Exam Review Flashcards

1
Q

What are the 3 Contraints

A

Individual Constraints — structural & functional
Environmental Constraints — physical & sociocultural
Task Constraints — rules & equipment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is a Sociocultural Constraint?

A
  • type of environmental constraint
  • group attitudes affecting individual motor behaviours
  • culturally specific concepts about movement behaviours
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Socialization process - What are the 3 major elements influencing choice?

A

1.) Significant others - “socializing agents”
2.) Social situations - places socialization occurs
3.) Personal attributes - individual constraints

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Sex vs Gender

A

Sex - male or female biological characteristics
Gender - socially determined masculine or feminine characteristics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Gender Typing

A

When a parent/significant other encourages activities that are deemed “gender appropriate”
- this restricts activity options for boys & girls

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Title IX

A

States “no person in the US shall, on the basis of sex, be excluded from participation in, be denied the benefits of, or be subjected to discrimination

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Significant Others

A

Are socializing agents like; family, peers, teachers, coaches, & others involved in socialization

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Parents

A
  • Most influential in childhood
  • Snyder & Spreitzer (1993) — suggest same-sex parent is most influential on child’s sport involvement
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Siblings

A
  • Influence lessens as children age
  • Patterns of family influence varies by social, race, & geographic locations
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Peers

A
  • Most important after childhood & in school
  • Strong influence on group activities & team sports
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Coaches & Teachers

A
  • must avoid aversive socialization
  • primarily reinforce existing socialization patterns
  • most influential in adolescence & young adult boys & childhood & adolescence girls
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Aversive Socialization

A
  • occurs when teachers/coaches; embarrass children, overemphasize performance over enjoyment, & plan activities resulting in failures
  • children who face this avoid physical activities & fail to learn skills
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Social Situations

A
  • Are situations where children spend their formative years & are part of the socialization process
  • Includes; environments, games, & toys
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

How do play environments & games act as constraints?

A
  • lack space & limit opportunities for gross motor activity & gender-typed environments
  • toys may deprive opportunities as well
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

How can toys act as constraints?

A
  • Toys for boys may be more complex & vigorous
  • Encourage gender roles & lead to gender-typing
  • Parents may promote gender-typing by negatively reinforcing play with gender appropriate toys
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What are 3 other sociocultural constraints?

A

1.) Race - biological & relates to genetic similarities within groups
2.) Ethnicity - culturally based constraints & relate to cultural similarities connecting groups
3.) Socioeconomic status - interrelates with race & ethnicity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Psychological Influences as constraints

A
  • individual functional constraints interacting with environmental sociocultural ones
  • constraints may be; emotions, perceived ability, & other personal attributes
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

What is Self-Esteem

A

An individuals personal judgement of own capability, significance, success, & worthiness
- conveyed to others through words & actions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

What develops ones self-esteem?

A
  • social interactions & emotions
  • children under 10 rely on appraisals & comparisons
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

3 domains self-esteem are based on

A
  • social
  • academic
  • cultural
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

What are Causal Attributions?

A
  • reasons to which people credit their successes & failures
  • differ for people with high & low self-esteem
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

What is a domain?

A
  • an independent area or sphere of influence
  • includes; social, physical, or academic domains
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

High self-esteem causal attributions

A

1.) Internal - person is responsible for own success & failures
2.) Stable - outcome influencing factors are consistent between different situations
3.) Controllable - person’s in control of outcome

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Low self-esteem causal attributions

A

1.) External - success & failure are due to influences outside the person
2.) Unstable - outcome based on fluctuating influences
3.) Uncontrollable - person is not in control of outcome

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

Perceived Motor Competency

A
  • source of behaviours such as participation in physical activity
  • High perceived competence results in high self-esteem, increased performance effort, & actual motor competence
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

Developmental Relationships - Childhood

A
  • inaccurate perception of actual motor ability
  • effort based on high competence
  • moderate positive relationship between perceived & actual motor competence
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

Developmental Relationships - Middle Childhood

A
  • perception of motor ability improves
  • boys view their object control skills & motor competence to be higher
  • girls view their locomotor skills as lower than they are
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
28
Q

Developmental Relationships - Adolescence

A
  • De Meester 2016 found…
    • low perception, accurate judge of competence
    • low perception, overestimated competence
    • avrg perception, accurate judge of competence
    • avrg perception, overestimated competence
29
Q

Motivation

A
  • related to self-esteem
  • high motivation’s essential for sports & physical activity participation
30
Q

Persistence

A
  • The continued engagement in sport & activity
31
Q

Reasons for persistence in children

A
  • desire to be competent by achieving goals
  • desire to improve skills
  • desire to make friends
  • desire to have fun &
  • desire to increase fitness
32
Q

Dropping Out

A
  • withdrawal from sports & physical activities
  • may be wanting to try new sports but if dropping out of all sports, it may be detrimental
33
Q

Teacher-centred approach

A

Instructor designs & presents developmentally appropriate activities & chooses when to move on

34
Q

Student-centred approach

A

Student has control over engagement-related decisions & effort is connected to outcomes

35
Q

Adult Participation is based on…

A
  • Duda & Tappe 1988-89, participation is based off of;
    • 1.) Personal incentives - desire to compete, maintain health, & be social
    • 2.) Sense of self - relates to self-esteem
    • 3.) Perceived options - opportunities one has in a given situation
36
Q

Limitations for Adult Activity Levels

A
  • Stereotypes
  • Limited access
  • Childhood experiences
  • Lack of knowledge, etc.
37
Q

Motor Skill Capability

A

A person’s potential for skilled motor performance under favourable conditions

38
Q

Practice

A

Repeated attempts to perform a motor skill as a means of skill acquisition

39
Q

Retention Test

A

Used to see if participants retain the ability to produce a specific motor skill after practice has been removed for a period of time

40
Q

Transfer Test

A

Used to see if participants can transfer aspects of a motor skill learned through practice to a new skill

41
Q

2 Time Scales

A

1.) Motor Learning Time Scale - mins, hours, & days
2.) Motor Dev. Time Scale - weeks, months, & years

42
Q

Fitts & Posner’s Model - 1967

A

1.) Cognitive Stage - when individuals 1st learn the motor skill, must understand the movement & they make variable, inconsistent errors
2.) Associative Stage - movements refined, lesser attentional demands, errors corrected
3.) Autonomous Stage - final stage, passive dynamics, learner focuses on game dynamics not execution

43
Q

Degrees of Freedom

A

The # of independent variables (joints, muscles, motor units) that must be controlled when individuals complete a movement

44
Q

Freezing Degrees of Freedom

A

Occurs when novices lock joints that aren’t specifically used in producing a movement
- body acts as 1 unit & actions are more singular than sequential

45
Q

Bernstein’s Freedom Model of Motor Learning - 1967

A
  • Emerged from information processing theoretical perspective
  • Individuals must learn coordination actions with various degrees of freedom
  • 3 stages of learning include;
    1.) Freezing degrees of freedom (limit # of joints moving independantly)
    2.) Releasing degrees of freedom (release tight joints & allow more fluid movements)
    3.) Exploiting degrees of freedom (move efficiently & effectively by adjusting body’s to environment)
46
Q

Varied Practice

A

Practicing using variations of the same skill such as; distance, size, & weight
- Schmidt 1975 - varied practice promotes schema learning

47
Q

Constant practice

A

Practice that repeats the same conditions

48
Q

Augmented Feedback - intrinsic & extrinsic

A

Intrinsic Feedback - from body’s internal sensory receptors resulting from movement

Extrinsic/augmented Feedback - from an external/supplementary source & enriches naturally occurring intrinsic factors

49
Q

Knowledge of Results (KR) - Augmented Feedback

A

Verbal information about the outcome of a motor performance
- can relate specifically to a task goal

50
Q

Knowledge of Performance (KP) - Augmented Feedback

A

Information about how a person moved & can be delivered verbally or by technology (video clip)

51
Q

What are cutaneous receptors for?

A

Sensory receptor in the skin that provide information about touch, temperature, pain, & pressure
- eg.) texture of a softball

52
Q

What are proprioceptors for?

A

Sensory receptor receiving stimuli from within the body, especially regarding position & movement
- eg.) indicating muscle length & tension in arm throwing a ball

53
Q

What are visual receptors for?

A

Receptors that absorb light & start the process that sends visual signals to the brain
- eg.) provide visual info regarding trajectory & end position of the ball

54
Q

What is simple reaction time? SRT

A

The time between the onset of a stimulus & the beginning of a movement response
- improves over the course of childhood & adolescence

55
Q

What is choice reaction time? CRT

A

Is when participants must select the appropriate motor response when suddenly presented with one of several stimuli

56
Q

Children’s Processing Speed

A
  • take longer to process information
  • slower processing speed is related to central processes within CNS such as attention, memory, & response
57
Q

Clark 1982 - speed of light response

A
  • Compatible if light on right came on & right key was pressed & same with left
  • Incompatible if light on right came one & left key was pressed & vice versa
58
Q

Cognitive Processing Speeds in Older Adults

A
  • Simple reaction time begins declining after 50’s
  • more easily distracted so benefit from warning signals
  • movement, speed, and simple & choice reactions slow
59
Q

Der & Deary - 2017

A

Examined the relationship between reaction time & intelligence and how it changes with age
- Found strong negative correlations between IQ and SRT & CRT

60
Q

Active & Inactive Older Adults regarding reaction-time

A
  • Active older adults are more like young adults with respect to simple & choice reaction-time tasks than inactive adults
61
Q

Colcombe & Kramer - 2003

A

Found that fitness training improved cognitive tasks - aerobic & strength training was the best form

62
Q

Manipulating Constraints

A
  • may produce a functional change in movement
  • useful in influencing movement & motor development/behaviour
  • individual constraints are difficult to manipulate
63
Q

How to build inclusive lessons

A
  • Build lessons around the model of constraints
  • Manipulate constraints to allow more proficient skill performance
  • Know a growing class varies in physicality
64
Q

Body scaling

A

Relatively easy way to manipulate task constraints by modifying the equipment & play space in proportion to physical size/strength of the participants

65
Q

How to adapt to Newell’s Triangle

A
  • Change constraints —> teachers/coaches can identify constraints to be changed to elicit desired movements
  • Changes with growth —> as students mature, constraints change in proportion
66
Q

Ecological Task Analyses

A
  • Analyses of how a skill/task is accomplished
  • Focusses on critical components influencing movement
  • Allows for creation of developmentally appropriate lesson plans to asses movement ability
  • Allows evaluation to be based on developmental continuum not right or wrongs
67
Q

Traditional Task Analyses

A
  • movement compared to individual with correct form
  • provides an error model with right or wrong feedback
  • doesn’t account for different individual constraints & environmental and task constraints interacting with it
68
Q

Burton & Davis - 1996

A
  • Outlines 4 steps in creating an ecological task analyses
  • 1.) establish task goal
  • 2.) allow participant to solve task in variety of ways
  • 3.) manipulate participant, environment, or task
  • 4.) provide feedback to aid proficient performance