Explore Jobs in user experience Flashcards

1
Q

What are the job responsibilities (*typical) of entry level UX designers? Entry level UX designers start their career by doing a lot of tasks to learn the basics.

A

Know how to

(1) Researching.
(2) Wireframing.
(3) Prototyping.
(4) Creating information architecture.
(5) Communicating effectively.

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2
Q

What are some examples of Research? There is a lot to learn about users and their preferences. UX designers want to learn as much as they can to inform their products’ design.

A

Understand audiences and learn about their backgrounds, demographics (age/location), motivations, pain points, emotions, and life goals.

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3
Q

What is a Wireframe?

A

It is an outline or sketch of a product on paper or a screen to showcase basic structure to gain support from key stakeholders, people w a business interest in the final result. It helps a UX designer figure out how a page is arranged. Where each piece of a product fits in with others. And how users will likely interact with the product. Its the first step in creating a new product or feature. IT’s DONE AFTER or at the same time as the research.

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4
Q

What is a prototype?

A

It is an early model of a product that demonstrates functionality. It’s different than a wireframe because while wireframe gives you a general idea where things go, and how the product will function, A PROTOTYPE illustrates a PROGRSSION from one screen to the next. We can draw prototypes on PAPER, BUILD/create a physical prototype or build a DIGITAL prototype.

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5
Q

What is the purpose of using wireframes and prototypes?

A

It’s to figure out the best design for a product inexpensively and quickly.

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6
Q

What is the information architecture?

A

Another responsibility of an entry level UX designer is to create the Information Architecture. This is the framework of a website or how it’s organized, categorized, and structured. The STRUCTURE provides what’s expected (options like help or print) in an organized fashion.

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7
Q

What is the communication requirement of a UX designer?

A

Meeting with colleagues, writing emails, creating proposals, or pitching clients.

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8
Q

What is the life of a UX Designer at Google?

A

Interesting and fun. When working on a product you will be drafting a new solution or new feature of a product, or building upon something that already exists and finding a way to improve it. Interact with other teammates. YOU NEED FEEBACK to be able to PUSH your project to SUCCESS. Present it to a UX critique session to get high level feedback. Expect a lot of critiques to the success of the product. It has nothing to do with you but with the solution to make the product the best it can be. You focus on the front facing visuals.

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9
Q

What are some questions asked by a UX designer when starting to work on a product?

A

Identify the problem. Ask what are the issues going on with this product? And ask why are we even looking to improve or introduce this feature?

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10
Q

Who are generalists and what are some of their responsibilities?

A

A generalist is a UX designer with a broad number of responsibilities. You get to try out roles and go into a specialty you are passionate about. User research, branding, user flows, UX writing, Visual design, prototyping, production design, information architecture, and usability testing. Most GENERALISTS KNOW ONE OR TWO OF THESE TOPICS AND LEARN THE REST ON THE JOB with COLLEAGUES or MENTORS and PRO development, participating in industry trends and communicating with communities of online UX designers.

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11
Q

Who are the specialists and what are some of their responsibilities?

A

If you find interest in a niche and go into that area you are one. They deep dive into one particular UX design role, like interaction, visual, or motion design. While specialist has breadth of knowledge, a specialist has more DEPTH of knowledge in one type of design.

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12
Q

Who are the T-shaped designers and what are some of their responsibilities?

A

A T-shape designer specializes in one kind of UX design and has a breadth of knowledge in other areas. You may become one as you progress in your career.

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13
Q

Do you get a conscious choice whether you become a generalist or specialist?

A

No, it might be based entirely on where you work and what skills are needed. You may start in motion graphics design, then apps about businesses or financial services. The more experience you get in the industry, the broader your perspective. You’ll be exposed many different companies, design principles, and work styles. And you’ll learn how each one can better inform your designs. As a UX designers there is ALWAYS ROOM TO GROW AND OPPORTUNITIES TO CHANGE. So whether you become a generalist or specialist there are plenty of options.

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14
Q

What are the benefits of a generalist or a specialist UX designers?

A

For GENERALISTS you will learn a ton, and oftentimes be in a fast-paced environment. You don’t have time to stop and really deep dive, rather you learn by doing and it’s a quick and effective way of seeing all of the possibilities within UX. For SPECIALISTS the expectations are a little more CLEAR. There are a ton of resources to develop your expertise. Also you know anyone on your team TRUSTS and KNOWS your work and can come to me with any of their visual design problems.

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15
Q

Do UX designers don’t work alone or on cross functional teams?

A

They work on cross functional teams with engineers, researchers, product leads, or program managers.

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16
Q

How do cross functional teams work together to build a product?

A

Imagine you are working on a app for ordering food that can offer allergen-free options. (1) The product lead decides the scope of the project. (2) The UX researcher tries to understand user trust *i.e. will the user trust the app or the information presented. (3) The interaction designer figures out the flow for ordering, i.e. like how to include allergen free foods in the search filter. (4) Visual designers think about how to make IT EASY for users to find allergen-free foods in the product. Many designers create wireframes and prototypes to present the ideas. (5) The engineers bring the wireframes and prototypes to life (are they technically feasible). (6) The program manager keeps all of the many moving parts moving. They ensure CLEAR and TIMELY communication across the team.

17
Q

Although there are many different tasks to complete what is the ultimate goal they all have/i.e. PURPOSE?

A

Ultimately they all have the same goal: To build a product that’s USABLE, USEFUL, EQUITABLE, and ENJOYABLE for users and businesses.

18
Q

What are the different types of companies that hire UX designers?

A

Your job may differ based on size or industry of the company. (1) A STARTUP is a NEW business (usually small) that wants to develop a unique product or service and bring it to market. STARTUPS generally have tight budgets and few employees requiring each person to perform a variety of jobs and MOVE Quickly. It can be stressful but rewarding. (2) FREELANCE: work for themselves and market their services to businesses to find customers. You get to pick projects that interest you, set your schedule, and work with a lot of different brands. (3) ADVERTISING AGENCIES: Teams of creatives hired by clients to build marketing campaigns.
This is a lot like freelancing but are employed by the agency instead of being self-employed, and you’ll be part of team. (4) DESIGN AGENCIES/STUDIOS: are a one-stop shop for the look of brands, products, and services. They are more specialized than an advertising agency. You may NOT WORK ON A PRODUCT FROM beginning to end. Regularly moving between teams and working on different stages of a product’s development. (5) BIG COMPANIES, like google. They focus on one project beginning to the end. You get to learn from other experts in the industry but may not get a chance to learn outside your specific role. A desire to specialize is key.