil
Attire: distinctive tall hats and matching robes. They are often accompanied by small attendants - mephits, imps, and homunculi- carrying tomes of their order

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6
Q

Hands of Havoc

A

Who Free Society through Chaos
Epithet: Wreakers
Headquarters: Various warehouses
Factol: None
Role: keep tabs on the other factions and bring down those too powerful
Attire: medical supplies and smoking lanterns dangle from their singed clothing. They hide their identities behind masks, goggles, and scarves

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7
Q

Harmonium

A

Who Enforce Peace through Might
Epithet: Hardheads
Headquarters: Barracks
Factol: Sarin (lawful neutral, human Harmonium captain)
Role: patrol, arrest lawbreakers, keep records of crimes
Attire: standard armor - red plate with bladed pauldrons. Short, no-nonsense hairstyles

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8
Q

Heralds of Dust

A

Who Believe Everyone Is Already Dead
Epithet: Dusters
Headquarters: Mortuary
Factol: Skall (neutral evil lich)
Role: take care of the dead in terms of storage, funeral rites, and interment
Attire: Wear grim clothes associated with their jobs

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9
Q

Mercykillers

A

Who Bring Justice to the Deserving
Epithet: Jailers
Headquarters: Prison
Factol: Alison Nilesia (lawful evil, tiefling mage)
Role: manage prisoners and hunt escaped convicts
Attire: manacles rattle against bladed armor and masks and hoods obscure their expressions

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10
Q

Mind’s Eye

A

Who Grow to Godhood
Epithet: Seekers
Headquarters: Great Foundry
Factol: Saladryn (neutral, elf archmage)
Role: oversees the creation of tools and components
Attire: sleek opalescent robes, ornamented with delicate metalwork embellishments

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11
Q

Society of Sensation

A

Who Find Truth Only in Experience
Epithet: Sensates
Headquarters: Civic Festhall
Factol: Erin Darkflame Montgomery (lawful good, human senate muse)
Role: provide joy and diversion for the people of Sigil
Attire: flowing, colorful fashions often with floral elements and glasswork embellishments

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12
Q

Transcendent Order

A

Who Act Unfettered by Thought
Epithet: Ciphers
Headquarters: Great Gymnasium
Factol: Rhys (neutral, tiefling Transcendent Order conduit)
Role: train their bodies to attune to their minds and the multiverse, no official role
Attire: simple clothing that allows for agility and flexibility

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