Exam practice Flashcards
Magnification level for the LVS
3x
Can RPG7 shoot RPG 2?
no
Max effective range AT4
300m
RPG 7 HEAT round detonation time?
4.3-4.5 seconds
What round do you use to defeat ERA?
Tandem Warhead
Max effective range for Mk47
Point: 1700m
Area: 2212m
Boresight range for SPG-9
800m
What caliber is the M72 LAW
66mm HEAT
Max range for laser in the LVS
3800m
3 visual modes for MK47
Day/Night/Thermal
Daytime magnification of CLU and FOV?
4x
4.8 deg x 6.4 deg FOV
Max range for HEAT 551
700m
Max range for HEDP 502 round against stationary and moving?
Stationary: 500m
Moving: 300m
Do all rounds fired from M3 Carl Gustaf require fin stabilization?
No because of the rifling
How do you set fuze and range settings for HE 441 airburst?
Impact: Correct sight setting, +100 on fuze
Airburst: Correct fuze setting, +100 on sight
How many rounds can you fire per 24 hr period with the M3 Carl Gustaf
6
What is the caliber of the FGM-148 Javelin
127mm
How long do you keep the Javelin pointed downrange during a hangfire for Combat and Training
Combat: 60 seconds
Training: 5 minutes
Primary guidance system for the Javelin
Imaging Infrared/ACLOS (Fire and Forget)
Max effective range for AT4
300m
Minimum safe distance for the MK47
Training: 310m
Combat: 75m
Caliber of the AT-4
84mm
Considerations before firing RPG-7
Booby traps behind heat shield PG7 round is not drop safe DK4 fuze self detonates at 4.3-4.5 seconds Round seated Back blast
Caliber of the RPG-7
40x85mm
Two fuze settings for the HE 441
Airburst
Impact
Two fuze settings for HEDP 502
Delay
Impact
Caliber of SPG-9
73mm
BCU Battery life
4 minutes
What is the preferred Javelin attack mode for a bunker?
direct
What warhead do you use for light armor
HEDP
Method of fire when one firer/one round/one target?
Single Firing
Method of fire when one firer/2 or more rounds?
Sequence Firing
Method of fire when 2 firers/2 or more rounds/single target/Range unknown
Pair firing
Method of fire when 2 firers/range known
Volley Firing
Is the RPG-7 Piezoelectric fuse drop safe?
No
How do you shoot the RPG-7 with strong crosswind?
Aim with the wind
How do you shoot RPG-7 with strong headwind?
Aim above the target
Max effective range of RPG-7?
Stationary: 500m
Moving: 300m
Max effective range of the SPG-9
Direct: 1300m
Indirect: 4500m
Does the SPG-9 use boosters?
Yes
Distance to boresight PGO-9?
800m
Javelin nomenclature
FGM-148
Max effective range for MK47
Point: 1700m
Area: 2212m
Minimum arming distance for AT-4
10m
Boresight distance for Carl Gustaf
200m
How do you load the MK19?
Female end first
Default attack mode for FGM-148 Javelin
Top attack
How long do you wait during misfire on Carl Gustaf before attempting to re-fire?
5 seconds
Cartridge type for Mk19
40x53mm High Velocity
Considerations for using anti armor
Top, rear, flank, front
What do the illum lines represent on the Carl Gustaf
25 deg: 300m/600m
20 deg: 800m/1100m/1400m/1700m
What are the temperature index lines for the M3 Carl Gustaf?
Blue: Below 32 deg
White: 32-86 deg
Red: Above 86 deg
Back Blast for the Carl Gustaf
Total: 90 deg x 100m
Danger: 90 deg x 40m
Max effective Range for the HE 441D
Impact: 1300m
Airburst: 1250m
Fuse most commonly used with HEAT rounds
Point initiating Base detonation
System of Operation for MK47
Recoil, Full auto
What range is indexed when zeroing Carl Gustaf?
0
Nomenclature for the CLU
M98A1 Command Launch Unit
Locking system of RPG-7
Friction
Javelin warhead is what type?
Tandem
Can Milkor fire all US low Velocity rounds?
Yes
M3 Carl Gustaf Caliber
84mm
Purpose of CLU’s Detector Dewar Cooler (DDC)?
Cools the NVS to the proper operating temperature and converts infrared energy into electrical signals
AT-4 Nomenclature
M136
M3 Carl Gustaf Optic Index Lines
First Line HEAT 551—TP552—TPT141 Second Line HE441—ADM401—Smoke 439 Third Line HEDP 502 Fourth Line ASM 509
Speed Memorizations (For 100m)
5 seconds: 72 KPH 10 Seconds: 36 KPH 20 Seconds: 18KPH 30 Seconds: 12 KPH 40 Seconds: 9 KPH
HEAT 551
1st line Target Anti-armor/ Anti-Tank Max Effective range 700m Type of Fuse Brush Safety
HE 441
2nd Line Target Troops in the open or behind cover Soft skinned vehicles 800 steel ball inserts Max Effective Range Impact: 1300m Airburst: 1250m Ranges/Fuse settings Airburst: +100 on sight, correct range on fuse Impact: +100 on fuse, correct range on sight
ADM 401
2nd Line Target Anti-Personnel Max Effective Range 100m Max Range 200m Fires Flachetes/Nails
HEDP 502
3rd line Target Personnel Light armor vehicles Concrete/brick walls Field Fortifications Bunkers Max Effective Range Static (Bunkers/Buildings): 500m Moving: 300m Impact/Delay Fuse Settings Whichever indicator is up is the one being used
ASM 509
4th Line Target Anti-Structure Max Effective Range 400m
Illum 545
Max Range 2100m Index lines ranges Top line (20 deg): 800m-1700m Bottom line (25 deg): 300m-600m Do not fire from prone