Exam1 Flashcards

1
Q

Strategic decisions

A

Highes level of decisions

Longterm goals and the future

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2
Q

Tactical Decisions

A

Medium range medium significance

Support the strategic decisions

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3
Q

Operational Decisions

A

Everyday decisions regarding the operation support the tactical decisions
Little thought and highly structured

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4
Q

Competitive Dimensions

A
Cost 
Quality 
Delivery Speed
Delivery Reliability
Demand Managment
Flexibility 
innovation
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5
Q

Flexibility Pros and cons

A

Flexible system is more expensive, but implies quicker response to uncertainties in the demand.

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6
Q

Order Winners

A

Criterion that differentiates one firm from another.

This is what seperates the men from the boys

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7
Q

Order Qualifiers

A

Criterion that permits the firm’s products to even be considered for purchase.

You can’t go to market without meeting the qualifiers

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8
Q

Productivity

A

Output/input
You can do partial measures too
output/(labor) output/capital
output/(labor+Capital+Energy)

its measures are relative they have to be compared to other firms

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9
Q

Overall Productivity

A

Revenue/Total Expenses

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10
Q

Product Development Process

A
Planning
Concept Development
System Level Design
Detail Design
Testing and Refinement
Production Rampup
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11
Q

Planning

A

(resource allocation, project definition, goals, and constraints)

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12
Q

Concept Development

A

customer needs identification)

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13
Q

Design

A

(value engineering)

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14
Q

Market pull products

A

Market opportunity to technology, e.g. sporting goods, furniture
Uses generic process

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15
Q

Technology push products

A

Technology to market opportunity, e.g. teflon, gore-tex

Concept development takes technology as given

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16
Q

Platform products

A

Built around existing platform, e.g. consumer electronics, printers
Concept development assumes proven technology platform

17
Q

Process intensive products

A

Product constrained by production process, e.g. semiconductors, chemicals
Product and process developed from start

18
Q

Quick build products

A

Rapid modeling and prototyping, e.g. software, cell phones

Many design-build-test cycles

19
Q

Complex systems

A

System includes many subsystems and components, e.g. airplanes, jet engines
System and subsystems developed by many teams working in parallel

20
Q

Challenges of NPD

A

Trade-offs
Lightweight vs. costly
Dynamics
Technologies, customer tastes, competition change environment
Details
Screws vs. snap fits on enclosure of computer
Time pressure
Decisions made quickly and without complete information
Economics
Large investment – will it pay off?
Organizational realities
Team composition, empowerment, functional allegiance, resources

21
Q

Sequential Vs Parallel Prototyping

A

Sequential is cheaper but more time consuming

Parallel is much quicker but more expensive

22
Q

Throughput time

A

The amount of time each unit spends in the manufacturing process

23
Q

Cycle Time

A

Average time between completion of successive units

24
Q

Throughput Rate

A

is the output rate that the process is expected to produce over a period
of time. Obviously
1/cycletime

25
Q

Work-in-Process (WIP)

A

number of units in the process at any given time

26
Q

Littles Law

A

WIP/Throughput rate

27
Q

push

A

make to stock

28
Q

pull

A

make to order