Example Tower Defense Design Flashcards

1
Q

Planet structure

A
Road into the city
Main character - Defensive weapons
Opponent - Army
Items - Golden apples
Scoring system
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2
Q

Landscape

A

Base: Terrains & Water Tool
Artificial: Castle, Factory
Natural: Clouds & Trees

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3
Q

Main Road

A

Path tool

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4
Q

Lights, Actions and Camera

A

Camera tool

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5
Q

Design Steps

A

Environment: Landscape, road, lightning & camera
Next: Characters, actions and movements

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6
Q

Hero design

A

Interface controls: keyboard/controller

Actions: eat apples (add score), shoot (controllers), place defenses

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7
Q

Defense Weapons

A

Drum shield: capture and release - 8 pts
Drone balloon: drop bombs - 4 pts
Gun turret: point and shoot - 2 points
Plasma mine: Explodes - 6 points

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8
Q

Other objects

A

Apple tree: Drops trees

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9
Q

The Villain (AI)

A

Level 1: Stays in the same spot, invulnerable, talks
Level 2: Shoots
Level 3: Vulnerable, moves along the road, tries to destroy castle and factory

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10
Q

Villain army

A

Hover mine: Target main char, explodes on contact, Wanders - Spawn every 30 - 120 sec
Assault cycle - Eats apples, stunts main char, shoots at Turret - Spawn every 20 - 60 secs
Attack fish - Eats apples, fires missiles at main char - Spawn every 30 - 60 seconds
Cannon - Eats apples, shoots at main char - Spawn every 5 - 30 secs

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