Example paper 1 Flashcards
List different ways inventions arise from technology “push”
accident - The post-it note / light emitting polymer
analogy - taking a working solution to a different problem and applying it for the first time in a new context. A good example is the Dyson carpet cleane
structured search - where inventors have particularly looked to identify new opportunities to ‘insert’ technology into an area. The domestic breadmaking machine is an example
categorisation or mapping - seeing a pattern in existing solutions to the same problem, and spotting a ‘gap’ or new opportunity. Professor Smith’s “inerter” arose from a missing link in the mapping from basic electrical circuit components and the elements of a mass-spring-damper system.
application of novel materials - where new material properties either allow significant improvements in performance, or drastically reduce the cost of what were luxury products to standard ones. An example of the first type is in the use of titanium based aluminium alloys in airframes.
List different way inventions arise from market “pull”
experience in use – many inventions arise from frustrated experienced users of existing products who spot an opportunity to ‘do it better.’ The ‘aural’ baby thermometer.
observation of lead users - the chopper bicycle arose from modifications to existing bikes by enthusiastic users.
changes in fashion, or through ‘utility’ products being sold as style items. In the lecture, we mentioned fridges and domestic appliances becoming ‘fashion’ items
In response to legislation – where new laws change existing cost structures and drive new inventions – for instance the requirement for labelling of food products with an end of life date has driven the development of ink jet printing.
moving a product from luxury to common sectors of a market – many clothing and accessories brands work in this way – trying to increase the number of people available to buy their ‘elite’ goods; Henry Ford was able to sell more cars by producing cheaper models so that a previously luxury item became common, so a larger market was created.
Describe the main element of the design mix.
Core benefits: value proposition or primary benefits – such as novel technology or simple to use
Actual product attributes: tangible attributes such as performance or reliability. Intangible attributes such as aesthetics
tangible attributes - Quantifiable and often measurable. The kind of attributes which it is easy to put on the product specification. It is easy to compare different products against their tangible qualities
Intangible attributes - More difficult & subjective to judge. Aspects such as aesthetics will be perceived differently by different people.
Augmented product attributes: On top of the core product, the augemented product gives the service, support, financial warranty and generally what else you can get on top of the actual product.
Meta-product: success of a product is highly tied into the overall business model and product economics. Increasingly, car companies are selling cars under an extended lease programme. Rolls Royce sell ‘power by the hour’, mobile phones are sold as loss leaders and the real money is to be made through the customer contract.
The ipod is a great example of a business model supported product.
What are 5 approaches to market segmentation?
Product attributes – is often the least useful, but most common – try and avoid using price directly in segmenting the market. Price can normally be assumed to be related to some other characteristic.
Product usage – rate, frequency, volume of use, loyalty. Can be good for industrial goods
Demographic / geographic – age, sex, income, occupation, family type, home location
Psychographic – lifestyle, personality, attitudes of the customer (maybe hates gardening or perhaps environmentally friendly).
Benefits – most useful – what benefits are derived from buying and using – reliable, practicality, prestige, speed, efficiency, compactness. Benefits can often be related to product features and is thus useful in design. Compare ‘aimed at white, middle income women aged 20-30’ with ‘aimed at women seeking minimum effort mowing of their small garden and convenient storage’.
Any combination of these could be used to segment the market. A good answer will also note that it is first necessary to carefully define the lawnmower market
Identifity the consumer research process
Focus: Is it research that is aiming to unearth new and previously unseen requirements, or is it research that is aiming to validate and qualify current perceptions.
Stakeholders: Any party (both internal and external to the company) that has a significant influence over the design, development, manufacturing and distribution of a product.
Internal stakeholders:
Marketing,Engineering,Services,Sales,Finance,Assembly,Production,Purchasing
External stakeholders:
Initiator(s) - Begins the buying process & gathers information
Influencer(s) - Persuades or guides, has some role in influencing the decision, but is not the primary decision maker
Decider(s) - Holds the power / purse strings. May not however be the ultimate user.
Buyer - Conducts the transaction
User - The actual end user, who interacts with the product.
Research - Who will do the research? Ideally, this should be a range of people in the design team.
establish team, identify stakeholders, plan data collection & gather data (document), structure & interpret, organise & rank needs, communicate, reflect]. Multifunctional team essential. Different perspectives see different things. It is not just the role of Marketing to gather requirements.
Data collection: two approaches – ethnographic and traditional. Example of ethnographic is user observation. Example of traditional is user interviews. Data can be captured in multiple forms (e.g video of people in this segment using the product, photographs, notes and sound recording).
Describe what personnas are
Personas are descriptions of the hypothetical ‘archetype’ user. The more detailed and more specific the persona the better. What are their lives like, what are their capabilities, what are their interests and desires. A good persona helps remove the subjectivity of design choices. The design team can ask ‘what would Doris think?’
Draw/Explain the kano model
Exciters/delighters - customers get great satisfaction, they pay premium.
Performance/linear - characteristics directly linked to customer satisfaction, increased functionality results in increased customer satisfaction.
Expected attributes(threshold/basic) - have to be present in the product in order to make it succesful, customer remains neutral regardless of how this feature is executed.
What is a good product specification?
Qualified & quantified
Deal with the whole design mix
Deal with what and not how
Use visual as well as written
Avoid trivia
Put you in the position of the user
Shared vision - are generated collaboratively
Constrain only the critical attributes Indicate relative importance
What is a poor product specification?
No qualification or quantification
Separate marketing and engineering specs – results in:
Disagreement
Late design changes
Used to “prove my innocence” Too ambitious
Not traceable to user requirements Lack of realism
No prioritisation
Give the points covered in the “elevator pitch”
For(target customer)
Who(statement of need or opportunity)
The(product name) is a (product category)
That(key benefit, compelling reason to buy)
Unlike(primary competitive alternative)
Our product (statement of primary differentiation)
What does a product specification need to cover?
Give the range of different prototypes that can be used to test concepts.
Simple sketch - The simplest, cheapest and quickest way of evaluating lots of ideas for form, technical arrangement and usability. Often highly under-utilised.
Block model - Primarily for early testing of usability, ergonomics and form. Also useful to quickly evaluate a product’s physical arrangement. Mainly use easy to work and cheap materials.
Visual (physical) model - Enables evaluation of visual and form aspects. Produced to look as realistic as possible. Good for testing product feel and form.
3D CAD model - Evaluation of overall form, assembly sequence, component fit and production issues. Can also plug into a range of complex analytical models.
Functional (technical) model - To test specific performance aspects. Not necessarily representative of production processes. Good for evaluating reliability, durability, performance, failure etc.
Production prototype - To evaluate all elements of performance, function, form, use and producibility. Made with processes representative of the final production method. Fully functional.
Analytical / virtual models - Mathematical models to support component and assembly optimisation. Often used for safety critical elements. Can be costly and answers are always approximations.
In designing the production system – often called the ‘operations’ of the business – four main areas of choice are involved, what are they?
• How can the business balance supply and demand? Supply is the rate at which the business can make products, and demand is the rate at which customers buy them. For a new product, the demand will be uncertain, and we hope it will grow – so the business must be designed to have a flexible capacity for supply.
• Process technology - Should production be manual or automated – and what are the effects of different choices of production technology?
• Job design - What types of jobs will be created by the production system? Are these appropriate for the types of people available to work in it?
• Supply chain - To which other companies must the business connect in order to complete its products and deliver them to customers, and how should the relationships with these companies be nurtured?
Explain what is meant by ‘intellectual property’ (IP), and list five different forms of IP which are recognised in the UK.
Intellectual property (IP) allows people to own the results of their creativity and innovation in the same way as physical property.
Six types of IP recognised in the UK are: patents, copyright, trademarks, registered designs, unregistered design right, trade secrets or know-how (any five acceptable for the answer.
What are trade marks
What are the rules about trademarks
These are distinctive signs indicating the source of a product or service.
Rules about trademarks:
They can be registered or unregistered
Can register trademarks for UK and for EU
Note that trade marks are completely different from internet domain names, the fact that you may have registered a trade mark does not entitle you to use the words in a domain name.