EXS 313 Exam 2 Flashcards

1
Q

open-loop control

A

desired state (feedforward)
executive system (brain, information processing, decision-making)
effector system (spinal cord, limbs, nerves, movement, implementation)
actual state

a way to control fast movements that are produced without the use of movement produced feedback for adjustment during movement

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2
Q

closed-loop control

A

desired state (feedforward)
executive system (brain, information processing, decision-making)
expected state (goes to the comparator)
effector system (spinal cord, limbs, nerves, movement, implementation)
actual state (goes to the comparator)
comparator (evaluate/compare if our actual action matched our desired action)
error (if there is an error score of 0, you continue without changing commands)

this model relies on feedback
a process of movement control that usually pertains to slow, continuous movements or automatic movement adjustments (reflexes)

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3
Q

point-of-no-return

A

the point in a skill where you can no longer make adjustments or corrections due to time constraints

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4
Q

deafferentation research findings

A

the surgical procedure to severe a bundle of nerves to prevent nerve impulses from reaching the spinal cord (no sensory feedback)
- fast actions and locomotion were fine
- tasks requiring closed-loop control were not possible (no fine motor tasks)

finding: certain motions are pre-programmed, so we don’t need sensory feedback (similar to open-loop control)

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5
Q

reflexes

A

rapid movements
example) knee-jerk response when the patella tendon is stimulated (M1 reflex)

M1 reflexes: is low level and does not involve voluntary control
30-50 ms (very fast)

M2 reflexes: slightly more voluntary and longer
50-80 ms

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6
Q

reflexes in a closed loop model

A

a process of movement control that usually pertains to slow, continuous movements or automatic movement adjustments

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7
Q

inherent feedback

A

the feedback that comes naturally
example) visually seeing the error

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8
Q

augmented feedback

A

the feedback that is given by an outside source
example) coach, newspaper article, PT clinic device, stopwatch, video replay

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9
Q

optical array

A

the ray of light reflected by the objects in your vision, hit the eyes at certain angles
- light is bouncing off of all objects in your visual field (environment), making them visible to you

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10
Q

optical flow

A

change in light information (change in array) as you move through the environment, “flow of light” across the retina
important information: time until contact, trajectory

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11
Q

dorsal vision system

A

entire visual field, control of movement, nonconscious, good in low light, track motion, fast
processed at motor intent level

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12
Q

ventral vision system

A

focal system
central field only, ID objected, conscious, degraded by low light, slow
processed as exteroceptive feedback

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13
Q

quiet eye movements

A

duration is often related to skill/performance
longer quiet eye = more skillful

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14
Q

saccadic eye movements

A

discrete, fast, quick, information received during fixations, quiet eye; jumping tracking
example) a car drives by really fast, but you were able to read the license plate during a saccade/fixation

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15
Q

smooth pursuit eye movement

A

slow, precise; pick up details on slow-moving or still objects
smooth tracking

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16
Q

generalized motor program theory

A

a program that governs a class of similar movements (a basic structure)
pulls parameters and adjusts the time of movement to meet environmental demands

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17
Q

invariant features

A

make the movement appear the same, time after time
- order of movement components
- relative timing
- temporal structure/rhythm

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18
Q

parameters

A

the way a movement is executed (variations)
example) writing slow or fast, large or small

19
Q

novelty problem

A

we never repeat the same movement twice

20
Q

storage problem

A

too many things to remember

21
Q

temporal accuracy

A

timing

22
Q

spatial accuracy

A

location (space)

23
Q

index of difficulty

A

defines the difficulty of targets based on a combination of amplitude and width

24
Q

single motor program view

A

one motor program used, flow through the bottleneck quickly

25
Q

Why do we see the speed-accuracy tradeoff?

A

SATO
the faster a movement or skill is produced, the less accurate

26
Q

What are some exceptions to the speed-accuracy tradeoff?

A

very rapid or forcefull movements (near max) and skills where timing is critical (temporal accuracy)

27
Q

roles of afferent nerves

A

nerves that carry signals toward the central nervous system from the periphery

28
Q

roles of efferent nerves

A

nerves that carry signals away from the central nervous system to the periphery to initiate an action

29
Q

exteroception

A

sensory information about the state of the environment or objects in the environment
example) vision, steepness of stairs, closeness of jet (based on sound)

30
Q

proprioception

A

information about the state of the body
example) how our muscles feel while climbing the stairs

31
Q

vestibular apparatus

A

located in the inner ear; provides information about balance and the body’s orientation

proprioception

32
Q

joint receptors

A

located in joint capsules; provide information about extreme joint positions

proprioception

33
Q

muscle spindles

A

located inside the muscle belly; provide information about extreme muscular stretch

proprioception

34
Q

cutaneous receptors

A

located in the skin; provide information about pressure, heat, texture, etc.

proprioception

35
Q

feedforward

A

represents anticipated sensory consequences which help us plan actions
- View this as an internal picture of what an action will look like

36
Q

closed-loop control notes

A

feedback is required and is generated by movement and used during movement
movement must last long enough for the performer to use feedback during exertion (must be long enough to have a reaction time, movement time, and together as a response time)
examples) balancing activities, the game Operation

37
Q

closed-loop control limitations

A

time for information processing and correction from error score
tracking tasks: 3 corrections/second —- ~333 ms for IP

38
Q

open-loop control examples

A

swing a golf club, power clean lift, breaking a board in karate, a chiropractic adjustment

39
Q

dorsal vision system

A

entire visual field, control of movement, nonconscious, good in low light, track motion, fast
processed at the motor intent level

40
Q

motor program

A

the blueprint, pre-planned recipe for learned movements
roles:
- to define and issue commands to muscles (when, force, how long, which muscles)
- to organize degrees of freedom into a single unit
to specify and initiate preliminary postural adjustments
to modulate reflex pathways to ensure movement is achieved

41
Q

reflex reversal phenomenon

A

stimulus of top of foot
same stimulus bit the reflex is reversed to maintain balance

42
Q

closed-loop control examples

A

walking on a treadmill, riding a bicycle, stitching up a wound, sprinting, active release (manual massage technique)

43
Q

closed-loop control examples

A

walking on a treadmill, riding a bicycle, stitching up a wound, sprinting, active release (manual massage technique)

44
Q

centralized pattern generator

A

genetically defined actions such as chewing, locomotion, and breathing
we are born with these natural movement skills for survival
left/right triggered signals such as walking pattern