exam question Flashcards

1
Q

GEOMETRY MODELING
Mention three different aspects that has to be included in an assembly model (in e.g. a CAD
system)

A
An assembly model needs to include
\:Hierarchical relations
 --- assembly -> sub-assembly -> part
\:Mating conditions
  --- geometrical restrictions, etc
\:Mechanical degrees of freedom
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2
Q

GEOMETRY MODELING

Mention two advantages of using solid models instead of e.g. surface models

A

:Solid models support higher levels of functionality and automation than surface models
— Example: Calculation of mass and moments of inertia
:Solid models allow the designer to work with higher level objects rather than points, curves
and surfaces

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3
Q

GEOMETRY MODELING

Describe how trimmed parametric surfaces are defined/created

A

:Parametric surfaces are defined in a similar way as parametric curves but with two
parameters u and v.
:Parametric curves are defined in the same 2D parametric space.
— They are used to create holes (inner trim curves)
— Or the outer boundary of the surface (outer trim curve)
:The trimmed parametric surface is transformed to 3D space

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4
Q

GEOMETRY MODELING
Bézier and B-spline are two types of curves used in geometry modeling. What are the
advantages of B-spline curves?

A

:Better local control of the curve
:Order of the polynomial does not increase with the number of control points
:Easier to define joined curve segments

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5
Q

GEOMETRY ASSURANCE

How does stability analysis work and for what is it used?

A

Simulation:
:Each locating point is disturbed with a unit disturbance
:The amplification to the output, color-coding, part position or critical product dimension, is
calculated
:The amplification for each individual locating point is summarized with RSS to give a value
for the locating scheme

It is used to identify sensitive areas and sensitivity factors and guides optimization of locator
position

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6
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Describe what LOD (Level of Detail) is and how it can be used to increase the performance
of a visual simulation.

A

Many representations with different precision is stored. Depending on the distance to the object, one
suitable representation is shown, i.e. when an object is far away a simple representation is shown.
When an object is very far away it might not even be drawn at all.

Three rings with point in the middle(VO) rings from point, LOD 0, LOD 1, LOD 2, -LOD 3(not visible)

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7
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY

Describe how a shadow buffer can be used to create shadows.

A

:Create a buffer, corresponding to the depth buffer, containing the distance from the light
source to the closest surface

:When drawing the point P on a surface:

  • – Find the corresponding position in the shadow buffer for the point that is being drawn
  • – Compare the value in the shadow buffer with the distance from the light source to P
  • – If the value is less than the distance: draw only with ambient light
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8
Q

MISCELLANEOUS

What are the six most central functions of a PLM system?

A

The most central functions of PLM systems are:

  • – Item (part, assembly, component) management
  • – Product structure management
  • – Document management
  • – Change management
  • – Retrieval of information
  • – Workflow and distribution management
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9
Q

MISCELLANEOUS
On a higher level, a PLM system have two major tasks. One is to manage information, what
is the other? Give some examples of tools used for the second task.

A

Create Information, e.g. with CAD systems or simulation software.

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10
Q

MISCELLANEOUS

What are homogenous coordinates and why are they used in computer graphics?

A

Homogenous coordinates are created by adding an extra coordinate, w, to the Cartesian
coordinates: P_(cartes) [x y z] -> P_(homogen) [x y z w] normally (in computer graphics) w = 1.
They are used in order to simplify the calculation of transformations. With homogenous coordinates
all transformations can be calculated as the same matrix multiplication which can be optimized for
speed in the graphics processor.

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11
Q

VIRTUAL GEOMETRY ASSURANCE

What is virtual geometry assurance?

A

Using computer tools to perform geometry assurance tasks on virtual product models

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12
Q

VIRTUAL GEOMETRY ASSURANCE

What are the benefits of using it (VIRTUAL GEOMETRY ASSURANCE)

A
  • – Minimizing the need for costly physical prototypes
  • – Finding problems as early as possible in the development process (easier and cheaper to fix)
  • – Faster development process with efficient tools (time to market)
  • – Increased quality
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13
Q

VIRTUAL GEOMETRY ASSURANCE
Describe how it can be used in some tasks in the geometry development process.
(Virtual Geometry Assurance)

A
  • – Analyze different assembly concepts
  • – Analyze and define robust locating systems
  • – Simulate and verify the final demands
  • – Virtual matching for trimming the production process
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14
Q

GEOMETRY MODELING
Describe the steps necessary to create a solid, using surface modeling, in a modern CAD
system

A
  • – Create wireframe elements (points, lines, planes, curves) in 3D or sketches
  • – Create surfaces from the wireframe geometries (sweep, revolve, …)
  • – Trim the surfaces together
  • – Join the surfaces together to a uniform element
  • – Transform into a solid (Thick, Closed Surface, …)
  • – (Add fillets ), can also be done before transforming into a solid.
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15
Q

GEOMETRY MODELING

What characterizes a feature (in the geometry modeling context)

A

A feature:

  • – is a physical part of a detail
  • – can be linked to a generic form
  • – has a specific engineering role (function, manufacturing method, simulation method, …)
  • – has predictable properties
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16
Q

GEOMETRY ASSURANCE
In order to perform a 3D variation analysis a 3D assembly model is needed. Describe the
necessary components and inputs for a 3D assembly model.

A

A 3D assembly model consist of:

  • Parts
  • Subassemblies
  • Positioning systems
  • Input tolerances with range and type of distribution
  • Critical measures
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17
Q

GEOMETRY ASSURANCE

How does contribution analysis work and for what is it used?

A

Model consist of:

  • – 3D assembly model with defined locating schemes
  • – Input tolerances with range and type of distribution
  • – Critical measures

Simulation:

  • – All input parameters are varied (one at the time) within their tolerances on 3 levels
  • – Max output is registered for all measures
  • – Contribution is calculated in percent as ( % contribution_i = 100 (delta,output^2_i)/(sum, deltaoutput^2_i, n and i=1)

It is used to calculate a ranked list of how all input tolerances contributes to the variation in the
critical measures

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18
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY

Describe the RGB color model

A

The color is accomplished with a mixture of three primary colors

  • – Red [0 – 1] (or [0 – 255])
  • – Green [0 – 1]
  • – Blue [0 – 1]
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19
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Bump-mapping is a way of using textures to give a smooth surface an irregular appearance.
Describe how it works.

A
  • – It works by modifying the surface normal that is used in the illumination model.
  • – The value of the modification is obtained from a texture.
  • – The color (RGB value) of each pixel indicates the surface normal modification.
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20
Q

MISCELLANEOUS
PLM and PDM are two acronyms used in relation to the product realization process. What
do they stand for?

A
  • – Product Lifecycle Management

- – Product Data Management

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21
Q

MISCELLANEOUS

Describe what PLM and PDM systems are and how they relate to each other.

A

A PDM system manages all information needed to manage the product definition during its
lifecycle. It is not only a database but also a toolbox for rationalizing engineering work.
A PLM system aims to support the creation and management of all information related to a product
throughout its lifecycle. That means that it includes a PDM system for data management buT also
tools to create data, e.g. a CAD, simulation software, etc.

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22
Q

MISCELLANEOUS
The Method of Influence Coefficients can be used to perform Monte Carlo variation
simulations on non-rigid parts. How does it work?

A
  • – When doing a Monte Carlo variation simulation more than 1000 iterations have to be done
  • – To do this with traditional FE methods would take too long time
  • – Therefore, a FE solver is used to create a linearized model of the assembly
  • – The linearized model is then used in the simulations
  • – This gives a very large reduction of the simulation time (~ a factor 1000)
  • – If the locators or support points are moved, a new linearization has to be done
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23
Q

MISCELLANEOUS
Mention four different standards for geometry exchange and what type of geometry data
they can handle.

A
(four of)
 IGES
o Mathematical description
 STL
o Triangulated format
 VRML
o Triangulated format
 JT
o Both mathematical and triangulated
 STEP
o Mathematical description
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24
Q

MISCELLANEOUS
Mention two different tasks in the product realization process where off-line programming
can be used

A

(two of)
 Programming of industrial robots
 Programming of NC-machines
 Programming of CMMs

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25
Q

MISCELLANEOUS
Three different types of coordinate systems are used in virtual reality models (and also in
CAD models). Specify these and what they are used for

A
  1. World coordinate system (w)
    • Only one in each model
    • The position of other objects are related to this
  2. Object coordinate system (o)
    • One coordinate system per object in the model
    • Positions the object relative to the world coordinate system or relative to a
    superseding object
  3. The coordinate system of the observer (Virtual Observer)
    • Makes it possible to travel around in the model
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26
Q
GEOMETRY MODELING
Describe the following three types of solid models, mention some advantages or disadvantages
for each (6p)
 Decomposition models
 Constructive models
 Boundary representation
A

Decomposition models:
 Can be made of:
— Voxels: the solid is composed of a number of cubes
— Cell based: the solid is built up by polygons
 It is an approximate model and requires a lot of memory for high precision.
 It is suitable for different types of calculations

Constructive models:
 Solid models are created by manipulating primitives with Boolean operators.
 It is hard to handle general surfaces
 It is very compact (do not require a lot of memory)

Boundary representation:
 The solid is defined with points, curves and surfaces plus a definition of what is inside the
model
 Uses graphical methods e.g. sweep and rotate
 Can use parametric surfaces
 Can use Boolean methods

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27
Q

GEOMETRY MODELING
Curves used in geometry modeling can be of different order. What are the advantages and
disadvantages of higher order curves?

A

 Advantage: increased precision

 Disadvantages: risk for corrupt curves, increased calculation time

28
Q

GEOMETRY MODELING

What is a digital mockup (DMU) and for what is it used?

A

 A special type of component based assembly model, developed to be able to handle large
assemblies (> 1000 parts) from different CAD-systems
 Can be used for e.g. packaging studies and assembly simulation but not for e.g. calculation of
mass etc.

29
Q

GEOMETRY ASSURANCE

Describe how a 3-2-1 locating scheme works

A

 Six DOF are locked by six points
 Primary points A1, A2 and A3 defines a plane and locks the geometry in space in two
rotations and one translation: TZ, RX, RY
 Secondary points, B1 and B2, defines a line and locks the geometry in space in one rotation
and one translation: TY, RZ
 Tetriary point C1 locks the geometry in space in one translation: TX

30
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Ray-Tracing and Radiosity are two different methods for advanced 3D computer graphics rendering.
Describe how these methods work

A

Ray-tracing
 Follow light rays from the observer, one for each pixel
 Calculate how the ray is mirrored and refracted (if the object is transparent) when it hits
surfaces in the model, and save the way in a tree graph
 Calculate the intensity at the initial points with illumination models
 Use the tree to calculate the intensities at each pixel
 Handles automatically shadows, hidden surfaces and clipping

Radiosity
 Based on the effect that light sources and surfaces are emitting light
 Is done by iterating the emission of light
 In the first step only surfaces with direct light are visible
 In the next step these surfaces emits light to other surfaces
 This is repeated until the result is satisfactory

31
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Ray-Tracing and Radiosity are two different methods for advanced 3D computer graphics rendering
Mention two advantages and two disadvantages of each of the two methods.

A
Ray-tracing
 Advantages
--  Good at transparent objects
-- Handles specular reflection well
-- Good at point light sources

 Disadvantages

    • Unnaturally sharp shadows
    • Bad at diffuse reflection
    • Not good at global light sources
    • Slow
Radiosity
 Advantages
-- Good at diffuse reflection
-- Gives realistic shadows
-- Good at global light sources

 Disadvantages

    • Not good at specular reflection
    • Not good for transparent objects
    • Not good at point light sources
    • Slow
32
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Three different types of coordinate systems are used in virtual reality models (and also in CAD
models). Specify these and what they are used for.

A
  1. World coordinate system (w)
    • Only one in each model
    • The position of other objects are related to this
  2. Object coordinate system (o)
    • One coordinate system per object in the model
    • Positions the object relative to the world coordinate system or relative to a superseding
    object
  3. The coordinate system of the observer (Virtual Observer)
    • Makes it possible to travel around in the model
33
Q

MISCELLANEOUS

Mention the five basic needs of a PDM system.

A

 Capture information at the source
 Organize information
 Distribute the information – when, where, what, to whom
 Search, re-use and present information
 Secure storage of information over a long time

34
Q

MISCELLANEOUS
Geometry models, created in a CAD-system, are used by a number of different functions
(departments etc.) within the product development process. Describe some problems related to
this.

A

 Different functions uses different software requiring different file formats: problem with file
conversion
 Problem with access to the right models

35
Q

MISCELLANEOUS

Mention three reasons for the increased industrial need for IT support for product development

A

 Shorter lead-times and product lifecycles
 Increased complexity: variants, functions, components etc.
 Collaborative product development

36
Q

MISCELLANEOUS

What characterizes a geometrically robust assembly concept?

A

A geometrically robust design is a design that allows manufacturing and assembly variation without
jeopardizing function or aesthetics.

37
Q

MISCELLANEOUS

What are the advantages of a geometrically robust assembly concept?

A

 Easier process adjustment and tuning
 Shorter start and ramp-up times
 Global production with high and equal quality level

38
Q

MISCELLANEOUS

Mention two advantages of using off-line programming.

A

 Avoid costly mistakes with real machines
 Faster and more efficient programming
 Possibility to make new programs without stopping the production

39
Q

GEOMETRY MODELING

What order is usually used in CAD-systems?

A

3: rd. grads kurva

40
Q

GEOMETRY MODELING

Specify, describe and exemplify three different types of solid models.

A
  1. Decomposition models
    Voxels: a solid is composed by a number of cubes
    Cell based: built up by polygons
  2. Constructive models
    Solids are created by manipulating primitives with Boolean operators
    Example: a circular hole in a cube is created by subtracting the cylinder from the cube
  3. Boundary representation
    The solid is defined with points, curves and surfaces plus a definition of what is inside the model
    Example: a solid can be created by rotating a curve
41
Q

GEOMETRY MODELING
Bézier curves are defined by the following equations: P(u) = ∑ p_iB_i,n(u) i=0 to n
Describe the different components of the formula and what they are used for

A

p_i = control points, defines the curve
n = order of the curve
B_i,n = weight function, defines how the different control points affect the curve
n + 1 = number of control points

42
Q

GEOMTRY MODELING
NURBS is the most commonly used type of curves in modern CAD systems. What geometrical forms can be
represented with NURBS but not with Bézier or B-splines?

A

Bézier and B-splines cannot represent conical and circular forms exactly

43
Q

GEOMTRY MODELING

Describe how solid models are created with CSG (Constructive Solid Geometry)

A

Created by manipulating “primitives” with Boolean operators (union, sections, subtraction)

44
Q

GEOMETRY MODELING
Geometry models, created in a CAD-system, are used by a number of different functions (departments etc.) within
the product development process. Describe some problems related to this

A
  • – Different functions uses different software requiring different file-formats: problem with file conversion
  • – Problem with access to the right model
45
Q

GEOMETRY MODELING

Describe the concepts of Component based and Feature based assembly modelling

A

Component based:
— The position of a part in the assembly is determined by specifying its position and orientation in global or relative
coordinates

Feature based:

  • – Associates form features on different parts
  • – Handles restrictions on form, position, orientation etc. between mating form features
46
Q

GEOMETRY MODELING

Mention three benefits of using virtual product models in the product realization process

A
  • – Minimizing the need for costly physical prototypes
  • – Finding problems as early as possible in the development process (easier and cheaper to fix)
  • – Faster development process with efficient tools (time to market)
47
Q

GEOMETRY ASSURANCE
Variation analysis (with Monte Carlo simulation), Contribution analysis and Stability analysis are three different
types of analyses used in CAT (Computer Aided Tolerancing) software. Describe how these methods work and what
they are used for.

A

Variation Analysis:

  • – Calculates a statistical prediction of the variation in critical measures
  • – Statistical method – random data
  • – Tolerances on parts (inputs) are randomly generated within defined distributions, tolerancing and Cp
  • – Distributions for critical measures (outputs) are generated from thousands of iterations
  • – All kinematical relations and sensitivities are captured in a 3D assembly model

Contribution Analysis:
— Calculates a ranked list of how all input tolerances contributes to the variation into the critical measures
— All input parameters are varied (one at a time) within their tolerances on 3 levels
— Max output is registered
Contribution is calculated in percent as
% contribution_i = 100
(∆output^2_i )/ (∑(i=0 ->n) ∆output^2)

Stability Analysis:

a. Can be used to analyse the influence of each part locating scheme on
i. Variation amplification, color-coding
ii. Position stability of parts
iii. Critical product dimension (measures)
b. It is done by disturbing each locating point with a unit disturbance
c. And summarising their contribution with RSS

48
Q

GEOMETRY ASSURANCE

What are the factors that contribute to variation in critical dimensions on a product?

A
\:Component variation
--- Process variation
--- Machine precision
--- Manufacturing process
\:Assembly variation
--- Process variation
--- Assembly presicion
--- Assembly process
\:Design concepts
--- Robustness
49
Q

GEOMETRY ASSURANCE

What characterizes a geometrically robust design?

A
A geometrically robust design is a design that allows manufacturing and assembly variation without jeopardising
function or aesthetics
50
Q

GEOMETRY ASSURANCE
In order to perform a 3D variation analysis a 3D assembly model is needed. Describe the necessary components and
inputs for a 3D assembly model.

A

A 3D assembly model consists of:

  • -Parts
  • -Subassemblies
  • -Positioning systems
  • -Input tolerances with range and type of distribution
  • -Critical measures
51
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY

Describe how so called shutter glasses can be used to obtain stereo projection on an ordinary computer screen

A

–Gives 3D by “blocking” one eye at a time
–This is synchronised with the computer which alternatives between views for the left and the right eye
respectively
– The view is calculated with respective projection
–The view for the left eye is calculated by moving the picture half of the distance of the eyes to the left
–For the right eye the picture is moved the same distance to the right

52
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Describe three different visualization systems for VR. Mention advantages and disadvantages with the different
systems.

A
Desktop (“Fish tank”) VR
 (Pc (+tracker)(+glove)(+stereo glove)):
\+ High display resolution
\+ Cheap
\+ Simple to use
- Narrow field of view (FOV)
- Low degree of immersion
- Not the natural scale
Helmet (HDM)
 (some sort of helmet or glasses with one display for each eye):
\+ wider FOV
\+ stereo viewing
\+ high degree of immersion
\+ cheap
\+ simple to install
- helmet weight
- isolation from the world
- only one user
- low screen resolution
Powerwall
( two or more projectors working together,
 special software to coordinate the picture):
\+ wide FOV
\+ natural size
\+ stereo display
\+ high resolution
 - not so high degree of immersion
 -advanced computers
 -advanced technology
 -expensive
53
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY

Gouraud and Phong are two methods for rendering over multiple polygon surfaces. Describe how they works.

A

Gouraud:

  • -Calculate normal vector for all polygon surfaces
  • -Calculate “mean normal vectors” for the vertices of the polygon
  • -Mean normal + illumination model => calculation of intensities in the vertices
    • Intensity values are interpolated line by line over the polygon

Phong:

    • Calculate normal vector for all polygon surfaces
    • Calculate “mean normal vectors” for the vertices of the polygon
    • Surface normal are interpolated line by line over the polygon
    • Surface normal + illumination => calculation of intensities in each pixel
54
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Light from a point light source can be reflected in two ways from a surface in a computer model, diffuse and
specular. Describe the difference between diffuse and specular reflection.

A

Diffuse:
Light hitting the surface is spread equally in all directions => placement of the light source influences but not the
placement of the observer.

Specular:
The appearance of smooth, polished, surfaces is dependent of both the placement of the light source and the position
of the observer i.e. the light is reflected mostly in one direction.

55
Q

COMPUTER GRAPHICS AND VIRTUAL REALITY
Gouraud and Phong are two different methods to obtain smooth shading of triangulated surfaces. Why is Gouraud
called vertex shading and Phong pixel shading?

A

Gouraud vertex shading:
–The colour of a triangle is calculated at each vertex (corner) with the normal at that corner. The colour is then
interpolated over the surface of the triangle

Phong pixel shading:
–The normal at the vertices (corners) are interpolated over the surface of the triangle and the colour is calculated for
each pixel.

56
Q

USE OF GEOMETRY DATA

Mention four different types of geometrical models and what they are used for.

A

: CAD-model
–Defines the geometry of the product

: Mechanical model
–View of the product as a mechanical system, used by design to evaluate mechanical behaviour

: Visual model
–View of the product appearance, used by design, management, marketing

: Ergonomic Model
–View of the products ergonomic properties, used by design, manufacture, service

57
Q

USE OF GEOMETRY DATA

Mention two different usages of geometry models within production

A
  • -Ergonomic simulation

- - Off-line programming of industrial robots, NC-machines, CMMs

58
Q

USE OF GEOMETRY DATA

Give two examples of usage of ergonomic simulation with computer manikins.

A
  • -Evaluation of user interfaces

- -Evaluation of concept for manual assembly

59
Q

USE OF GEOMETRY DATA

What type of geometry representation is usually used in a digital mockup (DMU)?

A

Triangulated surface model

60
Q

PLM/PDM

What is the aim of a PLM system?

A

PLM systems aim to support the creation and management of all information related to a product throughout its
lifecycle

61
Q

PLM/PDM

How can PLM systems support an Engineering Change Management process?

A

Automation, e.g.:

  • Workflow functions automate information transfer
  • Standard templates for change documents
  • Parameterized CAD/CAM/CAE models

Monitoring, e.g.:

  • Follow-up of engineering changes status
  • Overview of all engineering changes

Information access & retrieval, e.g.:

  • All have access to engineering changes in PDM database
  • All info and doc’s related to an engineering change is connected

Quality assurance, e.g.:

  • Only authorized individuals may promote change requests
  • Control of versions, status and effectivity

Review, e.g.:
- Check change history, rollback possible

62
Q

PLM/PDM

Describe two different types of Bill of Material that are used in PLM systems.

A
  1. The engineering Bill of material (E-BOM)
    Organizing the various components of a product including software
  2. Manufacturing Bill of Material (M-BOM)
    Structured according to the way a product is sourced and manufactured.
    Primarily supports supply chain including manufacturing
63
Q

PLM/PDM

Mention two important tasks for a PLM systems functions for version control.

A
  • -Keep track of all versions of a specific piece of information
  • -Pick up the currently valid version as well as at given earlier dates – the information’s history
64
Q

MISCELLANEOUS

What are the industrial benefits of using parameterization to reuse engineering knowledge?

A

Shorter time – means more iterations. More iterations means better products because:

– Larger amount of designs considered and evaluated in concept phase

– Knowledge related to lifecycle aspects (design for: assembly, manufacturing, serviceability, environment…) can
be integrated in detail design phase

– Synthesis – analysis loops can be shortened – verification feedback instant

65
Q

MISCELLANEOUS

What does perceived geometrical quality depend on?

A
  • -Visual sensitivity
  • -Geometrical form
  • -Split-line placement
    • Geometrical sensitivity (locator placement)
  • -Tolerances/distributions
66
Q

MISCELLANEOUS

What are the three types of modeling components in a multi-body system dynamic simulation?

A
  • -Rigid bodies
    • Constraints (joints, motions)
  • -Forces (gravity, spring/dampers, friction etc.)