Exam Revision Flashcards

1
Q

Consumer behaviour

A

processes involved when individuals/groups select, purchase, use or dispose of products, services, ideas or experiences to satisfy needs and wants.

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2
Q

Three phases of consumer behaviour process

A

1) pre-consumption
2) consumption
3) post-consumption

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3
Q

Value-in-use

A

value of a good to the consumer in terms of usefulness it provides.

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4
Q

Co-create value

A

consumers wish to co-create value through active involvement during the process.

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5
Q

Crowdsourcing

A

where consumers become involved in ventures, such as fundraising, innovation and/or manufacturing.

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6
Q

Consumer

A

a person who identifies a need or desire, makes a purchase, and then disposes of the product.

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7
Q

Consumer impact on marketing - considerations (3)

A
  • consumer knowledge should be incorporated in every aspect
  • firms exist to satisfy needs
  • important for marketers to identify products that reflect needs
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8
Q

Marketing segmentation

A

identifying groups of consumers who are similar to one another in one/more ways and then devising marketing strategies that appeal to one or more groups.

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9
Q

Market segmentation dimensions (3)

A
  • demographics (age & population)
  • product usage
  • psychographics (psychological & lifestyle)
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10
Q

Relationship marketing

A

strategic perspective that stresses the long-term, human-side of buyer and seller interactions.

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11
Q

Database marketing

A

closely tracking consumers buying habits, then crafting products and messages tailored precisely to peoples wants and needs.

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12
Q

Types of relationships a person may have with a product (4)

A
  • self concept attachment: helps establish user identity
  • nostalgic attachment: product serves as link to past
  • interdependence: product part of daily routine
  • love: product elicits emotional bond of warmth
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13
Q

Types of consumption activities (4)

A

consuming as:

  • experience
  • integration
  • classification
  • play
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14
Q

Need

A

something a person must have to live and/or achieve a goal.

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15
Q

Want

A

Particular form of consumption chosen to satisfy a need.

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16
Q

Global consumer culture

A

Consumers united by their common devotion to brand name consumer goods, celebrities and leisure activities.

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17
Q

Digital native (4)

A
  • individuals contribute, co-create and act as prosumers.
  • increased convenience by breaking down time and location barriers.
  • social-network sites create communities of similar people, spawning friendships.
  • marketers and consumers coexist in a network of public and private relationships
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18
Q

Two perspectives on consumer research (2)

A

Positivism and Interpretivism

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19
Q

Positivism

A

paradigm that emphasises supremacy of human-reason and objective search for truth through science.

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20
Q

Interpretivism

A

paradigm that emphasises the importance of symbolic, subjective, experience and the idea that meaning is in the mind of the person.

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21
Q

Two perspectives used by normative business ethics (2)

A

Deontology and Teleology

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22
Q

Deontology

A

Emphasises acting according to universal moral duties without regard to the good or bad consequences of their actions.

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23
Q

Teleology

A

Predicted on the notion that the ethically correct decision is the one that produces the best consequences.

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24
Q

Marketplace

A

when companies called the shots and decided what they wanted their consumers to know and do.

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25
Q

Consumer-space

A

marketing environment where consumers act as partners with companies to decide what the marketplace will offer.

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26
Q

Consumer activism

A

consumers become activists when they promote the rights, consciousness and interests of consumers.

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27
Q

Corporate social responsibility

A

the processes that encourage organisations to make a positive impact on the various stakeholders in their community including consumers, employees and the environment.

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28
Q

Cause marketing

A

strategy that aligns a company or brand with a cause to generate business and societal benefits.

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29
Q

Social marketing

A

using marketing techniques to encourage positive activities and to discourage negative activities.

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30
Q

Positive of technological advancement

A

enables companies to tailor their messages to consumer needs.

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31
Q

Data privacy concerns with technological advancement (3)

A
  • identity theft
  • phishing scams
  • locational privacy
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32
Q

Market access

A

consumer ability to find and purchase goods and services is limited to some groups due to physical, mental, economic or social barriers.

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33
Q

Green marketing

A

strategy which emphasises protecting natural environment.

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34
Q

Deviant consumer behaviour

A

actions that violate the accepted behaviour in a consumer context and results in harm for other customers or the organisation.

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35
Q

Consumer terrorism (2)

A
  • bioterrorism (disrupting nations food supply)

- cyber-terrorism (using IT to cause harm)

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36
Q

Illegal acquisition and product use

A
  • theft: shrinkage and counterfeiting

- anti-consumption: products deliberately defaced/mutilated

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37
Q

The five senses and marketing influence

A

vision - colours may influence emotions
scent - colours can stir emotions or create calming feeling
sound - create brand awareness, affects feelings and behaviours
touch - association of textures with product quality
taste - taste receptors contribute to our experience of many products

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38
Q

Sensory thresholds (3)

A
  • psychophysics
  • absolute threshold
  • differential threshold
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39
Q

Absolute threshold

A

minimum amount of stimulation that can be detected on a given sensory channel.

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40
Q

Differential threshold

A

ability of sensory system to detect changes/differences between stimuli.

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41
Q

Subliminal perception

A

when stimulus is below the level of that consumers awareness. (little evidence to support)
technique - embeds

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42
Q

Attention

A

extent to which processing activity is devoted to a particular stimulus.

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43
Q

Perceptual selection

A

people attend to only a small portion of the stimuli to which they are exposed.

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44
Q

Attention economy

A

internet shifted focus of marketers from attracting dollars to eyeballs.

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45
Q

Personal selection factors (4)

A
  • experience
  • perceptual vigilance: aware stimuli relates to current needs
  • perceptual defence: people see what they want to see
  • adaptation: degree to which consumers continue to notice stimuli over time
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46
Q

Stimulus selection factors (4)

A
  • size (stimulus size in comparison to competition)
  • colour (colour powerful way to draw attention)
  • position (stimulus presented in places where more likely noticed)
  • novelty (stimuli presented unexpected ways draw attention)
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47
Q

Interpretation

A

meaning assigned to sensory stimuli.

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48
Q

Schema

A

set of beliefs which stimulus is assigned.

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49
Q

Priming

A

process by which certain properties of a stimulus will evoke a schema. this leads consumers to evaluate the stimulus in terms of other stimulus they have encountered and believe to be similar.

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50
Q

Stimulus organisation

A

stimulus will be interpreted based on its assumed relationship with other events, sensations or images.

  • closure principle: perceive incomplete picture as complete.
  • principle of similarity: group together objects with similar physical characteristics
  • figure ground principle: one part of stimulus will dominate (figure)
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51
Q

Semiotics

A

study that examines correspondence between signs and symbols and their role in the assignment of meaning.

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52
Q

3 Components of a message

A
  • object (product)
  • sign (sensory image represents intended meaning)
  • interpretant (meaning derived)
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53
Q

Classical conditioning

A

occurs when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. over time second stimulus causes similar response through association.

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54
Q

Stimulus generalisation

A

tendency of stimuli similar to a conditioned stimulus to evoke a similar conditioned response.

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55
Q

Types of operant conditioning (3)

A
  • positive reinforcement
  • negative reinforcement
  • punishment
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56
Q

Operant (instrumental) conditioning

A

occurs as the individual learns to perform behaviours that produce positive outcomes and avoid behaviours that yield negative outcomes.

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57
Q

Observational learning

A

when people watch the actions of others and note reinforcements received for their behaviours.

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58
Q

Cognitive learning (2)

A

iconic rate learning - association between two or more concepts in the absence of conditioning.
reasoning - most complex learning form, where high involvement decisions generate some reasoning.

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59
Q

Memory

A

process of acquiring and storing information over time so that it will be available when needed.

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60
Q

Stages of memory (3)

A
  • encoding stage (information entered in recognisable way)
  • storage stage (knowledge integrated into what is already in memory and warehoused)
  • retrieval stage (person accesses the desired information)
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61
Q

Memory systems (3)

A
  • sensory memory
  • short term memory
  • long term memory
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62
Q

Augmented reality

A

media that combines a physical layer with a digital layer to create a combined experiences.

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63
Q

Motivation

A

processes that lead people to behave as they do.

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64
Q

Goal

A

end state that is desired by the consumer.

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65
Q

Drive

A

degree of arousal present due to a discrepancy between the consumers present state and some ideal state.

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66
Q

Motivation can be descried in terms of…(2)

A
  • strength: pull it exerts on the consumer

- direction: particular way consumer attempts to reduce motivational tension

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67
Q

Types of needs (4)

A
  • biogenic: needs necessary to maintain life
  • psychogenic: culture-related needs
  • utilitarian: emphasise objective, tangible aspects of products
  • hedonic: subjective and experimental needs
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68
Q

Motivation conflicts (3)

A

approach-approach - choosing between 2 desirable alternatives
approach-avoidance - desire a goal but also wish to avoid (eating chocolate)
avoidance-avoidance - choosing between 2 undesirable alternatives

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69
Q

Henry Murray need dimensions (3)

A
  • autonomy: being independent
  • defendence: defending the self against criticism
  • play: engaging in pleasurable activities.
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70
Q

Thematic apperception technique (TAT)

A

1 - what is happening?
2 - what led up to this situation?
3 - what is being thought?
4 - what will happen?

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71
Q

Maslow’s hierarchy of needs

A
  • self actualisation
  • ego-needs
  • belongingness
  • safety
  • physiological
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72
Q

McGuire’s psychological motives (4)

A
  • cognitive preservation motives
  • cognitive growth motives
  • affective growth motives
  • affective preservation motives
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74
Q

Consumer involvement

A

a person’s perceived relevance of the object based on their inherent needs, values and interests.
levels:
- low: simple processing (only basic features of message are considered)
- high: elaboration (incoming information is linked to pre-existing knowledge)

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74
Q

Personality concept

A

a person’s unique psychological makeup and how it consistently influences that way a person responds to their environment.

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75
Q

Freudian systems

A
  • ID: immediate gratification
  • Ego: system that mediates between ID and superego
  • Superego: person’s conscience
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76
Q

Many faces of involvement

A
  • product involvement (interest in a product)
  • message-response involvement (interest in marketing communications)
  • purchase-situation involvement (differences that may occur when buying the same object for different contexts)
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77
Q

Trait theory

A

An approach to personality that focuses on the quantitative measurement of personality traits.

  • innovativeness
  • materialism
  • self-consciousness
  • need for cognition
  • frugality
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78
Q

Innie vs Outie

David Reisman

A

extent to which a person is motivated to consume in order to fit in, in contrast to consuming to express a unique sense of self without concern for acceptance by a group.

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79
Q

Brand personality

A

traits people attribute to a product as if it were a person.

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80
Q

Brand equity

A

extent to which a consumer holds strong favourable and unique associations with a brand in memory.

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81
Q

Animism

A

practice found in many cultures whereby inanimate objects are given qualities that make them somehow alive.
level 1 - people believe object is possessed by soul of being
level 2 - objects are anthropomorphised or given human characteristics

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82
Q

Idiocentrics vs Allocentrics

A

Idiocentrics - individuals who have an individualist orientation
Allocentrics - individuals who have a group orientation.

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83
Q

Power of conformity

A

the impact of shaping one’s behaviour to meet the expectations of a group.

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84
Q

Need for uniqueness

A

degree to which a person is motivated to conform to the preferences of others versus standing apart from the crowd.

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85
Q

Real and Ideal Self

A

Ideal - a persons conception of how they would like to be.
Actual - a persons realistic appraisal of the qualities they do and do not possess.
Fantasy - bridging the gap between the two.

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86
Q

Multiple selves (3)

A

role identities - different components of the self.
symbolic interactionism - stresses that relationships with other people play a large part in forming the self.
looking glass self - process of imagining the reactions of others toward us.

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87
Q

Self consciousness

A

a painful awareness of ones self magnified by the belief that others are watching intently.
public - heightened concern

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88
Q

Symbolic self-completion theory

A

people who have an incomplete self-definition tend to complete this identity by acquiring and displaying symbols associated with it.

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89
Q

Self image congruence

A

products will be chosen when their attributes match some aspect of the self.

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90
Q

4 levels of the extended self

A
external objects that consumers consider apart of themselves
1 - individual level 
2 - family level 
3 - community level 
4 - group level
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91
Q

Gender differences in socialisation

A
Agentic goals (male) - stress self assertion and mastery 
Communal goals (female) - stress affiliation and fostering harmonious relations
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92
Q

Sex identity

A

an important component of a consumer’s self concept.

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93
Q

Androgyny

A

the possession of both masculine and feminine traits.

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94
Q

Body image

A

a consumers subjective evaluation of their physical self.

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95
Q

Body cathexis

A

a person’s feelings about their body.

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96
Q

Ideal of beauty

A

a person’s satisfaction with their physical image is affected by how closely that image corresponds to the image valued by their culture.

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97
Q

Attitude components

A

emotion - way a consumer feels about an attitude object

cognition - beliefs a consumer holds about an attitude object

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98
Q

Attitude hierarchies (3)

A

standard learning hierarchy - learn feel do
low-involvement hierarchy - learn do feel
experiment hierarchy - feel do learn

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99
Q

Comparative advertising

A

a strategy in which a message features two or more recognisably presented brands and compares them in terms of specific attributes.

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100
Q

Emotion dimensions (3)

A
  • pleasure
  • arousal
  • intimidation
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101
Q

Changing the cognitive component of attitudes (learn)

A

constructing the argument:
- supportive argument: present one or more positive attributes of the product
- refutational arguments: raise a negative issue then dismiss it.
drawing conclusions: determine whether to make conclusions on behalf of consumers or let them draw their own conclusions

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102
Q

Changing the emotion component of attitudes (feel)

  • humor
  • fear
A

using humour
- risky strategy as humour varies
- effective when the brand is clearly identified and humour does not distract
using fear
- emphasise negative consequences of not changing behaviour
- effective when the threat is immediate and accompanied with a solution to resolve the threat.

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103
Q

How do marketers change attitudes?

A

persuasion which involves an active attempt to change attitudes.

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104
Q

Psychologic principles that influence people (6)

A
  • reciprocity (likely to give if we receive)
  • scarcity (items more attractive when they aren’t available)
  • authority (authoritative sources are more believable)
  • consistency (people try not to contradict themselves)
  • liking (we agree with those we like/admire)
  • consensus (we consider others before deciding what to do)
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105
Q

Continum of buying decision behaviour

A

1 Habitual behaviour
2 Limited problem solving
3 Extensive problem solving

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106
Q

Extended problem solving

A

Decisions which adhere most closely to the traditional decision making perspective. Consumers seek information from memory and from outside sources.

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107
Q

Stages in consumer decision making (5)

A
  • problem recognition (consumer recognises a problem or need or want)
  • information search
  • evaluation of alternatives
  • product choice
  • post purchase outcome
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108
Q

Limited problem solving

A

More straightforward, as buyers are not as motivated to seek information or alternatives and use simple decision rules.

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109
Q

Habitual decision making

A

Decisions with little/no conscious effort. Therefore consumers can be primed to respond without conscious thought. This allows consumers to minimise time and energy spent on purchase decisions.

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110
Q

Perspectives on consumer choice

A
  • people will integrate information
  • evaluate pros and cons of alternatives
  • arrive at satisfactory decision
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111
Q

Buckets of consumer decision making (3)

A
  • cognitive: deliberate, rational, sequential
  • habitual: behavioural, automatic
  • affective: emotional, instantaneous
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112
Q

Affective events theory

A

Experiencing an affective event can create an emotion that leads to an affect-driven attitude and behaviour.

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113
Q

Affect control theory

A

Explains that changes in our thoughts and behaviours to maintain our emotions, as opposed to changing our emotions to be consistent with our thoughts and behaviours.

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114
Q

Affect infusion model (4)

A
ways consumers change judgement: 
1 - direct access 
2 - motivated 
3 - heuristics 
4 - substantive processing
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115
Q

Affect as information

A

Decisions made based on how we feel.

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116
Q

Emotion as social influence (EASI) model

A

Explains how others use emotions to make decisions.
Influenced in 2 ways:
- inferential processes
- affective reactions

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117
Q

Ways consumers can be primed:

A
  • manipulating environment to alter behaviour (layout, music)
  • framing the perspective (food labels)
  • retail stores are designed to generate movement
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118
Q

EKB model

  • types of info searches
  • search activity
A

Types of info search:

  • external: seek information from marketers
  • internal: based on memory

Search activity is greater when:

  • purchase is important
  • info is easy to obtain
  • low prior experience
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119
Q

Economics of information

A

Assumes consumers will gather as much data as needed to make an informed decision. Continue until the value of additional information exceeds the cost of gathering it.

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120
Q

Variety seeking

A

The desire to choose new alternatives over more familiar ones.

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121
Q

Evoked set

A

Alternatives actively considered during decision making.

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122
Q

Consideration set

A

Alternatives that you would actually consider.

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123
Q

Evaluation of alternatives: sets of products (4)

A
  • inert set
  • evoked set
  • consideration set
  • inept set
124
Q

Inert set

A

Alternatives you are aware of but have no opinion on.

125
Q

Inept set

A

Alternatives which will not be considered. (Outsider)

126
Q

Mental categories

A

Categorisation level will depend on consumer perceptions of which products share similar characteristics and which products can be considered alternatives to the product.

127
Q

Strategic implications of product categorisation (6)

A
  • product positioning
  • identifying competitors
  • non-comparable products
  • exemplar products
  • unusual products
  • locating products
128
Q

Evaluative criteria

A

Dimensions used to judge the merits of competing options. Determinant attributes used to differentiate as we perform tasks.

129
Q

Neuromarketing

A

Uses functional magnetic resonance imaging, a brain scanning device, that tracks blood flow as we perform tasks.

130
Q

Heuristics

A
Mental rules of thumb which aid speedy decisions.
Shortcuts:
- product signals
- market beliefs 
- familiar brand names 
- inertia
131
Q

Mental accounting

A

Process in which decisions are influenced by the way the problem is posed and whether it is put in the terms of gain or loss.

132
Q

Sunk costs fallacy

A

Decision making bias where having paid for something makes a consumers reluctant to waste it.

133
Q

Loss eversion

A

People place more emphasis on the loss than any gains.

134
Q

Prospect theory

A

Utility is a function of gains and losses. Risk differs when the consumer faces options involving gains versus those involving losses.

135
Q

How businesses design a memorable experience (5)

A

1) theme the experience
2) harmonise impressions with positive cues
3) eliminate negative cues
4) mix in memorabilia
5) engage the 5 senses

136
Q

Contextual effects on buying (6)

A
  • physical surroundings
  • social surroundings
  • temporal factors
  • antecedent states
  • task definition
  • shopping orientation
137
Q

Purchase environment (4)

A
  • shopping experience
  • spontaneous/planned shopping
  • point of purchase stimuli
  • m-commerce
138
Q

Post purchase outcomes (4)

A
  • consumer satisfaction
  • customer value
  • brand loyalty
  • product disposal
139
Q

Store image

A

Stores personality including stores location, merchandise sustainability and knowledge and congienitality of its sale staff.

140
Q

Atmospherics

A

The conscious designing of space and it’s various dimensions to evoke certain effects in buyers.

141
Q

Shopping centres as third places

A

Public place where people gather for socialising beyond work and home. Aim to entertain means that many stores are going to create imaginative environments.

142
Q

Retail theming (4)

A

Landscape - associations with images of nature
Marketscape - associations with man-made places
Cyberspace - incorporate images of information and communications technology
Mindscape - abstract ideas and concepts

143
Q

Co-consumers

A

Density - actual number of people occupying a space
Crowding - exists only if negative affective stage occurs as a result of density
Emotional contagion - transference of emotions from one person to another

144
Q

Temporal factors

A
  • economic time

- psychological time

145
Q

Economic time

A

Time is an economic variable

146
Q

Psychological time

A
  • social
  • temporal orientation
  • planning orientation
  • polychronic orientation
147
Q

Pleasure and arousal

A

Two dimensions which determine if a shopper will react positively or negatively to a consumption environment.

148
Q

Mood

A

Combination of pleasure and arousal, mood state biases judgements of products and services in their particular direction.

149
Q

Why identifying important usage situations can help market segmentation?

A

By systematically identifying important usage situations, market segmentation strategies can position products that will meet the specific needs arising from these situations.

150
Q

Unplanned buying

A

Occurs when a person is unfamiliar with a stores layout or when under some time pressure; a person may also be reminded to buy something by seeing it.

151
Q

Impulse buying

A

Occurs when the person experiences a sudden urge that cannot be resisted.

152
Q

Reasons people go shopping

A

Utilitarian reasons - functional

Hedonic seasons - pleasurable

153
Q

Purchase environment

A

Planners - know products and brands beforehand
Partial planners - know they need certain products but don’t decide on a product till in store
Impulse planners - do no advanced planning

154
Q

Point of purchase stimuli (POP)

A

An elaborate product display or demonstration, a coupon dispensing machine or someone giving out free samples.

155
Q

M-commerce vs F-commerce

A

M-commerce: shopping using mobile device

F-commerce: purchasing items on Facebook

156
Q

Online experience differs to in-store experience

A
  • lack of social interaction and immediate delivery

- greater use of technology to personalise products

157
Q

Consumer satisfaction

A

Determined by overall feelings, or attitude, a person has about a product after it has been purchased.

158
Q

Ways to act on dissatisfaction

A

Voice response - consumer appeal to retailer
Private response - express about store to friend
Third party response - consumer take legal action

159
Q

Customer value

A

Represents the unique benefits that a customer gained from buying or consuming a product.

160
Q

Brand loyalty

+ 2 components

A

When a customer prefers your brand and buys it regularly.

  • Attitudinal: thoughts and feelings
  • Behavioural: the action
161
Q

Green marketing

A

Sustainability through integrating efforts into core marketing and business processes.

162
Q

Social marketing

A

Influencing consumers, suppliers and structures to encourage behaviour change.

163
Q

Critical marketing

A

Stimulate, regulate and control innovation in markets to encourage sustainability.

164
Q

Lateral cycling

A

Already purchased objects sold to others or exchanged for other things.

165
Q

Social identity theory

A

Argues that each of us has several ‘selves’ that relate to groups.

166
Q

Reference group

A

An actual or imaginary individual/group conceived of having significant relevance upon an individuals evaluations, aspirations or behaviour.

167
Q

Types of reference groups (2)

A
  • aspirational (idealised figures; actors, athletes)

- membership (ordinary people whose consumption provide informational social influence)

168
Q

Dissociative groups

A

Groups that consumers wish to avoid being associated with.

169
Q

Brand community

A

A set of consumers who share a set of social relationships based upon usage or interest in a product. Their inputs create added value for themselves and other members.

170
Q

Brandfests

A

Corporate sponsored events organised for the benefit of existing customers.

171
Q

Three ways reference groups influence:

A
  • informational influence
  • utilitarian influence
  • value expressive influence
172
Q

Informational influence

A

Occurs during an internalisation process where an individuals knowledge is enhanced by interactions about the marketplace or an ability to cope.

173
Q

Utilitarian influence

A

Similar to normative influence in that an individual in a product purchase situation will comply with the preferences or expectations of an individual or the group.

174
Q

Value expressive influence

A

Relates to a persons motive to enhance or support their self-concept. Companies use attractive models to enhance brand image through association.

175
Q

Two dimensions which influence the importance of a reference group

A
  • purchase is consumed publicly or privately

- purchase is luxury or necessity

176
Q

Conformity

A

A change in beliefs or actions as a reaction to real or imagined group pressure.

177
Q

Norms

A

Informal rules that govern behaviour.

178
Q

Social comparison theory

A

People look to the behaviour of others to increase the stability of their self-education.

179
Q

Ways to resist social comparison

A

Independence - being oblivious or indifferent to others exceptions
Anti-conformity - defiance of group
Reactance - negative/emotional state that results when we are deprived of our freedom to choose

180
Q

Social power

A

The capacity of one person to alter the actions or outcome of another.

181
Q

Types of social power (6)

A
  • referent power
  • information power
  • legitimate power
  • expert power
  • reward power
  • coercive power
182
Q

Referent power

A

when a person admires a person and tries to imitate them

183
Q

Information power

A

power from merely possessing valuable information that others do not have access to

184
Q

Legitimate power

A

granted to people by virtue or social agreements

185
Q

Expert power

A

power based on possessing specific knowledge about a content area

186
Q

Reward power

A

when a person/group has the means to provide positive reinforcement

187
Q

Coercive power

A

influence through social/physical intimidation

188
Q

Family life cycle (FLC)

A

concept that combines trends in income and family composition with the changes in demands placed upon this income to segment households.

189
Q

Factors determining degree of family decision conflict (4)

A
  • interpersonal need
  • product involvement and utility
  • responsibility
  • power
190
Q

Opinion leaders

A

People who are knowledgeable about products and who are able to influence others attitudes or behaviours.

191
Q

How influential is an opinion leader?

A
  • generalised opinion leader (somebody whose recommendations are sought for all types of purchases)
  • monomorphic opinion leader (expert in a limited field)
  • polymorphic opinion leader (expert in many fields)
192
Q

Types of opinion leaders (4)

A
  • innovative communicators (early purchasers)
  • opinion seekers (more involved, actively seek info)
  • market maven (involved in transmitting marketplace info)
  • surrogate consumer (person hired to provide input in purchase decisions)
193
Q

How to identify opinion leaders?

A

self designating - ask individual if they consider themselves an opinion leader
sociometric - trace communications patterns among members of a group

194
Q

Word-of-mouth

A

Product information transmitted by individuals. Consumers weigh negative info heavier than positive info.

195
Q

Changing information

A
  • serial reproduction (examine info changes as it is transmitted among customers)
  • assimilation (distortions follow pattern from ambiguous to conventional to fit with existing schemas)
196
Q

Buzz marekting techniques

A

Guerilla marketing - using unconventional locations and intensive WOM campaigns to push products.
Viral marketing - getting customers to sell a product on behalf of company.

197
Q

Social media - Online community

A

The collective participation of members who together build and maintain a site.

  • standards of behaviour
  • member contributions
  • degree of connectedness
  • network effects
198
Q

Culture

A

The accumulation of shared meanings, rituals, norms and traditions among the members of an organisation or society. They are created from a range of sources; language, education, nationality and religion.

199
Q

Subcultures

A

Group memberships within society at large, these members share beliefs and common experiences that set them apart from others.

200
Q

Theories to explain influence of culture (3)

A
  • cultural variation theory (Triandis)
  • five dimensions of culture (Hofstede)
  • cultural clusters (The Globe Project)
201
Q

Triandis

A

Cultures differ on three dimensions

  • complexity
  • tightness
  • collectivism
202
Q

Hofstede

A

5 cultural dimensions

  • power distance
  • masculinity
  • individualism
  • uncertainty avoidance
  • long-term orientation
203
Q

Globe Project

A

A grouping of countries that share similar cultural characteristics.

204
Q

Ethnic subcultures

A

A self-perpetuating group of consumers who are held together by common cultural or genetic ties.

205
Q

Ethnicity

A

People who have similar language, common racial ancestry and religion.

206
Q

Ethnic subcultures

A

high context - infer meanings from symbols and gestures

low context - more emphasis on words in messages

207
Q

De-ethnicisation

A

Occurs when a product we associate with a specific ethnic group detaches itself from its roots and appeals to other groups as well.

208
Q

Ethnic symbolism

A

Used as a short-hand to connote certain product attributes.

209
Q

Acculturation

A

Process of movement and adaptation to one country’s cultural environment by a person from another country.
Accult agents - teach ways of culture

210
Q

Acculturation process steps

A

1 Movement
2 Translation
3 Adaptation

211
Q

Ethnic pluralism

A

Argues that ethnic groups differ from the mainstream in varying degrees and that adaptation to the larger society occurs selectively.

212
Q

Progressive learning model

A

Assumes that people gradually learn a new culture as they increasingly come into contact with it.

213
Q

Religious subcultures

A

Religious influences attitudes toward sexuality, birth rates, household formulation, food consumption and political attitudes.

214
Q

The influence of age on identity

A

Age exerts a significant influence on ones identity.

  • cognitive age: age we perceive ourselves to be
  • chronological age: age we actually are
  • down-ageing: trend for older people acting and feeling younger than their age
215
Q

Age subcultures (4)

A
  • people of similar ages with similar experiences
  • age cohort share common memories of cultural heroes/events
  • value and consumption shaped by marketers
  • children being socialised as consumers earlier than ever
216
Q

Consumer socialisation

A

Process by which young people quire skills, knowledge and attitudes relevant to their functioning in the marketplace.
2 primary sources - media and family

217
Q

5 stages of consumer development

A
1 - observing 
2 - making requests 
3 - making selections 
4 - making assisted purchases 
5 - making independent purchases
218
Q

Youth subcultures (2)

A
  • uncertainty about self, need to belong and find unique identity
  • search cues from peers and media for ‘right’ way to look
219
Q

Generation Z

A

Born mid 1990s - early 2000s

  • first fully global generation, connected through digital sources and social media
  • tend to research first then check availability online then shop in-store
  • associated with social shoppers
220
Q

Social shoppers

A

Like to shop in-store, as well as on-line, but prefer face to face experience of shopping and like to shop with friends.

221
Q

Generation Y ‘millenials’

A

Born between 1986 and 1994

  • need to connect: digital natives
  • first to grow-up with computers in home (average 6.8 devices)
222
Q

Generation X ‘slackers’ ‘baby busters’

A
Born between 1965-1985 
4 factors shaped by experience 
- financially squeezed 
- common lifestyle characteristics 
- forever young 
- spending habits
223
Q

Baby boomers

A

Born between 1946 - 1964

  • source many cultural and economic changes
  • attractive and physically fit than other generations
  • entering retirement: achievement orientation
224
Q

Seniors

A

Aged 65 and older

  • image of being ‘invalid’ is changing
  • age = more state of mind then body, emphasise product benefits rather than age appropriateness
  • can segment according to age, as well as other factors
225
Q

Lifestyle

A

A pattern of consumption reflecting a person’s choices of how they spend time and money.

226
Q

Lifestyle from an economic vs marketing perspective

A

Economic - consumption pattern reflecting person choices of how they spend money.

Marketing - people sort themselves into groups based on what they like to do, spend their time and use their disposable income.

227
Q

Goal of lifestyle marketing

A

To allow consumers to peruse their chosen ways to enjoy life and express their social identities. To adopt lifestyle marketing, we look at behaviour patterns to understand consumers.

228
Q

To create product lifestyle linkages - use co-branding

A

Co-branding recognises that even unattractive products are more attractive when evaluated with other liked products.

Co-branding is strategic partnership different brands

229
Q

Product complementary

A

Occurs when the symbolic meanings of different products are related to each other.

Consumption constellations - clusters of complementary products/brands used by consumers

230
Q

Psychographics

A

Use of psychological, sociological, and anthropological factors for market segmentation.

Types of forms:

  • lifestyle
  • product-specific
  • general lifestyle segmentation
  • product specific segmentation
231
Q

Roy Morton value 10 segments: along 6 dimensions

A
4 human social dimensions
- individualism 
- life satisfaction 
- conservatism 
- innovation
2 marketplace reality dimensions 
- quality
- price expectations
232
Q

To spend or not to spend?

A

Consumers demand for goods and services depends upon the ability and willingness to buy. Other expenditure can be postponed or eliminated.

233
Q

Discretionary income

A

Money available to a household over and above that required to a comfortable standard of living.

234
Q

Meaning/attitudes toward money (4)

A
  • money has more than economic meaning
  • influences consumers in their actions and psyches
  • less is more
  • purchase decisions linked to environmental friendliness, fair trade and food miles
235
Q

Consumer confidence

A

Consumers belief about what the future holds.

236
Q

Savings rate is influenced by…(3)

A
  • individual consumers pessimism/optimism about their personal circumstances
  • world events
  • cultural differences in attitudes toward savings
237
Q

Social class

A

The overall rank of people in society determined by income, occupation and lifestyle, this has a profound impact on consumption choices.

Where subcultures are characterised by:

  • specific outlooks
  • values
  • behaviour norms
  • universal social pecking order
238
Q

What does social class affect? (3)

A
  • access to resources (education)
  • lifestyle practices (occupation)
  • social stratification; creation of artificial divisions in society
239
Q

Achieved vs Ascribed status

A

Achieved - status earned through hard work
Ascribed - status one is born with

The status hierarchy is the structure in a social group in which some members are better off than others.

240
Q

Social mobility

A

Passage of individuals from one social class to another.

Horizontal mobility - movement to another similar social status
Downward mobility - movement to a lower social status
Upward mobility - movement to a higher social status

241
Q

Occupational prestige

A

Worth of people based on what they do for a living.

242
Q

Income

A

Distribution of wealth is important to marketers because it determines buying power and market potential.

243
Q

How does income relate to social class?

A
  • social class is better predictor of symbolic, low price purchasers
  • income predicts purchase of expensive products without symbolic value
  • social class and income predict purchases of expensive and symbolic products
244
Q

Targeting the rich: attitudes towards luxury

A
  • luxury is functional
  • luxury is reward
  • luxury is indulgence
245
Q

How does social class affects purchase decisions?

A

Working class

  • evaluate products in more utilitarian terms
  • concerned with immediate needs
  • more dependent on relative/family oriented

Affluent class

  • concerned with appearance and body image
  • focus on longer term goals
246
Q

Cultural capital

A

Set of distinctive and socially rare tastes and practices that admit a person into the realm of the upper-class.

247
Q

Habitus

A

Ways we classify experiences as a result of our socialisation processes.

248
Q

Taste clusters

A

Clusters of furnishings and decorative items were identified, with different clusters found depending on social status.

249
Q

What we tend to evaluate?

A
  • ourselves
  • our professional accomplishments
  • our appearance
  • our material well-being
250
Q

Status symbols

A

Display of products to let others know we can afford them.

251
Q

Invidious distinction

A

Product motivation to inspire envy.

252
Q

Conspicuous consumption

A

A desire to provide prominent, visible evidence of the ability to afford luxury goods.

253
Q

Parody display

A

Deliberately avoiding status symbols in a form of conspicuous consumption.

254
Q

Marketers fail to use social class information as they… (5)

A
  • ignore status inconsistently
  • ignore inter-generational mobility
  • ignore subjective social class
  • ignore consumers aspirations to change class standing
  • ignore social status of working wives
255
Q

Cultural system 3 functional areas

A
  • ecology
  • social structure
  • ideology
256
Q

Values

A

General ideas about good and bad goals.

257
Q

Enacted norms

A

Norms explicitly decided on.

258
Q

Crevice norms

A

Norms embedded in culture.

  • customs: norm handed down from past controls basic behaviours
  • more: custom with strong moral overtone
  • conventions: norms regarding conduct everyday life
259
Q

Co-operation

A

Process by which outsiders transform the meaning of cultural products.

260
Q

Cultural selection

A

Process by which many possibilities compete for adaption, and are steadily winnowed out as they make their way down from conception to consumption.

261
Q

Culture production process (CPS)

A
The set of individuals and organisations responsible for creating and marketing a cultural project.
Components:
- creative subsystem 
- managerial subsystem 
- communications subsystem
262
Q

Art product

Craft product

A

Art product - viewed primarily as an object of aesthetic contemplation without any functional value.
Craft product - admired because of the beauty with which it performs some function.

263
Q

Cultural formule

A

When certain roles and props often occur consistently.

264
Q

Myth

A

A story containing symbolic elements that represents the shared emotions and ideals of a culture. Functions and structures include: metaphysical, cosmological, sociological and psychological.

265
Q

Rituals

A

A set of multiple symbolic behaviours that occur in a fixed sequence and that tend to be repeated periodically.

266
Q

Grooming rituals

A

Sequences of behaviours that aid in the transition from the private self to the public self or back again.

267
Q

Gift-giving rituals

A

Consumers procure the perfect object, meticulously remove the price tag and carefully wrap it and deliver it to the recipient.

268
Q

Economic exchange

Symbolic exchange

A

Economic exchange - giver transfers item of value, expected exchange
Symbolic exchange - givers acknowledge intangible support

269
Q

Gifts giving stages

A

1) Gestation - giver motivated by an event
2) Presentation - process of gift exchange
3) Reformulation - bonds between giver and receiver adjusted to reflect new relationship after exchange

270
Q

Reciprocity norm

A

Feeling of obligation to return the gesture of a gift with one of equal value.

271
Q

Rites of passage

A

Special times marked by a change in social status.

272
Q

Consumer rites of passage

A
  • separation: individual detached from original group/status
  • liminality: person is between statuses
  • aggregation: person re-enters society after rite of passage is complete
273
Q

Sacred consumption

A

Involves objects and events that are set apart from normal activities and are treated with some degree of respect.

274
Q

Profane consumption

A

Involves consumer objects and events that are ordinary, everyday objects and events that do not share the specialness of sacred ones.

275
Q

Sacralisation

A

Occurs when ordinary objects, events and even people take on sacred meaning to a culture or specific group within a culture.

276
Q

Objectification

A

When we attribute sacred qualities to mundane items.

277
Q

Collecting

Hoarding

A

Collecting - Systematic acquisition of a particular object or set of objects.
Hoarding - Unsystematic collecting.

278
Q

Desacralisation

A

When a sacred item or symbol is removed from its special place or is duplicated in mass quantities, becoming profane as a result.

279
Q

Sacred places

A

Set apart by society because they have religious or mystical significance or because they commemorate some aspect of a country’s heritage.

280
Q

Sacred people

A

People who are idolised and set apart from the masses.

281
Q

Sacred events

A

Consumer activities which take on a special status.

282
Q

Innovation

A

Any product/service that consumers perceive to be new.

283
Q

Diffusion of innovations

A

Process whereby a new product, service or idea spreads through a population.

284
Q

Types of innovation adopters

A

innovators - people on the lookout for novel development and will be the first to try new offering
early adopters - share many characteristics as innovators, but care for social acceptance
late adopters - consumers interested in new things but do not want them to be too new, they deliberately wait
laggards - people slow to pick up new products

285
Q

Continuous innovation
Dynamically continuous innovation
Discontinuous innovation

A

Continuous innovation - A modification of an existing product.
Dynamically continuous innovation - A more pronounced change in existing product.
Discontinuous innovation - Creates major changes in the way we live.

286
Q

Determinants an innovation will diffuse (5)

A
  • compatibility - innovation compatible with consumer lifestyle
  • trialability - people more likely to adopt a product they can experiment with first
  • complexity - product should be low in complex
  • observability - easily observable innovations are more likely to spread
  • relative advantage - should offer relative advantage over alternatives
287
Q

Adopt a standardised strategy

A

Etic perspective - focuses on commonalities across cultures

288
Q

Adopt a localised strategy

A

Emic perspective - stresses variations across cultures

289
Q

Global marketing

A

To maximise the chances of success of global marketing, marketers must locate consumers in different countries who share a common world view.
Two main consumer segments:
- affluent global citizens
- young people

290
Q

Two theoretical perspectives in ethics

A
  • teleological theories

- deontological theories

291
Q

Teleological theories

A

Deal with moral worth of behaviour as determined by its consequences. To be ethical a decisions should be based on what is best for everyone.

292
Q

Deontological

A

Focus on the results of a particular action. Place greater weight on personal and social values than on economic values.

293
Q

Unethical marketing (5)

A
  • poor product
  • expensive price
  • deceptive promotion
  • distribution bait and switch
  • packaging to price
294
Q

Unethical consumers (4)

A
  • piracy
  • abusing warranty/guarantee privileges
  • stealing
  • switching price tags
295
Q

Perils of precision targeting

A

Consumers loss of privacy as advertisers using narrowcasting which involves data complied about consumers by companies.

296
Q

Manipulating consumers (4)

A
  • forced exposure to advertising
  • tinkering with consumers perceptions
  • convert marketing: messages that appear to come from independent parties when they don’t
  • socially undesirable representations
297
Q

Social responsibility of marketers (2)

A
  • industries have developed codes of ethics that guide decision making
  • social goals in mission statements: ethical environment encourages ethical practices by employees
298
Q

Consumer boycott

A

Action by a group to stop doing business with a company for the purpose of expressing disapproval.

299
Q

Public policy

A

Policies that intervene in the process or outcome of marketing exchanges to benefit society.
Government types of intervention:
- regulation
- consumer education
- encouragement of industry self-regulation
- incentives
- complaints handling

300
Q

Consumer and Competition Act 2010 includes…(6)

A
  • product liability
  • consumer protection
  • anti-competition practices
  • unconscionable conduct
  • product safety
  • industry codes
301
Q

Public policy

A

Policies that intervene in the process or outcome of marketing exchanges to benefit society.

302
Q

Sensitive advertising issues (4)

A
  • advertising to children
  • sexism in advertising
  • cigarette advertising
  • alcohol advertising
303
Q

Corrective advertising

A

Under consumer and competition Act 2010, advertisers can be ordered to publish corrective advertising.

306
Q

Consumer education

A

Government agencies offer consumer education programs, such as schools educating health concerns.

307
Q

Servicescape

A

Refers to the environments in which services are delivered and where the firm and customer interact.
Aim is to develop environments that:
- create pleasure and arousal states
- facilitate operation ease and efficiency

308
Q

Compensatory decision rules

A

A type of decision rule in which a consumer evaluates each brand in terms of each relevant attribute and then selects the brand with the highest weighted score.