facilitating of learning Flashcards

1
Q

is a process by which behavior is either modified or changed through experience or training.

A

Learning

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2
Q

generally fall into two major groups: behavioristic theories and cognitive theories.

A

Learning theories

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3
Q

contend that “habits” or specific ways of thinking or behaving are learned

A

The Behaviorist Theories

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4
Q

state that “cognitive structures” or more general ways of thinking are learned.

A

Cognitive Theories

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5
Q

Learning is seen as a deductive process of working from the general to the specific.

A

Cognitive Theorist

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6
Q

Sees learning as an inductive process.

A

Behavioristic or Stimulus-response Theorist

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7
Q

are sets of conjectures and hypotheses that explain the process of learning or how learning takes place.

A

Theories of Learning

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8
Q

Meat Powder
unconditioned stimulus
Salivating
unconditioned response
Neutral Stimulus
ringing of the bell
conditioned

A

Pavlov’s Classical Conditioning Theory

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9
Q

refers to the process by which the conditioned response transfer to other stimuli that are similar to the original conditioned stimulus.

A

Stimulus generalization

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10
Q

appears to explain the transfer of a response to a situation other than that in which the original learning occurred.

A

generalization

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11
Q

refers to the process by which we learn not to respond to similar stimuli in an identical manner.

A

Discrimination

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12
Q

refers to the process by which conditioned responses are lost.

A

Extinction

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13
Q

which states that if an act is followed by a satisfying change in the environment, the likelihood that the act will be repeated in similar situations increases.

A

Law of effect

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14
Q

states that when an organism, both human and animal, is ready to form connections to do so is satisfying and not to do so is annoying.

A

Law of readiness

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15
Q

states that any connection is strengthened in proportion to the number of times it occurs and in proportion to the average vigor and duration of the connection.

A

Law of exercise

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16
Q

if an individual’s behavior is immediately followed by pleasurable consequences, the individual will engage in that behavior more frequently.

A

B.F. Skinner Operant Conditioning Theory

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17
Q

is defined as any behavioral consequence that strengthens (that is, increases the frequency of) a behavior.

A

Reinforcement

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18
Q

are events that are presented after a response has been performed and that increase the behavior or activity they follow.

A

Positive reinforcers

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19
Q

escapes from unpleasant situations or ways of preventing something unpleasant from occurring.

A

Negative Reinforcers

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20
Q

are those that satisfy basic human needs. Some examples are food, water, security, warmth, and sex.

A

Primary Reinforcers

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21
Q

are those that acquire reinforcing power because they have been associated with primary reinforcers.

A

Secondary Reinforcers

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22
Q

Developed by Albert Bandura, the (blank) accepts most of the principles of the behavioral theories but focuses to a much greater degree on the effects of cues on behavior.

A

Social Learning Theory

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23
Q

the imitation of others’ behavior and of vicarious – learning from others’ successes and failures.

A

Modeling

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24
Q

An observer must attend to and recognize the distinctive features of the model’s response because mere exposure to a model does not ensure acquisition of behavior.

A

Attention

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25
Q

Reproduction of the desired behavior implies that a student symbolically retains the observed behavior.

A

Retention

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26
Q

Bandura believes that symbolic coding produces internal models of the environment that guide the observer’s future behavior .

A

Motor Reproduction Processes

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27
Q

Although an observer acquires and retains the ability to perform modeled behavior, there will be no overt performance unless conditions are favorable.

A

Motivational processes

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28
Q

They are concerned with the things that happen inside our heads as we learn. The cognitive approach emphasizes how information is processed.

A

Cognitive Theories of Learning

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29
Q

The ideas of Bruner who advocated discovery learning, probably have had greater acceptance, at least in schools. His emphasis on discovery and ‘hands on’ learning was in accord with Piaget’s ideas.

A

Bruner’s Cognitive Learning Theory

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30
Q

where a person learns about the world through actions on objects.

A

Enactive

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31
Q

where learning occurs through using models and pictures.

A

Iconic

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32
Q

which describes the capacity to think in abstract terms.

A

Symbolic

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33
Q

is an instructional approach that provides students with data and then requires them to process this information into meaningful abstractions.

A

Discovery learning

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34
Q

implies that the material to be learned is potentially meaningful (is appropriate for the student).

A

Ausubel’s Meaningful Learning Theory or Meaningful Theory

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35
Q

is a general overview of new information to be learned that occurs in advance of the actual reading.

A

Advance organizer

36
Q

Robert Gagne built upon behaviorist and cognitive theories to recommend approaches to instruction.

A

Gagne’s Cognitive Learning Theory

37
Q

9 recommended approaches to instruction

A
  1. gaining attention
  2. informing the learners of the objective
  3. stimulating recall of prerequisite learning
  4. presenting new materials
  5. providing learning guidance
  6. eliciting performance
  7. providing feedback about performance
  8. assessing performance
  9. enhancing retention and recall
38
Q

Six major categories of learning

A
  1. gaining attention
  2. verbal information
  3. intellectual skills
  4. cognitive strategies
  5. motor skills
  6. attitudes
39
Q

emphasizes the building (i.e., constructing) that occurs in people’s minds when they learn

A

Constructivism

40
Q

is the label given to a set of theories about learning which fall somewhere between cognitive and humanistic views.

A

Constructivism

41
Q

which is about how the individual learner understands things in terms of developmental stages and learning styles.

A

cognitive constructivism

42
Q

argue that knowledge is actively constructed by learners and that any account of knowledge makes essential references to cognitive structures.

A

Cognitive constructivist

43
Q

in his theory of the “Zone of Proximal Development” (ZPD). (Blank) theory placed considerable emphasis on children’s potential for intellectual growth rather than their intellectual abilities at a particular point in time.

A

Lev Vygotsky

44
Q

which emphasizes how meanings and understanding grow out of social encounters.

A

Social Constructivism

45
Q

Constructivist teaching and learning principles

A
  1. learners have their ideas
  2. learners need first-hand experience
  3. learners like their ideas
  4. learners see what they want to see
  5. learners often not aware of what they know
    6.students need to know how to learn
  6. learners may not discover experts’ conclusion
46
Q

is the process of absorbing and storing new information in memory, the success of which is often gauged by how well the information can later be remembered (retrieved from memory).

A

knowledge acquisition

47
Q

is a method of representing knowledge as a system of connections between concepts in memory. According to the (blank) models, knowledge is organized based on meaning, such that semantically related concepts are interconnected.

A

Semantic networks

48
Q

refers to one’s memory for concepts, facts, or episodes

A

declarative knowledge

49
Q

refers to the ability to perform various tasks.

A

procedural knowledge

50
Q

knowledge acquisition

A
  1. process the material semantically
  2. process and retrieve information frequently
  3. learning and retrieval conditions should be similar
  4. connect new information to prior knowledge
  5. create cognitive procedures
51
Q

are strategies considered as memory aids that provide a systematic approach for organizing and remembering facts that have no apparent link or connection of their own.

52
Q

are statements of what will be achieved as a result of the instruction the teacher is designing.

A

objectives

53
Q

This level of cognitive includes memorizing, recognizing or recalling factual information. Objectives at the knowledge level would include verbs such as list, identify, name, recite, state, and define.

54
Q

At this level of cognition, the emphasis is on organizing, describing, and interpreting concepts. Verbs used in objectives at the comprehension level might include describe, interpret, explain, illustrate, summarize, restate, and defend concepts or information.

A

comprehension

55
Q

The (blank) level of cognition requires that the student apply the information presented, solve problems with it, and find new ways of using it. Objective verbs that would represent outcomes at this level of thinking would include apply, classify, demonstrate, discover, predict, show, solve, and compare.

A

application

56
Q

This level of taxonomy requires higher-level thinking skills such as finding underlying structures, separating the whole into its components, identifying motives, and recognizing hidden meanings. Verbs used in objectives at this level might include analyze, ascertain, diagram, differentiate, discriminate, examine, determine, classify, investigate, construct, and contrast

57
Q

The (blank) level raises desired outcomes to significantly higher levels of cognition. At this level, the students is expected to create an original product based on the knowledge acquired, combine the ideas presented into a new whole or relate knowledge from several areas into a consistent concept. Action verbs in objectives at the synthesis level would include combine, compile, create, design, develop, expand, integrate, extend, originate, synthesis, and formulate.

58
Q

The highest level of cognition in Bloom’s taxonomy is the evaluation level. The learner is expected to make thoughtful value decisions with reference to the knowledge. Objective verbs would include assess, critique, judge, appraise, contrast, evaluate, weigh, and recommend.

A

evaluation

59
Q

The learning of complex subject matter is most effective when it is an intentional process of constructing meaning from information and experience.

A

nature of the learning process

60
Q

The successful learner, over time and with support and instructional guidance, can create meaningful, coherent representations of knowledge.

A

Goals of the learning process.

61
Q

The successful learner can link new information with existing knowledge in meaningful ways.

A

Construction of Knowledge.

62
Q

The successful learner can create and use a repertoire of thinking and reasoning to achieve complex learning goals.

A

Strategic thinking

63
Q

Higher strategies for selecting and monitoring mental operations facilitate creative and critical thinking.

A

Thinking about thinking

64
Q

Learning is influenced by environmental factors, culture, technology, and instructional practices.

A

Context of learning

65
Q

is thinking about thinking, knowing “what we know” and “what we don’t know”.

A

Metacognition

66
Q

is plan for orchestrating cognitive resources, such as attention and long-term memory to help teach a learning goal.

A

Cognitive learning strategy

67
Q

appear to share most of these characteristics with the exception of the last one since they involve more universal application through focus upon planning for implementation, monitoring, and evaluation.

A

metacognitive strategies

68
Q

refers to some goal-oriented, problem-solving activity.

69
Q

refers to the area within which the task is being performed.

70
Q

expert systems contains both factual and heuristic knowledge.

A

knowledge base

71
Q

is that knowledge of the task domain that is widely shared, typically found in textbooks or journals, and commonly agreed upon by those knowledgeable in the particular field.

A

Factual knowledge

72
Q

is that the less rigorous, more experiential, more judgmental knowledge of performance.

A

heuristic knowledge

73
Q

formalizes and organizes knowledge.

A

knowledge representation

74
Q

What somebody already knows confronted with new information is called

A

prior knowledge

75
Q

can be explained as a combination of the learner’s pre-existing attitudes, experiences, and knowledge.

A

prior knowledge

76
Q

is a basic human reasoning used in science, literature, art, education and politics.

77
Q

the ability to use learning gained in one situation to one another is called

78
Q

Transfer is defined as the extent to which learning in one situation influences learning or performance in another.

79
Q

This theory asserts that skill or training gained in the study of one subject will improve the performance of the skill in the study of another subject.

A

theory of mental discipline

80
Q

This theory formulated by Thorndike states that the amount of transfer depends upon the identical elements present or are common in both learning situations.

A

theory of identical elements

81
Q

In Charles Judd’s theory of generalization, experiences in one learning situation can be applied to another learning situation. This theory is similar to the theory of identical elements. However, emphasis is placed on the understanding and recognition of relationships between the generalizations of two learning experiences involved.

A

theory of generalization

82
Q

This theory is based on the Gestalt theory of learning. It holds that the transfer of learning from one situation to another is the result of the application of the principles of configuration. Configuration refers to the unified or total pattern of organization of a learning situation so that the components or elements lose their identity.

A

theory of configuration

83
Q

are those strategies that can be applied to learning problems, such as paraphrasing, re-reading, estimating, outlining, or guessing from context.

A

cognitive strategies

84
Q

include recognizing when a strategy is needed, selecting strategies, memorizing or rehearsing strategies, and assessing the helpfulness of strategies.

A

metacognitive learning strategies

85
Q

five keys to facilitating learning

A

Key # 1. Set the Learning Environment
Key # 2. Activate Prior Learning
Key # 3. Use a Variety of Approaches
Key # 4. Engage Learners in a Dialogue
Key # 5. Reinforce the Learning