Exam L5-L7 Flashcards

1
Q

Role of portfolios:

A

EVALUATE current innovation activities
Guide resource allocation DECISIONS
Identify areas for IMPROVEMENTS

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Goal-oriented control through prediction =

A

Goal-oriented control through prediction
= “To the extent we can predict the future, we can control it”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Means-based control =

A

Means-based control
= “To the extent we can control the future, we do not need to predict it”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

SCALING FOR DIGITAL VENTURES

When is there a need for scaling?

A

When is there a need for scaling?

  • Low Margins
  • Network effects
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

SCALING FOR DIGITAL VENTURES

To enable Scaling:

A

To Enable Scaling:
- Building upon digital infrastructure
- limited human involvement and material use

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Versatile resources =

A

Versatile resource: (In contrast to RB-view)
* The more versatile the venture’s resources are …
* …the lower adjustment cost firms face, as versatile resources invite for reuse, recombination, and removal of barriers of learning

= assets that can be changed for different purposes, they increase a firm’s combinative possibilities and thus expand its productive opportunity set.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Versatility of the digital core of digital ventures

.. can be traced to two aspects of digital technology.

Two aspects of digital technology that allow for Low adjustment cost

A

Versatility of the digital core of digital ventures
Two aspects of digital technology that allow for Low adjustment cost

  1. Design Flexibility
    The stored program concept: programmability offers significant design flexibility as the product can be repurposed with as little as a new set of instructions
  2. Design Scalability:
    Digital content such as data and instructions are reproducible at zero marginal cost (scope for scaling)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Digital Ventures =

A

Digital Ventures = enterprises with a digital artefact at the core of their market offering.

Digital core = digital artefact.
- It can be a platform, algorithms, voice recognition technology, or any other pieces of technology.
- For instance, Uber: driver-rider matching algorithm

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Resource-based view:

A

Resource-based view: Isolate the competitive advantage of resources at the expense of flexibility required for future resources reconfiguration

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

The Extension Process
Based on two main entrepreneurial processes:

A

The Extension Process
Based on two main entrepreneurial processes:

  1. Productive Opportunity Creation
    = the development of business opportunities in unserved market segments through entrepreneurial imagination
  2. Opportunity Actualization
    = to the realization of productive opportunities through managerial action.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Productive Opportunity Creation + Opportunity Actualization

Possible implications:

A

Productive Opportunity Creation + Opportunity Actualization

Possible Implications:
1. Digital ventures can create a multitude of entrepreneurial opportunity with a low adjustment cost at a short time (related to design flexibility of core).
* Digital core can develop one line of business, while developing another.

  1. Digital core promises to facilitate opportunity actualization, as it allows effective re-use of prior versions in the new market.
    * The combination of effortless re-production and design flexibility promises quicker and speediar actualization of productive opportunities
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

The Process of Concepting =

A

Concepting = the deployment of the digital core in designing and experimenting business concepts for a new venture

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Process of Porting

A

Porting = the specialization of a venture’s digital templates to actualize productive opportunities with minimal adjustment cost.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Process of Generalizing

A

Generalizing = the creation of general solutions for specific sub-problems that can be reused and adapted in the development of derivative digital products.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Crowdsourcing for Innovation:

Problems:

A

Crowdsourcing for Innovation:

Problems:
1. Too many ‘good’ ideas?
* Attention is limited. Organizations can only pay attention to a subset of suggestions
* Organizations with inadequate techniques for handling suggestions may: Miss out on key ideas

  1. NOT paying attention to more distant (further) solutions
  2. Ideas may not fit organizational goal
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

When are crowds collectively smart?

A

When are crowds collectively smart?

When 3 criteria are met:

1) diversity of opinion,
2) independence
3) decentralization

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

User’s’ Motivation to Innovate

A
  1. Often solving their own problems
  2. Strong intrinsic motivation
  3. Sensitive to ‘sense of community’
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

KEY ELEMENTS OF COMMUNITY DESIGN

A
  1. Shared interest:
    Resource commons or common goals.
  2. Collaborative values:
    Willingness to share knowledge, contribute to the success of fellow community members, and seek fairness in community contributions and the distribution of rewards
  3. Community-oriented leadership:
    A focus on facilitating community growth and sustainability, member collaboration, and promotion of collaborative values and practices
  4. Expandable commons:
    Knowledge and other resource pools that all members can contribute to and draw from
  5. Protocols and infrastructure that support member collaboration:
    Systems, processes, and norms that support both direct and pooled collaborative relationships among members
19
Q

Crowdsourcing for Innovation

What manufacturers can do:

A

What manufacturers can do:
* Produce user-developed innovations for general sale
* Offer user innovation kits/ product design tools / platforms
* Sell complementary products or services

20
Q

Why difficult to protect Intellectual Property for crowdsourcing?

A
  • Patenting typically not applicable
  • Copyright also problematic
    o Who has contributed what?
    o Even if that is clear, how to enforce?
  • Often spanning geographical and jurisdictional boundaries
21
Q

Law based Intellectual Property =

A

punishment= civil law penalty

  1. Patents = no one else may use invention without license of owner)
  2. Copyright = applies to writing and images, e.g., proprietary software vs. copyleft software that aims to preserve the openness of the software
  3. Right to protect trade secrets (e.g. employees legally bound by contract not to reveal firm’s trade secrets)
22
Q

Norm-based Intellectual Property =

A

Norm-based Intellectual Property = operate entirely on basis of implicit social norms that are held in common by community members - e.g. protection of recipe
* Punishment: loss of status, shaming, denial of community benefits

23
Q

Communities are useful when:

A

Innovation problem involved cumulative knowledge, continuously building on past advances.

24
Q

Closed Innovation

Characteristics:

A

The smart people in the field work for us

To profit from R&D we must discover it, develop it, and ship it ourselves

If we discover it ourselves, we will get it to the market first

the company that gets an innovation to the market first will win

If we create the most and the best ideas in the industry we will win

We should control our IP, so that our competitors don’t profit from our ideas

25
Q

Open Innovation

Characteristics:

A

Not all the smart people in the field work for us. We need to work with smart people inside and ourside the company

External R&D can create significant value: internal R&D is needed to claim some portion of that externally created value

We don’t have to originate the research to profit from it

Building a better business model is better than getting to the market first

If we make the best use of internal and external ideas we will win

We should profit from other’s use of our IP, and we should also buy others’ IP whenever it advances our business model

26
Q

Collaborate communities =

A

Collaborate communities = open-source software efforts that are governed loosely by social norms, and soft rules to encourage open access to information, transparency, joint development, and sharing of intellectual property. Members are often willing to work for free.

27
Q

Business model of the platform:

Types of Platform

A

Integrator platform (AppStore)
1. Platform is wedged between external innovators and customers.
2. Company has a high level of control.

Product platform (Cloud computing)
1. External innovators build on top of foundation technology and then sell the resulting products to customers
2. External innovators directly transact with end-users. External innovator thus has more control. (over prices for instance)
3. Companies have less control

Two-sided (Ebay, videogames console)
1. External innovators and customers are free to transact directly with one another as long as they also affiliate with the platform owner
2. Platform facilitates the transaction, and interactors,
3. Platform owner can impose some degree of control by issuing various rules and regulations as a conditions.

28
Q

Dahlander (2021) - How Open is Innovation?

Important changes in the past decades:

A
  1. Technological Development Trends

1 Technologies that generate and handle troves of data
2 Technologies that mediate interactions
3 Technologies that automate decision making
4 Technologies that expand search
–> New questions:
- Data management issues
- Ethical and legal dilemmas grounded in data ownership
- Data strategy questions

  1. Organisational Development Trends
  2. Platforms as creators and mediators
  3. Practices to reveal internal Ideas
  4. Legal devices that expand and narrow search
  5. The drive for corporatization of commons
  6. Accelerators to obtain ideas from the outside
  7. Realizing the potential in the fringes
  8. Societal Developments
  9. Adjusting to global developments
  10. Relying on open innovation in times of crisis
  11. The need to address wicked problems
  12. Big science and citizen science
29
Q

Diffusion =

A

Diffusion =
Process by which an innovation is communicated through certain channels over time among the members of a social system.

30
Q

Innovation adoption

Implications:

A
  • People gain something by adopting an innovation, but they will also need to give up/ loose something
  • What they give up has a bigger weight then what they gain
  • Innovations need to deliver high gains in order to be adopted
31
Q

Endowment Effect =

A

Endowment Effect = people ask for 2-4 times more for giving up what they have than for obtaining these items

–> This means for innovation, people have to gain something from adopting, as they also loose something

32
Q

Innovation

Characteristics:

A
  1. Relative Advantage = Degree to which the innovation is perceived to be superior to current practice
  2. Complexity = degree to which the innovation is difficult to use or understand
  3. Trialability = degree to which the innovation can be experienced on a limited basis
  4. Observability = degree to which the results of an innovation are visable to potential adopters
  5. Compatibility = perceived consistency with socio-cultural values, previous ideas, and; or perceived needs
  6. Perceived risk = the degree to which the innovation is expected to perform inadequately or involves e.g., physical risk
33
Q

Data Driven Operation

A

Identification of new opportunities from analyzing significant values of data
* User Profiling:
Build on user interactions with a digital innovation

  • Fine-grained monitoring:
    Can be used to continously monitor user behavior
  • Decision Hedging
    Source to learn about new opportunities and inform features that foster adoption
34
Q

Swift Transformation =

A

Swift Transformation = Deploying core technology for a new purpose

  • Leverage the versatility of digital resources
  • Firms can quickly enter new industries, or redefine who they are and what they do
  • Example: Glitch (gaming) into Slack (enterprise collaboration tool)
35
Q

Envelopment =

A

Envelopment
= Process through which platform owners enter a new market by coupling their own functionality with the target’s

  • Leverages overlap in users and capitalizes on network effects
  • Incumbents thereby can no longer access users as their first point of contact will be the platform owner
  • A new path for entering a new market that differs from schumpeterian innovation
  • Example: MS Teams vs Slack
36
Q

The Adoption Life Cycle

Categories

A

1) Innovators

2) Early Adopters

3) Early Majority

4) Late Majority

5) Laggards

37
Q

The Innovation Mechanism =

A

The Innovation Mechanism =
A self-reinforcing process by which new products and services are created as infrastructure malleablity spawns recombination of resources

Digital Infrastructure
->
Technical malleability
->
Recombination
->
New Services
->
Digital Infrastructure

38
Q

The Adoption Mechanism =

A

The Adoption Mechanism =
A self-reinforcing process by which more users adopt the infrastructure as more resources invested increase the usefulness of the infrastructure

Digital Infrastructure
->
More services offered
->
More users adopt
->
More resources invested
->
Digital Infrastructure

39
Q

The Scaling Mechanism =

A

The Scaling Mechanism =
A self-reinforcing process by which an infrastructure expands its reach as it attracts new partners by offering incentives for collaboration

Digital Infrastructure
->
Partners attracted
->
Partner solutions added
->
Reach expanded
->
Digital Infrastructure

40
Q

SCALING

3 Mechanisms:

A
  1. Data-Driven Operations.
    * 1) user profiling
    * 2) decision hedging
    * 3) fine-grained monitoring of the user base data
  2. Instant Release
    * 1) Launching
    * 2) Concurrent Trialing
    * 3) Reactive Modification
  3. Swift Transformation
    * 1) Contextualizing Core Digital Technology
    * 2) Projecting novel value-in-use
    * 3) (re)defining identity
41
Q

Data-Driven Operations (1. Scaling) =

A

Data-Driven Operations. = Identification of new opportunities from analyzing significant values of data

  • User Profiling:
    Utilization of user data to identify and explore uncharted areas such as new user segments.
  • Fine-grained monitoring:
    Includes growth/decline rates, usage patterns, new applications, cash flow, and systems performance
  • Decision Hedging
    Source to learn about new opportunities and inform features that foster adoption
42
Q

Instant Release (2. Scaling) =

A

Instant Release = the ability by which digital ventures minimizes the time gap between service idea and deployment by concurrently running user-responsive service trialing and modification

  • 1) Launching:
    Depicts the activities that digital ventures undertake to consolidate and channel internal resources and prioritize data-driven operations toward fueling the launch of innovations.
  • 2) Concurrent Trialing:
    Involves activities of testing different services and service versions in parallel to enable multidimensional user feedback.
  • 3) Reactive Modification:
    Involves the immediate changes undertaken by a digital venture to an established service in view of users’ reactions and feedback.
43
Q

Swift Transformation (3. Scaling) =

A

Swift Transformation = Deploying core technology for a new purpose

  • Leverage the versatility of digital resources
  • Firms can quickly enter new industries, or redefine who they are and what they do

–> occurs less frequently then other two
Triggered only when a distinct effort to generate a new wave of rapid scaling of the user base is initiated by the digital venture.

  1. Swift Transformation
    * 1) Contextualizing Core Digital Technology
    * 2) Projecting novel value-in-use
    * 3) (re)defining identity