Example Tower Defense Design Flashcards
Planet structure
Road into the city Main character - Defensive weapons Opponent - Army Items - Golden apples Scoring system
Landscape
Base: Terrains & Water Tool
Artificial: Castle, Factory
Natural: Clouds & Trees
Main Road
Path tool
Lights, Actions and Camera
Camera tool
Design Steps
Environment: Landscape, road, lightning & camera
Next: Characters, actions and movements
Hero design
Interface controls: keyboard/controller
Actions: eat apples (add score), shoot (controllers), place defenses
Defense Weapons
Drum shield: capture and release - 8 pts
Drone balloon: drop bombs - 4 pts
Gun turret: point and shoot - 2 points
Plasma mine: Explodes - 6 points
Other objects
Apple tree: Drops trees
The Villain (AI)
Level 1: Stays in the same spot, invulnerable, talks
Level 2: Shoots
Level 3: Vulnerable, moves along the road, tries to destroy castle and factory
Villain army
Hover mine: Target main char, explodes on contact, Wanders - Spawn every 30 - 120 sec
Assault cycle - Eats apples, stunts main char, shoots at Turret - Spawn every 20 - 60 secs
Attack fish - Eats apples, fires missiles at main char - Spawn every 30 - 60 seconds
Cannon - Eats apples, shoots at main char - Spawn every 5 - 30 secs