Exam 3 Flashcards

1
Q

Different types of transfer

A

Near- greater influence
Far- lesser influence
Negative- counterproductive influence

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2
Q

Specificity

A

Law of specificity
You improve what you train
Design practice activities that are as realistic as feasible

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3
Q

Is the far transfer useful?

A

If so, just briefly while watching for a negative transfer.

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4
Q

2 types of prior experience

A

Other skills vs practice

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5
Q

Is unrealistic practice alwayss not bueno

A

No
warm up, new skill (motor program), mental training,
Keeper catching a bell

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6
Q

Mass vs. distributed practice

A

Depends on time between reps

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7
Q

Forgetting and retrieval

A

forgetting occurs if there is enough rest between rest (GMP is no longer in a short term memory)

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8
Q

Make sure to go through hw16

A
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9
Q

Better for training?

A

Varied practice

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10
Q

Better for performance

A

Constant

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11
Q

Blocked vs random practice

A

Blocked is structured, blocks one skill
Random- tests random skill

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12
Q

pros and cons of blocked practice

A

better for performance

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13
Q

pros and cons of random practice

A

Random is better for learning, very powerful

Contextual interference = using more GMPs, requires more motor programming (stimulus identification, response programming)

realism, motivation, interesting, avoids false confidence,

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14
Q

for leraning

A

BB,RR,RB are similary effective.
BR compeltely useless

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15
Q

Strategies to decrease arousal

A

Body to mind: closing eyes, deep breath, vigorous physical activity, yoga, stretch, PMR, massage
Mind to body: routines, focus, framing visualization, meditation

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16
Q

Increase arousal techniques

A

Music, physical activity, pep talks,

17
Q

Why is varied practice better for MC/ML

A

It requires parametrization. Otherwise it stays in STM.

19
Q

What is an especial skill

A

Skills in which the ideal performance does not require a parameter to change.

20
Q

What is a schema

A

A production unit for setting a parameter (setting a correct aim to hit whatever i wanna hit on a dartboard)

21
Q

Is motor perfromance more a result of the MP to parametrization

A

Technique gets you to the area, parametrization gets you to the destination.

Minor errors in technique can be compensated for with a good parametrization

23
Q

What does level of arousal depend on

A

(Individual), level of motor control (gross, fine), cognitive domain (simple vs complex),

24
Q

Perceptual narrowing

A

The attention narrow with the arousal

Overarouslal- miss some aspects
Underarousal- do not focus enough

25
26
What’s simulator practice
Practicing real conditions via mimicinh
27
Part practice
Splitting the skill on segments
28
Fractionalization vs segmentation
Segmentation adds up, fraction. splits
29