Explanation for gambling addiction- Cognitive Theory Flashcards
What are the 3 main factors in the cognitive explanation for gambling addiction?
- Expectations
- Cognitive biases
- Self-efficacy
What are expectations?
- Many gamblers expect benefits outweigh costs
- Unrealistic expectations about how gambling helps them cope with their emotions (e.g: boosts positive mood)
What are cognitive biases?
- Distortion of memory, thinking, attention
- Influence how gamblers think about their behaviour, what they do/do not pay attention to, and what they remember/forget
What is an example of cognitive biases in gambling addiction?
- E.g: gambler overestimates chances of winning and ignores info that challenges the belief (i.e. low odds) and selectively remembers what supports it (i.e. wins)
What are the 4 categories of cognitive biases?
Rickwood et al:
1) Skill and judgement
2) Personal traits/ritual behaviours
3) Selective recall
4) Faulty perceptions
What is skill and judgement?
- Illusion of control
- Overestimate the ability to influence a random event
What are personal judgement/ritual behaviours?
- Belief they have a greater probability of winning as they are lucky or engaged in superstitious behaviour
What is selective recall?
- Remember details of wins but forget/ignore/minimise losses, which they interpret as unexplainable mysteries
What are faulty perceptions?
- Distorted views about the operation of chance
- Exemplified in the gambler’s fallacy- belief that losing streaks are always followed by a win
What is self-efficacy?
- Expectations about our ability to have a desired outcome
- Relapse= the addict has a biased belief that they are incapable of permenant abstinence, so they expect to gamble again
- Creates a self-fulfilling prophecy- behaviour confirms expectation, which is reinforced
What was Griffiths’ procedure?
- Used ‘thinking aloud’ method to compare cognitive processes of regular to occassional slot machine gamblers
- Participants to verbalise any thoughts as they played
- Content analysis classified uterances into rational and irrational
- Semi-structured interview asked participants about degree of skill required to win
What were Griffiths; findings?
- No difference in objective behavioural measures
- Regular gamblers made almost 6X as many irrational verbalisations (14% vs 2.5%)- prone to illusion of control
- Regular gamblers overestimated amount of skill need to win, and consider themseleves very skillful
Strength-
I- Research support
D- Michalczuk et al studied 30 gambling addicts attending National Problem Gambling Clinic UK vs 30 non-addicted gamblers. Addicts showed higher levels of gambling-related cognitive biases, were more impulsive and more likely to prefer immediate rewards
E- Shows biased thinking during play, meaning there is a strong positive cognitive component to gambling addiction
Limitation-
I- Flawed research support
D- Michalczuk’s study used gambling-related cognitions scale (GRCS), which scores respondents on 5 types of bias, including illusion of control and gambler’s fallacy. Score may means gambler has frequent biased cognitions or may reflect their tendency to use beliefs to justify behaviour
E- Findings may not reflect actual beliefs about gambling, so tell us little
Strength-
I- Further research support
D- McCusker and Gettings used modified stroop task. Participants to identify which colour words were printed in. Addicts took longer to perform tasks than control when words related to gambling, as they were unable to prevent word meanings from interfering with task
E- Suggests gamblers have cognitive biases to pay attention to gambling-related information