Experience & behavioural development Flashcards

1
Q

Development

A

Innate + Learned = development

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2
Q

Experience

A

An experience is a change in the brain that results from information acquired from outside the brain

This information can originate in the environment or within the body:
e.g. sensory input, low oxygen availability or change in hormone concentration

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3
Q

Learning

A

Experience + behavioural change = learning

Learning is a change in the brain which results in behaviour being modified for longer than a few seconds as a consequence of information acquired from outside the brain

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4
Q

Stimulus perception (development)

A

Without the ability to perceive stimuli, animals cannot respond, therefore cannot experience, learn or develop

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5
Q

Learning mechanisms

A

Involves brain mechanisms that perform very complex processes enabling:

  • Awareness of what is occurring now (perception)
  • Memory of what occurred in the past (recent or distant)
  • Prediction of what is likely to occur (future)
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6
Q

Pre-disposition to learn

A

Animals are much more likely to learn to associate some cues with an action or another cue better than others
Develop as a consequence of genetic and environmental factors

E.g. rats learned to show an avoidance reaction to an aversive stimulus e.g. electric shock –> they learnt this faster than responding to a signal indicating imminent food arrival by pressing a lever

Rate of learning is probably associated with relevance for survival

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7
Q

Imprinting

A

Occurs at a critical sensitive period during early post-natal life

Dominant sense involved is vision

More important in precocial than altricial species

Irreversible

Some behaviours are more affected by imprinting than others (not all behaviours are affected)

Imprinting can lead to differences in an animals predisposition to learn

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8
Q

Two major categories of learning

A
  1. Non-associative learning - response to a single stimulus
    e. g. habituation or sensitisation
  2. Associative learning - a relationship between at least two stimuli
    e. g. Classical conditioning or operant conditioning
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9
Q

Habituation

A

The waning of a response to a repeated stimulus

If the stimulus is not relevant, then a response is not required

evolutionary adaptation to save wasting energy on repeated responses to trivial stimuli

E.g. seagulls at the beach not afraid of people

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10
Q

Sensitisation

A

Increase in the probability of a response resulting from repeated presentation of a biologically significant stimulus

If the stimulus is relevant an appropriate response will be advantageous to survival

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11
Q

Classical conditioning

A

When an animal learns to associate one stimulus with another, a conditioned stimulus and unconditioned stimulus. Through repeated presentation of the conditioned stimulus in a certain relationship with an unconditioned stimulus that originally elicits a response.

E.g. Pavlov’s dogs or electric fence or virtual fence

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12
Q

Trial and error learning

A

Reward is used to strengthen (or reinforce) the correct response.

The animal sees a cue (the trigger)
Performance a response
Gets a reward

The process in which a reinforcer follows a particular behaviour so that the frequency that behaviour is performed increases.

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13
Q

Operant conditioning - define

A

Enables an animal to associate events over which it has control

This increases the controllability of the environment and represents the crucial difference between classical and operant conditioning.

In classical conditioning, rewards become associated with stimuli while in operant conditioning they become associated with responses

Most animal training involves some classical conditioning but mainly relies on operant conditioning

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14
Q

Operant conditioning - example

A

Skinner box - subject learns by trial and error that bar/lever press = food

Learning depends upon the strengthening of the response by reinforcing the stimulus (in this example the presentation of food)

An operant response is a voluntary activity that brings about a reward

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