Exam 3 (cumulative) Flashcards

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1
Q

What are the two ways to describe how people reason and make decisions?

A

Normative & descriptive

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2
Q

What is normative decision-making?

A

Choices a rational person makes under ideal circumstances; pros and cons
ex. if we were computers

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3
Q

What is descriptive decision-making?

A

choices a typical person makes under typical circumstances

ex. humans & emotions

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4
Q

How can problem solving be measured?

A

Moves, accuracy, time

*avoid bad questions, think aloud

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5
Q

What is the problem space?

A

Hypothetical state that shows current state, goal state, all possible spaced in between, and operations to move from one or another
ex. chess match

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6
Q

What are two important things to consider when dealing with the problem space?

A
  1. how the problem is represented - may differ from task environment, needs to facilitate goal achievement
  2. how problem space is searched - consideration and evaluation of allowable moves, limited capacity of working memory (can’t think of all 500 possible moves at once)
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7
Q

What are three types of strategies used for solving problems?

A

forward chaining, backward chaining, means-end analysis

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8
Q

What is forward chaining?

A

Evaluates all possible actions and selects the best option to achieve a goal

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9
Q

What is backward chaining?

A

starts with goal and works backwards to initial state

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10
Q

What is a means-end analysis?

A

you identify the difference between the current state and goal state and try to reduce it (assuming straight path)

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11
Q

What is an analogy?

A

A type of heuristic, comparison between current problem and similar, familiar problem

  • good unless bad analogy
  • can be used to explain process
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12
Q

What step comes after problem solving?

A

Decision making

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13
Q

What is the expected-utility theory?

A

Gambling preference determined by outcomes, probability of happening, risk aversion, individual differences

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14
Q

What are some descriptive theories of decision-making?

A

Framing, bounded rationality, heuristics

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15
Q

What is framing?

A

context of decision changes our decision even when context doesn’t change utility
ex. 20% fat or 80% fat free

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16
Q

What is bounded rationality?

A

decision-maker based decisions on simplified model of the world

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17
Q

What are heuristics?

A

Mental shortcuts, allow us to overcome the many decisions we make every day; can lead to bias

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18
Q

What is the satisficing heuristic?

A

Searching through alternatives until you find one that’s good enough
ex. grocery shopping

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19
Q

What is elimination-by-aspects heuristic? What does stress cause?

A

People only focus on features that are most personally important

ex. buying a car -> eliminate cars over $15k
- more stress, more likely to narrow down
- reduces processing load, but can lead to elimination of optimal choice

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20
Q

What is availability heuristic?

A

How easily you can retrieve an event

  • easy to remember = more likely to remember
  • causes overestimation (ex. plane crashes more memorable, less likely to occur than car crashes)
21
Q

What is representativeness heuristic?

A

Things that seem more like parent population more likely to occur (atypical doesn’t happen as often)
ex. birth order

22
Q

Complex tasks [increase/decrease] the use of heuristics?

A

increase

23
Q

How does HFE want to improve decision-making?

A

training, should focus on specific task environments; teach statistics

24
Q

What are decision aids?

A

Help improve decision-making performance

ex. notes on index cards, Google Maps - routes based on traffic etc.

25
Q

A more attractive design [increases/decreases] usability?

A

Increases

26
Q

Emotion changes what level of processing?

A

Behavior

27
Q

[Positive/negative] emotions lead to better brainstorming, examining alternatives, and creativity

A

Positive

28
Q

What are the three levels of processing (Norman)?

A

Visceral, behavioral, reflective

29
Q

What does the visceral level control?

A

Automatic responses, emotions, subconscious

30
Q

What does the behavioral level control?

A

Actions, conscious

31
Q

What does the reflective level control?

A

Contemplation, intelligence, thought

32
Q

What level of processing is the quickest and most reflective?

A

visceral

33
Q

What is the definition of persuasive technology?

A

Any computing technology designed with the goal of changing user’s attitude or behavior

34
Q

What is captology?

A

Computers As Persuasive technology

35
Q

What are the qualifications for captology?

A

Persuasion without coercion (force) or deception (misleading)
completely voluntary, requires intentionality
doesn’t include unintended outcomes, only attitude and behavior changes
ex. Amazon dash button

36
Q

What is macrosuasion?

A

Overall persuasive intent of a product

ex. Fitbit - gets you to increase your physical activity

37
Q

What is microsuasion?

A

primary goal not to persuade but that incorporates smaller persuasive elements
ex. Mint.com - tracking and categorizing spending

38
Q

What are the three roles of PBCTs?

A

Tools, media, social actors

39
Q

What PBCT helps performance and increases user abilities?

A

Tools

40
Q

What PBCT helps enhance the user’s experience; provide insight and experiences?

A

Media

41
Q

What PBCT acts as a virtual peer?

A

Social actors

42
Q

What is needed for a behavior to occur?

A

Trigger

43
Q

What is a trigger?

A

Call to action

44
Q

What do you call a one time behavior change?

A

dot

45
Q

What do you call a behavior change for a set duration?

A

Span

46
Q

What do you call a lasting behavior change? “from now on”

A

Path

47
Q

What are the types of behavior changes?

A

new, familiar, increase, decrease, & stop

48
Q

What are the 8 steps to designing persuasive technology?

A
  1. choose behavior to target
  2. choose audience
  3. find what prevents/facilitates target behavior
  4. choose technology channel
  5. find examples of persuasive technology
  6. imitate successful examples
  7. test and iterate quickly
  8. expand on success