exam 2 (lecture) Flashcards

1
Q

Which genetic difference in color vision would cause someone to see the most color metamers when doing a color-matching experiment

A

rod monochromatism

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2
Q

(Brightness). At any extreme levels, you are going to have ______.

A

achromatic vision. If it is too bright, you lose colors.

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3
Q

(Brightness). If it is too dim, the visual system _____

A

shifts to rods, which do not detect color (grayscale vision)

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4
Q

_____ plays a crucial role in color constancy. Helps the brain have a ____ ______.

A

v4; stable perception

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5
Q

example of color constancy

A

Ensures the red apple looks red whether it is sunlight, in the shade, inside.

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6
Q

What does “relative metrical” mean?

A

Allows for comparisons of depth magnitude but does not give absolute measurements.

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7
Q

What is binocular disparity?

A

The difference in retinal images between the two eyes that the brain uses for depth perception.

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7
Q

3 primary psychological dimensions for color perception

A

Hue
Saturation
Brightness (luminance)

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8
Q

Explain how a
classic stereogram
works and
connect it to
binocular vision

A

A classic stereogram works by displaying two slightly different 2D images, one to each eye, which creates binocular disparity.
Each image is projected onto corresponding & non-corresponding points on the retinas.
The brain merges these images, using the disparities at non-corresponding points to perceive depth, creating a vivid 3D illusion
from flat images.
This process mirrors how our eyes naturally perceive depth in the
world, with each eye receiving a slightly offset view due to the distance between them. Binocular vision allows us to experience stereopsis, the perception of depth from these retinal disparities

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9
Q

3 STEPS to color perception

A
  1. Detection: Visible light (380–750 nm)
  2. Discrimination: Differentiating
    wavelengths & mixtures
  3. Appearance: maintain color constancy
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10
Q

Color is a _____, not a _____

A

brain-generated perception; property
of objects

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11
Q

3 cone types

A

S-cones, short wavelengths (blue range)
M-cones, medium wavelengths (green range)
L-cones, long wavelengths (red range)

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12
Q

cones respond to …

A

a whole range of colors, not just one specific color

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13
Q

Spectral

A

related to light wavelength

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14
Q

illuminant

A

light source

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15
Q

Spectral Density (Spectral Power Distribution

A
  • Describes how light energy is distributed
    across wavelengths
  • Determines light color and quality
  • The level of detail in measurement depends on how we are dividing or “binning” the spectrum
  • Human vision only uses a few bins, we divide it into red green and blue
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15
Q

illuminant power spectrum

A

Energy distribution across wavelengths

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16
Q

does Spectral Density use Fourier Analysis?

A

no - light wavelengths do not combine like sound waves

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17
Q

Monochromatic Light

A

pure Wavelengths, Single wavelength, appears as a distinct hue (e.g.,
lasers)

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17
Q

Hyperspectral cameras use _______ for precise measurements

A

hundreds or thousands of bins

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18
Q

Sunglasses absorb ____ ,while allowing
____-

A

harmful UV light; visible light through

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18
Q

Broad Spectrum Light

A

(Smooth Curves), Emits many wavelengths across a range (e.g., sunlight, incandescent bulbs

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19
Q

Complex Mixtures

A

(Uneven Spikes) Multiple intensity peaks, creating mixed color output, Common in fluorescent lights, LEDs, and sodium
lamps

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20
Q

color detection (step 1) Three key types of spectra

A
  1. Continuous - full visible light range (sunlight)
  2. Emission - bright lines show emitted wavelengths
  3. Absorption - dark lines across color indicate wavelengths that have been absorbed
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20
Q

Absorption Spectrum

A

How Materials Interact with Light.
Missing lines = absorbed wavelengths, creating spectral gaps.
Shows which wavelengths a material absorbs vs which pass through or reflect

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21
Q

Spectral Density of Reflected Light

A

Determines what is reflected
after light absorption.

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22
Q

2 main types of spectral reflectance

A
  1. Unbalanced - Selectively reflects some
    wavelengths (color). some wavelengths reflected more than other, example carrots and tomatoes reflect longer wavelengths than cabbage
  2. Flat Reflectance - Reflects all
    wavelengths evenly (achromatic,
    grayscale). evenly reflected across wavelengths, produces grayscale shades instead of color.
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23
Q

reflectance curves help predict ____

A

how materials appear under different lighting

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23
Q

Level of brightness determines ____

A

grayscale level

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24
Q

Color vision relies on signals from _____

A

three types of cone photoreceptors (s-cones, m-cones, l-cones)

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25
Q

Tetrachromacy

A

Superhuman color vision.
* Women with four cone types; no males yet
* Caused by mutation in one X chromosome (M & L cones are X-
linked).
* Can distinguish up to 100 million colors (vs. 1 million for trichromats).

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26
Q

Does Tetrachromacy Improve Vision?

A
  • A fourth cone alone doesn’t guarantee better color vision.
  • The brain must process the extra input to enhance color perception
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27
Q

how to test for Tetrachromacy?

A
  • No online tests—screens can’t display extra colors. .. RGB!
  • DNA tests can confirm the genetic trait.
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28
Q

example of Tetrachromacy

A

Concetta Antico, an artist with
confirmed tetrachromacy, may
see subtle shades others can’t

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28
Q

The Principle of Univariance

A
  • A single photoreceptor cannot distinguish one color based on wavelength alone
  • Different combinations of wavelength
    (hue) and intensity (brightness) can
    produce the same response in a single
    photoreceptor.
  • To see color, we need multiple cone
    types, each sensitive to different ranges
    of wavelengths
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29
Q

Lights of 450 and 625 nm elicit _______.

A

the same response.

Wouldn’t be able to tell them apart, it needs to compare responses across different cones, needs at least one other one.

this is why we need multiple cones .

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30
Q

Univariance: The probability of
firing depends on ______

A

intensity and wavelength

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31
Q

M-cone fires at same rate for

A

bright Cyan (500nm)
* Dim Green (534nm)
* Bright Orange (580nm

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32
Q

Since a single cone can’t tell the
difference, color perception
requires _______

A

comparing firing rates of all three cone types.

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33
Q

Under photopic conditions (lots of light),
______

A

the S-, M-, and L-cones are all active.

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34
Q

Rods specialize in _____

A

low light vision (scotopic)

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35
Q

rods follow the _____

A

principle of univariance—they detect
brightness, not color.

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36
Q

All rods contain _______, a single
photopigment, making them ____

A

rhodopsin; equally sensitive to different wavelengths

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36
Q

Trichromatic Theory Of Color Vision

A

(aka Trichromacy - Young-Helmholtz theory)

How we perceive color based on the activation of the three different cone receptors

Color perception comes from comparing signals from three types of cone photoreceptors.
* S-cones → Peak at blue, M-cones → Peak at green, L-cones → Peak at red

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36
Q

in scotopic conditions, only ____ are
active, which is why night vision is
______

A

rods; colorblind

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37
Q

what cant Trichromatic Theory Of Color Vision account for?

A

Cannot account for afterimages, effect of surround color, or that some colors do not seem possible to mix. It has limitations.

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38
Q

(Trichromatic Theory Of Color Vision) Brain interprets color by ______—not by detecting _____

A

analyzing the relative activation of these cones; single wavelengths

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39
Q

example of Trichromatic Theory Of Color Vision

A

Yellow light doesn’t strongly
activate S-cones, but it equally stimulates M- and L-cones, making us perceive yellow

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40
Q

Metamers

A

colors that look identical in one light but different in another

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41
Q

example of how different wavelength mixtures can trigger the same cone responses, making colors
appear the same

A

Red + Green light = Yellow (even
though no “yellow” wavelength is
present)

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42
Q

example of metamer

A

A blue shirt may match your shorts
under store lighting but be mismatched in
sunlight

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43
Q

Additive Color Mixing: How Light Colors Combine

A

Colors combine by adding wavelengths, not blending pigments.
Primary colors form basis for this.

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44
Q

(Additive Color Mixing) perception depends on ________

A

wavelength combos
Light A + Light B = new perceived color.

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45
Q

Subtractive Color Mixing: How Pigments Combine

A

Happens when pigments are combined, and certain wavelengths are absorbed (subtracted), leaving only reflected colors visible.

  • Not thinking about light, think of paints, mixing paints
  • Mixing pigments removes wavelengths,
  • each pigment absorbs specific colors, so mixing more results in fewer reflected
    wavelengths
  • The primary colors here are cyan, magenta, and yellow (CMY), (same as printer)
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46
Q

example of subtractive color mixing

A

Mixing blue and yellow paint absorbs blue and red, leaving green as the only reflected color.

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47
Q

Cone-opponent cells ______ to
process color

A

compare signals from different cones

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47
Q

Subtractive Mixing & Filters: How
Wavelengths Are Removed

A
  1. White light contains all wavelengths.
  2. Yellow paint or filter absorbs short
    wavelengths, reflecting medium and
    long wavelengths, which look yellow.
  3. Blue paint or filter absorbs long
    wavelengths, reflecting short and
    medium wavelengths, which look blue.
  4. Mixing yellow and blue leaves only
    medium wavelengths, which look green.
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48
Q

where are cone-opponent cells found?

A

Found in retina ganglion cells,
LGN, and cortex, they have a
center-surround organization.

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49
Q

how do cone-opponent cells compute color contrast?

A

compute color contrast by
exciting some cone inputs and
inhibiting others. helps us see edges and color boundaries better, why we see red and green as opposing colors.

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50
Q

Opponent Cell processing enhances _____

A

color boundaries and differentiation

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51
Q

Single-opponent cells compare signals from

A

from one cone type against another cone type, distinguish broad color.
(Are circular – Retina & LGN) typically have circular fields

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52
Q

Double-opponent cells

A

once in v1 you find these.

compare contrasts across different areas of the receptive field, refining color edges and patterns.

Complex color contrasting, not only just comparing, they do it across different spatial areas of the receptive field.

Elongated oval field, processing color edges and patterns. Textures, fine details. Looking for two things. Color constancy.

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53
Q

Opponent Color Theory

A

The perception of color is based on three opponent mechanisms, each processing two opposing colors.

  • Red–Green: L-M or M-L
    L & M cones have opposing responses.
  • Blue–Yellow: (L+M) – S or S – (L+M)
    S cones compare signals against the sum of L & M
  • Black–White: Achromatic pathway
    The brain processes brightness separately from color
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54
Q

why cant you see a reddish-green?

A

Opponent colors. Because of color discrimination.

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55
Q

“Legal” color mixes

A

bluish-green (cyan), reddish-yellow (orange), and bluish-red (purple).

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56
Q

“Illegal” color mixes

A

reddish-green or bluish-yellow are impossible to perceive.

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57
Q

Unique hues are defined by _____

A

opponent processing. meaning they do not contain traces of their opposite color.

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58
Q

Hue cancellation method helps identify
Unique hues by

A

adding an opponent color until no trace of the opponent remains.

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59
Q

Unique blue has no

A

red or green tint

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60
Q

Unique red has no

A

greenish hue

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60
Q

Unique yellow has no

A

blue or purple tint

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61
Q

Unique green has no

A

reddish hue.

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61
Q

Unique hues act as _____- in
the color spectrum and support
opponent-color theory

A

perceptual anchors

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62
Q

afterimage

A

A visual image that lingers after a stimulus is removed

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63
Q

Negative afterimage

A

Colors appear as their opponent (e.g., red → green, blue→ yellow).

  • Opponent colors reveal
    themselves—red produces green
    afterimages, and blue produces
    yellow (and vice versa).
  • Light stimuli create dark
    afterimages.
  • This demonstrates opponent
    processing in action
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64
Q

fatigue Effect

A

occurs when prolonged exposure to a color reduces cone responsiveness.

When photoreceptors adapt, their
opponent color becomes visible once the
stimulus is removed.

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65
Q

M- & L-cone genes are on the ___-chromosome

A

X

Males (XY): One X, so M & L mutations are more common →higher color blindness rates.
* Females (XX): A second X can compensate, lowering risk a LOT

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66
Q

S-cone mutations happen in 2 places

A

Chromosome 7 (tritanopia): Equal in males & females, blue-yellow color deficiency

X-linked (S-cone monochromacy): Very Male-biased true color blindness

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67
Q

A more accurate term than “color blindness.

A

Color-anomalous. Most color-deficient individuals can still distinguish wavelengths, just differently from the norm.

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68
Q

Trichromats

A

Normal Vision

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69
Q

Protanope:

A

L-cones absent, reduced sensitivity to red

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70
Q

Deuteranope:

A

M-cones absent, hard to distinguish between red and green

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71
Q

Tritanope

A

S-cones absent, rare deficiency

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72
Q

Cone Monochromat

A

Has only one functional cone type, leading to a lack of color vision. World in 1 tint

Still uses cones for daylight vision

Can distinguish 100 shades vs average of 1 million.

S cone only, 1 in 100,000
M or l cone only, < 1 in a million

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73
Q

Rod Monochromat, aka Rod Achromatopsia

A

has no functional cones, relying only on rods.
* Truly color-blind and severely sensitive to bright light.
* Very poor visual acuity due to reliance on low-light vision

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74
Q

Cortical Achromatopsia

A

Aka Cortical Color Blindness

individuals see in shades of gray with
normal acuity and contrast sensitivity

loss of color perception due to brain damage

Caused by damage to V4 in the ventral
pathway.
can happen without damage ,disconnection syndromes.

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75
Q

Color Anomia

A

Specifically affects color
naming—individuals can see and distinguish colors but cannot name them due to a language-processing deficit.

damage to language-processing areas in the left temporal lobe or inferior parietal lobule.

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76
Q

synesthesia:

A

A condition where one sensation automatically triggers another
sensory experience.

Consistent & Involuntary – Once
formed, associations remain stable

4-5% prevalence, influenced by both
genetics & environment

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77
Q

example of synesthesia

A

Study found correlation between fisher price magnets and grapheme color synesthetic associations (letters
evoke colors)

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78
Q

Color space

A

A three-dimensional space that
describes all colors

RGB: red, green, and blue light
intensities

HSB: Hue: chromatic (color), Saturation: chromatic strength of a hue, Brightness: overall lightness of the color, ranging from black (0%) to full brightness (100%)

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79
Q

Spectral Colors:

A

Hues from approximately 380 to 750 nm correspond to single wavelengths of light

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80
Q

Nonspectral Colors

A

Some colors, like magenta and other purples, do not exist as single wavelengths but instead arise
from a mix of multiple wavelengths.

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81
Q

Perception of Magenta & Purple

A

These colors are perceived when S- and L-cones are strongly activated, with little to no intermediate M-cone activation, leading the brain to interpret a color that does not exist in the visible spectrum

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82
Q

Color contrast

A

occurs when one color induces its
opponent color in a neighboring region due to opponent processing. (A red square appears brighter on a green
background than on a red one)

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83
Q

Color assimilation AKA Spread Effect

A

illusion that occurs when colors blend
together locally, making adjacent colors take on qualities of each other

-causes colors to merge.
* Alters perceived hue, brightness, or
saturation

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84
Q

Absolute (Unrelated) Color:

A

color can be perceived in isolation, without contex.

Best experienced against a white
background.

  • Do not shift appearance due to
    color contrast effects or assimilation
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85
Q

Yellow

A

can be both spectral and a non spectral color.
There is yellow on the rainbow. 570 nm. Yellow is perceived as yellow when we look at that.

But also because opponent processing, if we have equal red and green, our system does not know what to do, so we see yellow, that is a non-spectral color.

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86
Q

Related Color:

A

A color perceived only in relation to others
includes Brown, Grey, Yellow

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87
Q

Color constancy

A

Our ability to perceive an object’s color as stable even when lighting conditions change.
- achieved through context and
prior knowledge of how light behaves

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88
Q

To maintain color constancy, the brain ______

A

estimates how an illuminant affects the
wavelengths reaching our retina.
allows us to interpret the true
color of objects, even though the raw
sensory input varies under different
lighting.

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89
Q

ex of color constancy depending on individual perception

A

the dress (white/gold or black/blue).
Your brain adjusts for lighting conditions, making the same colors look different.
*People’s past experiences with light affect whether they see white & gold or black & blue.
*Some individuals can actively switch their perception by reconsidering the light source

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90
Q

our perception obeys ______—a survival mechanism that usually helps but can lead to illusions

A

physical principles

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91
Q

from Retina to LGN: How Color Signals Are Processed

A

primate LGN organizes visual info
into 6 layers, each processing
different visual info

Magnocellular (Layers 1-2): Primarily
processes motion and brightness via rod-
dominated M cells; not involved in color.

Parvocellular (Layers 3-6): Receives input
from P cells, processes M- & L-cone
opponent signals for fine details and red-
green color vision.

Koniocellular (Between M & P): Role is less
understood but known to process S-cone
(blue/yellow) opponent signals.

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92
Q

Color perception extends beyond the retina and LGN requiring _______ to create color appearance—how we experience color in different contexts

A

cortical processing

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93
Q

_____ plays a crucial role in color constancy, ensuring colors ____

A

v4; appear stable despite changes in lighting.

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94
Q

types of Depth Cues

A

Nonmetrical depth cues show depth order
but not exact distance

Metrical depth cues provide measurable
depth info
- Relative: Indicate how far objects are
from one another but not exact distances
- Absolute: Give precise distance measurements, though human accuracy
is limited compared to some animals

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95
Q

Depth cue

A

provide info about
spatial relationships in visual
perception.
2 Kinds
1. Oculomotor – use eye muscle
feedback to estimate

  1. Retinal Image Based – use info
    from 1 or both eyes
    - Monocular Cues - rely on 1 eye. 2 kinds: static & dynamic
    - Binocular Cues - rely on differences between images from both eyes
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96
Q

Oculomotor cues

A

rely on eye muscle feedback & can provide absolute metrical depth info for close objects – but we don’t use it that way. Is relative for most, at best.

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97
Q

for depth perception brain Relies on

A

2 non matching retinal images, each with their own distortion and blind spots

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98
Q

Accommodation

A

ciliary muscle adjust the lens to focus on near objects. Provides depth info but is
limited beyond 1–2 meters.

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99
Q

Convergence

A

Eyes rotate inward to focus on close objects. Stronger than accommodation but only effective within 2 meters

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100
Q

9 Static Monocular Cues (2D
Pictorial) in 3 Categories

A

position based
- partial Occlusion
- Relative height

size based
- Familiar size
- Relative size,
-Texture gradients,
- Linear perspective

lighting based
- shading
- Cast shadows

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101
Q

Partial Occlusion

A
  • Universally used depth cue
  • Nonmetrical, Ordinal - Only gives depth order, not relative or absolute distances
  • Most reliable depth cue – Works in nearly all visual environments with 1 eye & no movement
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101
Q

Relative Height AKA Relative Position

A

Objects lower in the visual field on the
ground appear closer; those higher appear farther.
Works with Relative Size to enhance
depth perception.

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102
Q

horizon line effect

A

Near the horizon = farther; farther from the horizon = closer.inverted for Ceiling Objects: Higher in the visual field = closer.

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103
Q

Relative Size

A

compares objects without having any prior knowledge applied to it about their actual size.
Smaller objects are perceived as farther away
* Example: If object A appears twice as large as object B, we infer their relative distance without knowing exact
measurements.

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103
Q

Familiar Size

A

relies on knowing the object’s actual measurements. If we recognize and know its real word dimensions, we can judge its depth more accurately.

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104
Q

Motion-based depth cues arise from ___

A

from retinal image changes as we move; are all relative metrical

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104
Q

Texture Gradient

A

When surface elements maintain consistent size and spacing, their retinal
image shrinks with distance, creating depth perception.

The farther objects are, the smaller, less
detailed, and more densely packed they
appear

As it recedes off into distance, we get less detail, it gets smaller.

Strongly influenced by relative size and
relative height

Applying to a continuous surface. Important for natural environments.

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105
Q

Cast Shadows

A

Shadows provide depth cues by indicating an object’s position relative to a light source in real world situations

Effectiveness depends on the viewer’s assumptions
about light direction and object size

Long shadow – farther from low light source
Objects farther from a light source or in
shadowed areas appear darker due to reduced illumination

Close shadow – light directly overhead / close to light

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105
Q

linear Perspective AKA Perspective
Convergence

A

Parallel lines appear to converge toward a
vanishing point in the distance

Works even though the lines remain parallel in reality

Common in railways, roads, and architecture

Allows us to judge some distance info. In man made areas, we combine with texture gradients.

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106
Q

Shading

A

Allow us to process 3d shapes quickly. Depth perception is strongly influenced by this.

the brain naturally assumes light
comes from above, as from the sun

  • Objects with light on top and
    shadow below appear raised, while
    the reverse looks indented

This 2D cue is crucial in interpreting
3D shapes and navigation

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106
Q

Deletion & accretion

A

Occur when objects gradually disappear behind another object (deletion) and gradually reappear on the other side (accretion)

Basing depth cue on speed at which it becomes covered and then uncovered

Faster deletion/accretion suggests
closer objects, while slower changes
indicate greater distance

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106
Q

Atmospheric Perspective AKA Aerial
Perspective

A

Relies on understanding that as the scene expands outward, we are going to get less detail and scattering.

Objects that are further away, air between it will have more particles causing less contrast.

Nonmetrical, Ordinal - Distant objects
appear hazy due to moisture, dust, and
particles in the air

Blurred edges, lower contrast, less color, less sharp lines. Blurred edges and lower contrast make far objects seem farther away

Large scale distances, such as separation between hills.

107
Q

Optic Flow

A

Describes how objects in a scene shift on retina as we move through it

Focus of expansion, point in the visual field where there is no motion. It is going to constantly shift.

Occurs when going forward and backwards

Objects in our view appear to expand
outward as we move forward from a central point; moving backward contracts the scene

Objects closer appear to move faster, while distant objects move slower

108
Q

Motion Parallax

A

Uses relative movement to get distance info
occurs when observer moves sideways or turns their head, away from optic flow

Head movements and relative motion between objects reveal depth

Makes close objects appear as if they are moving quickly compared to the distant ones

109
Q

Binocular Vision

A

Static Depth Cues from two eyes

110
Q

Binocular Vision nonmetrical

A

Specialized neurons in the ventral
(what) pathway categorize depth by coding near vs. far relationships without precise measurements.

111
Q

Binocular Vision Mostly Relative Metrical

A

Hyperacuity cells in the dorsal (where/how) pathway process disparity
with precision finer than individual photoreceptor spacing, for exact depth calculations.

Gives Absolute depth if paired with certain
other cues

112
Q

Binocular Disparity

A

The brain calculates depth based on the
degree of retinal disparity between the two images from each eye.

  • Greater disparity = closer objects; smaller disparity = farther objects.

Binocular disparity provides relative
depth, but combined with vergence or
familiar size, it can yield absolute depth

Processing of can lead to stereopsis

112
Q

stereopsis

A

The brain’s ability to vividly perceive depth using disparity, creating a strong 3D effect.

113
Q

Horopter

A

an empirically measured curve that
varies depending on actual biological factors. Has Corresponding & Noncorresponding Points

114
Q

Panum’s fusional area

A

The region of space, in front of and behind the horopter, within which binocular single vision is possible

114
Q

Objects ON the horopter ___

A

fall on corresponding points, appearing at the same depth (no disparity).

Are seen as single images when viewed
with both eyes

115
Q

Stereoscope:

A

A device for presenting one image to one eye and a slightly different image to the other eye

Creates depth illusion from two 2D
photos shown into separate eyes to
mimic natural binocular disparities of
scene onto both retinas

115
Q

modern stereoscope

A

virtual reality

The Oculus Rift VR gaming headset is a modern stereoscope that renders real-time, dynamic images

116
Q

Objects off the horopter ___

A

fall on noncorresponding points, creating
binocular disparity (2 images), which the
brain uses for stereopsis (depth
perception).

Greater disparity = closer objects;
smaller disparity = farther objects

117
Q

if visible in both eyes, stimuli falling
outside of Panum’s fusional area will ____

A

appear diplopic

Diplopia: Double vision.

118
Q

3 types of Binocular Disparity

A
  1. Zero disparity: object at horopter; no
    disparity
  2. Crossed disparity: objects in front of the
    horopter.
    Larger disparity for closer objects
    Objects closer than the horopter shifted
    right in left eye, and left in right eye
  3. Uncrossed disparity: objects behind the
    horopter.
    Larger disparity for farther objects
    Objects farther out than horopter shifted
    left in left eye, shifted right in right eye
119
Q

Free fusion

A

converging (crossing) or diverging (uncrossing) the eyes to view a stereogram without a stereoscope

Reveals how binocular disparity alone can drive depth perception

Magic Eye” - Rely on free fusion

120
Q

Stereoacuity

A

A measure of the smallest binocular disparity that can generate a perception of depth

Shows up suddenly in infants 3 – 5 months

Stereoacuity is often tested using dichoptic stimuli

121
Q

How is stereopsis implemented in Brain?

A

Disparity-detecting neurons found V1,
V2, V3 and extends to dorsal stream
(MT/V5, parietal lobe).

these neurons detect differences in object position between two eyes

Tuned for both amount & type of
disparity (crossed vs. uncrossed)

Only fire when retinal images have the
right disparity, aiding depth perception

121
Q

Random dot stereogram (RDS):

A

A stereogram composed of randomly placed dots

Implications: Correspondence precedes
object recognition in visual processing.

121
Q

Correspondence problem

A

In binocular vision, the problem of
figuring out which bit of the image
in the left eye should be matched
with which bit in the right eye

  • Algorithm used by brain is unknown – however:
  • Correspondence necessary
  • Don’t need actual objects to do it – Random Dot stereograms work well
122
Q

There are several ways to solve the
correspondence problem & aid
smooth disparity:

A

Blur high-frequency details to
make large structures easier to
match.

  • Match each feature once per eye
    (Uniqueness Constraint).
  • Assume smooth depth except at
    object edges (Continuity Constraint)
122
Q

Cyclopean

A

defined by binocular disparity alone

Demonstrates stereopsis without monocular depth cues

123
Q

Stereo blindness

A

An inability to make use of binocular disparity as a depth cue

  • 3-5% of the population
  • Free fusing does not give depth, although in focus
  • Usually from childhood visual disorder, such as strabismus (cross-eyed).
  • Most people who are stereo blind do
    not realize it. Not necessary for modern life
124
Q

Dichoptic Stimuli

A

Referring to the presentation of two stimuli, one to each eye

125
Q

Binocular cooperation

A

Both eyes normally work together to create a unified depth perception

125
Q

_____ enables stereopsis, while ____ reveals competition in vision that can disrupt normal development.

A

Cooperation; rivalry

126
Q

Binocular rivalry

A

When each eye sees different images, perception alternates rather than
merging

-In misaligned eyes, rivalry leads to chronic suppression, affecting stereo vision

127
Q

Dominant eye effect:

A

the stronger image is prioritized while the other is temporarily suppressed

128
Q

Strabismus

A

A misalignment of the two eyes
such that a single object in space is imaged on the fovea of one eye, and on a non-foveal area of the other (turned) eye

129
Q

Exotropia

A

Strabismus in which one eye deviates outward

129
Q

Depth perception relies on

A

multiple cues working together

129
Q

Esotropia

A

Strabismus in which one eye deviates inward

130
Q

Suppression

A

In vision, the inhibition of an unwanted image. (stereo blindness)

131
Q

If strabismus is present during the critical period, it can lead to

A

stereo blindness

132
Q

Illusions often arise from

A

perceptual committees resolving ambiguity

133
Q

Depth perception combines

A

sensory input with prior knowledge.

133
Q

The visual system automatically _____
, sometimes leading to errors

A

integrates cues

133
Q

Types of Attention

A

Exogenous (stimulus-driven): Sudden
events capture attention (e.g., loud sound).

Endogenous (goal-driven): We can choose
where to focus (e.g., reading)

134
Q

The Bayesian approach explains how

A

we estimate probability in depth
perception.
Our brains favor the most likely interpretation of ambiguous depth
cues.
Prior experience influences whether
we perceive depth accurately or see
illusions

135
Q

Perceptual Committee Goals

A

Size Constancy: Object size remains
stable, even as distance (retinal image
size) varies
* Perceived size & perceived distance
related

Shape Constancy: Object shape remains
stable, even retinal image shape varies
Shape-Slant Invariance: Shape perception adjusts based on slant cues.
* Without these constancies, objects
would seem to change size and shape
as they move

136
Q

Selective Attention

A

helps prioritize

We cannot process everything at
once → leads to sensory overload.

  • Selective attention filters info
    based on relevance

We can only attend to one task
at a time.

  • Guides eye movements toward
    what matters next
137
Q

Four Selective Attention Processes

A
  1. External: Attending to stimuli in
    the environment (sensations)
  2. Internal: Focusing on thoughts or
    decisions (perceptions, planning,
    problem-solving)
  3. Overt: Shifting gaze or body toward
    a stimulus (visible movement)
  4. Covert: Attending without outward
    signs (hidden focus)
138
Q

2 Types of Attention Management

A
  1. Divided – splitting focus between multiple tasks.
    * Humans cannot divide simultaneously; we switch attention rapidly instead
  2. Sustained – Maintaining focus over a prolonged period. AKA “vigilance”
    Humans not great at sustaining attention
    * Certain animals, like raptors & pigeons, excel at it
139
Q

Cognitive Load Theory (1988):

A

Limited working memory reduces performance when attention is divided

140
Q

Switching Costs

A

task-switching slows speed and increases errors
accuracy & Speed inversely related to
number of tasks.
* Impinges on learning & productivity
* Habitual multitasking reduces &
impairs sustained focus abilities

141
Q

Driving requires

A

sustained attention; divided attention
increases crash risk.

Generating words while driving impaired performancemore than simple word repetition (2001)

  • Talking to a passenger impairs driving less than talking on a cell phone (2008)
  • Drivers were inattentive in some way 3 seconds before 80% of crashes (100 car naturalistic study)
  • Drivers on the phone missed twice as many red lights as those not on the phone (lab study)
142
Q

treisman’s Attenuation Model of Attention (1964)

A

Suggests that instead of blocking unattended info, it’s attenuated (weakened).
* All sensory input reaches further
processing, but unattended info is reduced.
* Explains why unattended info can still be
processed.
* Less clear on how the attenuation mechanism functions in the brain

143
Q

Sustained Attention lasts between

A

20 and 30 minutes, but varies greatly by
task

144
Q

Attention is

A

highly task-dependent and
cannot be accurately reduced to a
single, universal measure

145
Q

Broadbent’s Filter Model (1958)

A

suggests attention acts as a bottleneck, filtering info early based on physical characteristics.

Only attended information reaches
higher-level processing, while
unattended stimuli are blocked

Explains why we cannot process all
incoming information at once

Cannot explain how unattended stimuli
can still influence behavior (e.g., Cocktail
Party Effect)

146
Q

Posner’s Spotlight Model (1980)

A

Attention enhances processing in a focused area, i.e., spotlight metaphor.
* Selective, voluntary, and effortful: Explains attentional shifts but oversimplifies them

147
Q

Zoom Lens Model (1985):

A

Attention expands/contracts from fixation

148
Q

“Transporter” Perception (1995):

A

Attention jumps between locations rather than moving continuously.

149
Q

Reaction time (RT)

A

Interval between stimulus and response

150
Q

posner Cueing Paradigm

A

method to examine how cues affect spatial attention. Uses valid, invalid, and
neutral cues to measure attention shifts

Demonstrates how spatial cues impact response time and visual processing

151
Q

Inhibition of return

A

Difficulty revisiting a recently attended location

151
Q

cue:

A

A stimulus that hints where/what a target will be; can be valid, invalid,
or neutral

152
Q

stimulus Onset Asynchrony

A

Measures how quickly attention shifts.

152
Q

Endogenous cue

A

voluntarily; slower than Exogenous cues
* AKA Symbolic cue

153
Q

Exogenous cue

A

involuntary; driven by physical salience
* 100 – 150 ms for cues in Periphery to be fully effective
* AKA Peripheral cue

154
Q

Visual search:

A

Looking for a target in a
display containing distracting elements

154
Q

exs of visual search

A

Finding weeds in your lawn or
the remote control on the coffee table

155
Q

visual search elements

A

Target: The goal of a visual search.

  • Distractor: any stimulus other than the
    target.
  • Set size: The number of items in view
155
Q

2 kinds of visual search

A

Feature & Conjunction Search

156
Q

Feature search

A

Finding a target with a single attribute, such as a SALIENT color or orientation

157
Q

Parallel Feature Search:

A

processing multiple stimuli at the same time

158
Q

Single features seem to be
processed in parallel b/c

A

the number of distractors does not
impact reaction time (RT)

159
Q

(feature search) High Efficiency:

A

RT x Set Size Slope = 0 ms

160
Q

Conjunction (or Serial) Search

A

Target lacks salience, requiring multiple
attributes for identification.

  • Search time increases with set size; even
    steeper slope when target is absent
161
Q

Ann Treisman’s Feature integration Theory (1988)

A

explains how we bind separate features into unified objects.

object -> preattentive stage -> focused attention stage -> perception

Features (color, shape, etc.) are initially
processed separately, requiring attention for correct integration

161
Q

Serial self-terminating search

A

Examines items one at a time, stopping when the target is found

162
Q

Unfamiliar stimuli:

A

Search is much harder if characters or symbols are unknown.

163
Q

(FIT) Preattentive Stage

A

Features like color, shape, and orientation are processed separately

Parallel Processing: Early processing
happens automatically without focused
attention

164
Q

(FIT) Focused Attention Stage

A

attention binds features together to form a cohesive perception.

  • Selective Attention: Required for feature
    binding and object recognition
165
Q

(FIT) Binding Problem: How does the brain combine features into a single percept?

A

Selective Attention ensures features are
bound correctly, preventing misperceptions.

  • This challenge occurs in both vision and
    audition—misheard words may result from incorrect binding
166
Q

(FIT) Illusory conjunctions

A

occur when features from different objects are mistakenly combined.

Demonstrates why focused
attention is essential for perception
accuracy

Evidence for FIT: Illusory conjunctions show that attention is needed to correctly bind features

167
Q

Guided Search Theory

A

Attention is directed to a subset of possible items based on basic features (e.g., color, shape)

Rapid parallel feature processing
occurs first, followed by slower serial
processing using top-down cognition.

Conjunction Search: A type of guided
search where the target is defined by a
combination of attributes rather than a
single feature

168
Q

(GST) Scene-based guidance

A

Prior knowledge about a scene helps
locate objects efficiently

169
Q

(gst) Whole Scene Perception

A

A mix of attention, eye movements,
and memory shape how we
process visual scenes

170
Q

(gst) Context Matters:

A

Objects are expected in specific locations
(e.g., books on horizontal surfaces, paintings on vertical
surfaces)

171
Q

Rapid serial visual presentation
(RSVP)

A

an experimental procedure where stimuli appear in a rapid sequence at a single location.

  • Presented at ~8 items per second;
    no eye movements needed.
  • Used to study temporal attention
    dynamics – how attention shifts
    over time.
  • Helps investigate Attentional Blink,
    a lapse in detecting the second of
    two rapid targets
172
Q

Attentional Blink (AB) is modulated by

A

emotion and salience.

less blink for emotional words & own’s
name

analogy: cocktail party effect where we
hear our name in an unattended
conversation in a noisy environment

Visual attention performance can be
improved with practice.
* Green and Bavelier (2003) reported
first-person shooter video game players
have reduced attentional blink

172
Q

Attentional Blink

A

Difficulty perceiving a second target amid an RSVP stream

Occurs if the second target appears within 200-500 ms after the first.

  • Reflects limits of attention shifting and consolidation.
172
Q

ex of attentional blink

A

Missing a fish while catching another—attention is occupied

173
Q

Attention enhances

A

neural activity in specific parts of
the visual field

Neurons coding attended locations
show increased activation

Neural response size depends on attentional focus

174
Q

biased Competition Theory

A

Many neurons have large
receptive fields, allowing
multiple objects to compete for
processing

Attention resolves competition
by enhancing responses to
relevant objects

Neurons respond more strongly
to effective stimuli when
attended and weakly when
ignored

175
Q

Three ways responses of a cell could be changed by attention

A
  1. Response enhancement – Neurons fire more intensely when attention is directed at a stimulus.
    Example: Focusing on a bright object increases neural firing in brightness-sensitive neurons
  2. sharper tuning – Neurons become more selective for a specific feature (e.g., color, orientation).
    Example: Attending to a red object sharpens a neuron’s response to that shade
  3. Altered tuning – Attention shifts a neuron’s sensitivity to prioritize certain stimuli. Example: Searching for vertical lines shifts neurons to prefer vertical orientations.
176
Q

3 Highly Interactive Attention Networks

A
  1. Subcortical System – Involuntary Orienting - rapid shifts to new location/object
    * Superior Colliculi: Shifting Attention
    * Pulvinar of Thalamus: Engaging Attention
  2. Ventral Cortical System – Bottom-up, Stimulus- Driven for unexpected, salient stimuli
    * Temporal-Parietal Junction & Ventral Prefrontal Cortex
  3. Dorsal Cortical System – Top-down, Goal-Directed. Voluntary, Sustained attention.
    * Superior Prefrontal & Posterior Parietal Cortex
177
Q

____ Controls Covert Orienting

A

Parietal Lobe.

moving attention without moving the eyes

178
Q

Same-object advantage

A

occurs when attention spreads within an object, enhancing detection at multiple locations within that object.
* Reaction times are fastest at the cued
location but are also improved at the
uncued end of the same object.
* This suggests attention is not limited to a
single point but can extend along an entire object.

179
Q

Selective pathway

A

Bottlenecked—only a few
objects processed at once

Uses feature binding (color,
depth, motion) for recognition

Crucial for searching specific
items in cluttered scenes.
Example: Looking for a red
apple in a mixed fruit basket

179
Q

object-based attention,

A

perception is influenced by the structure of an object, not just spatial location

180
Q

Two pathways process scenes

A

Selective: Recognizes individual
objects but is limited by attention.

  • Nonselective: Provides a broad
    scene “gist” instantly
181
Q

Nonselective pathway

A

processes global scene properties without
identifying objects

parallel processing—not limited by
attentional focus.

  • Extracts spatial layout, texture, and
    color distribution instantly.
  • Provides rapid scene understanding
    (e.g., indoor vs. outdoor).
  • Example: Walking into a café and
    assessing available seats without
    focusing on details
182
Q

The nonselective pathway
extracts _______ across
a scene.

A

summary statistics

183
Q

Gist perception occurs within

A

milliseconds

Objects recognized better in
expected scene

Scenes recognized better with
expected object

  • Top-down (expectations) &
    bottom-up (stimulus-driven)
    processes interact.
  • Processing balance depends on
    object type, scene type, and time
    constraints
183
Q

Spatial Layout & Gist

A

the nonselective pathway processes
spatial layout automatically

Scene structure is processed
holistically (open/closed,
natural/urban)

Openness & closeness guide scene
understanding, affecting recognition
speed.

183
Q

Ensemble statistics

A

Perception of global properties (e.g.,
average color, size, motion).

  • Rapid, without focusing on
    specific objects.
  • Helps detect trends in groups,
    like a school of fish or a forest’s
    color distribution.
184
Q

When attention works well:

A

We can recognize differences between
new and old information very well

185
Q

Change Blindness

A

failure to notice a change between two scenes.

Memory for scene changes is surprisingly poor.

Attention is naturally limited,
requiring us to focus on one area
at a time.

  • Large changes can go unnoticed if
    they don’t disrupt scene meaning.
  • This phenomenon demonstrates
    how our perception prioritizes gist
    over details
186
Q

Inattentional blindness

A

Failure to notice an unexpected stimulus in plain sight due to focused attention elsewhere

Attention is limited—what we don’t focus
on can go unseen

187
Q

attention is ____ for awareness

A

required

seeing does not equal perception

188
Q

Visual-field defect

A

A portion of vision is
missing due to damage in the visual system, affecting perception regardless of attention.

189
Q

Neglect

A

Patients ignore one side of space
despite intact vision, failing to respond to
stimuli on the affected side

190
Q

Extinction

A

occurs when a stimulus is ignored due to a competing stimulus in the opposite visual field

The ignored stimulus is detected alone
but not when paired with another

191
Q

2 types of neglect in extinction

A

Spatial Neglect: Failure to perceive
stimuli on one side of fixation

  • Object-Centered Neglect: Ignoring one
    side of an object, no matter its position
192
Q

does neglect equal blindness?

A

no, patients unconsciously respond to stimuli they don’t report seeing

193
Q

Contralesional field

A

Side opposite the lesion, where attention is impaired.

194
Q

Ipsilesional field:

A

Same side as the lesion, where attention is biased

195
Q

Damage to the right parietal lobe

A

often causes substantial left-side neglect.

196
Q

left hemisphere damage results in

A

milder right neglect.

197
Q

Balint’s Syndrome is caused by damage
to both parietal lobes. It is characterized by 3 main symptoms

A
  1. Simultanagnosia: Inability to
    perceive multiple objects at once,
    disrupting scene comprehension
  2. Oculomotor Apraxia: Difficulty
    voluntarily shifting gaze between objects
  3. Optic Ataxia: Difficulty reaching for objects using visual guidance
198
Q

Patients with Balint’s Syndrome

A

name objects but fail to grasp the full scene

199
Q

is one of the most common attention disorders.

A

Attention Deficit Hyperactivity Disorder
(ADHD)

200
Q

ADHD marked by

A

Impulsivity
* Hyperactivity
* Inattentiveness

Despite attention deficits, basic visual
processing remains largely intact.

  • Research suggests differences in
    attention lapses, visual search, and
    distractibility but no major
    impairments in visual perception
201
Q

Self-motion

A

optic flow

202
Q

Absolute motion

A

aids depth perception when no background reference exists – no depth cues

Example: Detecting speed &
direction of a flying bird against a blank sky

203
Q

Visual ambiguity

A

Without reference points, absolute motion
can be difficult to interpret, leading
to perceptual illusions like the
spinning dancer, where motion
direction becomes ambiguous.

204
Q

Motion Aftereffects (MAE)

A

After prolonged motion exposure, stationary objects appear to move in the opposite direction.

due to adaptation in direction-selective
neurons, reducing sensitivity to sustained
motion

205
Q

Opponent process

A

Like color aftereffects,
adaptation shifts perception in the opposite direction

206
Q

MAE ____ when switching eyes,
indicating higher-level motion
processing

207
Q

a key motion processing area.

208
Q

Interocular Transfer & MAE

A

Occurs in neurons responding to
both eyes, meaning in V1 or beyond

209
Q

Reichardt Detectors explain how

A

neurons compare motion signals from
two locations

Uses excitatory & inhibitory
interactions to compute motion
* Responds to both real & apparent
motion

209
Q

Motion detection relies on

A

spatially separated receptive fields

209
Q

Motion is a change in position over
time. Double dissociation reveals 2
kinds

A
  1. First-order motion: Detected by
    luminance changes, like objects
    moving against a background.
    * V1 → MT
  2. Second-order motion: Perceived via
    contrast, texture, or flicker, - not
    defined edges.
    * Extrastriate cortex beyond MT
210
Q

delay mechanism allows

A

signals from adjacent fields to be integrated, detecting motion over time

211
Q

Neural adaptation leads to
MAE

A

Fatigue in one direction
causes perception of opposite
motion

211
Q

Opponent motion detectors
compare

A

leftward vs. rightward motion signals

Excitatory-inhibitory interactions suppress
responses to stationary
objects.

  • Motion opponency enhances
    detection of true movement
212
Q

Apparent motion

A

the illusion of smooth motion from separate static images

Movies, stop-motion, & illusions rely
on this effect

212
Q

Apparent motion. in 1878

A

1st movie made with 16 sequential horse-riding images

213
Q

The brain treats apparent & real
motion

A

as the same process. fMRI studies
show similar V1 activation for
both

214
Q

Apparent motion quartet

A

Perceived motion depends on object
spacing

Closer vertical spacing → Perception
favors vertical motion

Closer horizontal spacing →
Perception favors horizontal motion

Related to Gestalt Proximity
Principle—motion perception
minimizes distance traveled

215
Q

Beta Motion

A

Sequential lights create smooth
motion perception

  • Basis of movie projection & digital
    animation

Sensitive to timing & spacing between
flashes

215
Q

Phi Phenomenon

A

Alternating objects appear
to “jump” between positions

Creates the illusion of an object moving
when none is present

Relies on the same motion-detection
circuits as real motion

216
Q

Correspondence problem (motion)

A

The challenge the motion detection
system faces in determining which feature in frame 2 corresponds to
which feature in frame 1.

Ambiguous motion: Are the dots moving horizontally or vertically?

217
Q

Aliasing problem

A

When the visual system (or a camera)
samples motion too slowly, it
creates perceptual errors

ex: Tire spokes or helicopter blades may
appear still or move in the
wrong direction due to a
mismatch between motion
speed & frame rate

218
Q

Aperture Problem

A

When viewing
motion through a small window
(e.g., receptive fields in V1), the
true direction of motion is
ambiguous.

ex. Example: The Barber Pole
Illusion—motion appears to
move upward even though
stripes are moving diagonally.

219
Q

Neural Solution for aperture problem

A

The brain integrates motion signals across
larger receptive fields (MT)

V1 motion components: 1 set of RFs
detects horizontal stripe movement &
another detects vertical

Plaid Motion Perception: combining
signal sets allows integrating them into a
single motion perception, including
Diagonal

Neural Integration: V1 neurons have small
RF, detecting only partial movement
(horizontal or vertical).
* MT neurons integrate signals from
multiple V1 RFs, reconstructing the
actual motion direction

219
Q

Motion binding

A

integrates separate
motion signals into a unified perception
of an object

In complex scenes, perceiving
connected motion requires first
binding individual object features.

  • The brain assumes hidden parts are
    continuous & fills in the missing
    information.
  • Essential for object recognition &
    distinguishing self-motion from object
    motion
220
Q

MT (middle temporal area) integrates

A

local motion signals to perceive global
motion.

220
Q

Akinetopsia

A

rare disorder where motion perception is completely lost.

  • Caused by severe bilateral
    damage to MT (middle temporal
    area).
  • Brain fails to integrate motion
    signals, making life appear as a
    sequence of still images.
  • Less severe MT damage →
    Motion appears blurred instead
    of absent
220
Q

Lesion studies reveal MST’s role in motion
perception

A

Radial motion (expansion/contraction along a radius).

  • Circular motion
    (clockwise/counterclockwise).
  • MST processes optic flow, detecting self-
    motion in an environment
220
Q

___ resolves motion ambiguity & the
aperture problem.

221
Q

Ambient optic array:

A

The structure of light in the environment that changes with movement

221
Q

_____
processes more complex motion patterns than MT.

A

MST (medial superior temporal area)

222
Q

Optic flow:

A

The pattern of motion
perceived as we move, providing
direction & speed cues

223
Q

Focus of expansion (FOE):

A

The point in optic flow indicating
heading direction

224
Q

Motion reshapes the ____,
creating optic flow patterns that
______

A

optic array; guide navigation & balance

225
Q

processes motion, spatial location, & visually guided actions

A

Dorsal Stream

Tracks Tau & Guides motor actions to support interactions with moving object

Fed by Magnocellular Pathway: prioritizes motion & contrast (Parvocellular Pathway processes color).

225
Q

Biological motion processing occurs in the

A

posterior superior temporal sulcus (STSp)

fMRI evidence:
* STSp activation when viewing point-
light walker displays.
* TMS disruption: Temporary STSp
inactivation impairs biological
motion perception.
* Lesion studies: STSp damage leads
to difficulty perceiving social motion
cues

225
Q

Biological motion

A

Perception of movement
unique to living organisms

Gender cues: Subtle motion differences help identify male vs. female gait.

  • Body size: We detect body composition
    through movement patterns.
  • Species differences: Humans rely on
    biological motion cues, but some birds (e.g., pigeons) use global motion.
  • Point-Light-Walker Display: Minimal cues
    (joint lights) still reveal movement
    coordination.
226
Q

How do we estimate time to collision (TTC) when depth cues fail?

A

Tau (τ): Retinal expansion rate signals
approach speed

TTC is proportional to tau—rapid image
expansion means impact is imminent.

  • MT detects motion speed & direction; MST integrates optic flow to predict motion trajectory.
  • Example: A car ahead grows rapidly larger → imminent collision → brake now
227
Q

MT tracks

A

object motion (speed &direction)

228
Q

MST integrates

A

global motion (optic flow, large-scale movement).

229
Q

Motion perception struggles with ___ stimuli, because M path processing relies on contrast

A

isoluminant

230
Q

Motion-Induced Blindness (MIB)

A

Stationary objects vanish when viewed against a moving background.

Brain prioritizes motion, filtering out
unchanging stimuli (perceptual suppression).

  • Isoluminant stimuli disappear more easily due to reduced contrast in motion
    processing.
  • Fixation increases suppression, making
    peripheral objects vanish
231
Q

Eye movements are essential to view a scene due to limited high-resolution vision in the fovea. 4 Types:

A
  1. (Con/Di) Vergence – Depth Control. Aligns eyes on moving object.
  2. Vestibulo-ocular Reflex (VOR)– Stabilizes gaze. Reflexively moves eyes opposite to head
  3. Smooth pursuit – Tracks object. Is fluid
    voluntary eye movements.
  4. Saccades – Reset Gaze. Rapid, most are
    involuntary eye shifts between fixations
232
Q

these 3 processes
ensure motion
perception is stable &
accurate while reducing
blur caused by both eye
& object movements

A
  1. Tracking & Eye Compensation –
    Adjusts eye position to maintain
    stable vision as objects or the head
    move (includes VOR).
  2. Object vs. Self-Motion – Distinguishes
    external movement (motion blur
    expected) & self-movement (scene
    stabilized).
  3. Saccadic Suppression – Briefly blocks
    visual input during saccades to
    prevent motion blur.
233
Q

___ occurs when objects move relative to the eye (or camera!)

A

Blur

Fixating on a moving object blurs the
background; fixating on a stationary object blurs motion

234
Q

Vestibular System

A

Inner ear system detecting motion, aiding in vision & balance

235
Q

Motion is detected only when the object

A

moves across direction-sensitive receptive fields (RFs)

When the eyes are moving, the visual system compensates for this, & motion is not perceived unless there is relative motion between the object
& the receptive fields

236
Q

___ rapidly shift fixation between
objects, occurring voluntarily &
involuntarily.

A

Saccades. lasting 20–40 ms; ~3 per second

237
Q

We perceive the world in _____, as
visual input is suppressed during eye
movements

238
Q

Intrasaccadic motion streaks

A

link an object’s pre- & post-saccadic positions, aiding spatiotemporal continuity

239
Q

Fixations last

A

50 ms to several seconds; 200–250 ms ave

240
Q

Time Spent in Saccades

A

6–12% of an hour (3.6–7.2 min/hour) is
spent in saccadic suppression – meaning
the brain fills in visual gaps.

Similar to film frames: 24 FPS appears
smooth because brief visual gaps are
imperceptible

241
Q

MOTION is generally more ____ than
other features

241
Q

At least ___ needed for conscious visual awareness

242
Q

Saccades and reading

A

Reading relies on saccades (~9 characters on average), moving the eyes across
text

Fixations (~200–250 ms) allow for word recognition, while saccadic suppression
prevents blur

English readers process more text to right of fixation due to asymmetric
perceptual span

Lab demonstrations (e.g., disappearing text) reveal how vision is restricted to
fixation-based processing

242
Q

Top-down attention

A

Actively directs gaze based on motion expectations—tracking moving objects, predicting trajectories, &
prioritizing relevant motion cues

242
Q

Attention selects where to ____ next &
determines ____ duration

A

saccade; fixation

242
Q

Bottom-up attention:

A

Driven by stimulus salience

243
Q

Corollary Discharge Signal (CDS)

A

informs the brain of upcoming eye
movements before they occur,
preventing motion blur.

244
Q

Saccadic Suppression & CDS process

A

Sent from Superior Colliculus →
Medial Dorsal Nucleus (MDN) →
Frontal Eye Fields (FEF)

245
Q

Comparator:

A

Predicts retinal shifts & stabilizes vision. Prevents the world from appearing to
‘jump’ with each eye movement.

246
Q

Superior Colliculus

A

Midbrain hub integrating visual, auditory, & motor signals. Initiates saccades.

Sends motor command to eye
muscles & CDS to the comparator
(via MDN → FEF) to stabilize
vision

Combines inputs for rapid,
reflexive orienting.

  • Guides attention shifts
247
Q

CDS is linked to ____

A

Receptive fields. RFs in
the frontal & parietal lobes adjust
before a saccade

248
Q

before Saccades. CDS & Receptive Fields.

A
  1. Saccade Planning: Neurons shift
    receptive fields in preparation.
  2. Saccade Execution: Incoming visual
    info is processed mid-saccade.
  3. Frontal Eye Fields (FEF) fine-tune
    receptive field updates for
    seamless perception
249
Q

intraparietal sulcus (IPS

A

Plans & guides eye movements,
allocates spatial attention

250
Q

frontal eye fields (FEF)

A

Initiates voluntary saccades &
refines eye control

250
Q

explaining Lilac Chaser Illusion

A

Phi Phenomenon: Apparent motion illusion. The brain fills in the gap left by disappearing lilac dot, creating a perceived moving object rather than empty space.

  • Retinal Neuronal Fatigue: Staring at the lilac dots fatigues S (blue) & L (red) cones, making them less responsive.
  • Negative Afterimage (Color Opponent
    Process): Fatigued S & L cones leave M cones (green) responsive – creating a green afterimage in open space
  • Motion-Induced Blindness (MIB):
    Stationary lilac dots in the periphery
    fade because the brain prioritizes
    movement.
  • Isoluminance: Lilac dots have similar
    brightness (isoluminant—low luminance
    contrast) & are stationary, making them
    prone to MIB due to the motion system’s
    insensitivity to color

Perception emerges from interaction
between motion & color, creating an
illusion of fading & movement

251
Q

FEF + IPS interact to

A

suppress distractions & maintain gaze stability

251
Q

_____ plays a minor role
but assists in targeting saccades

A

Superior Colliculus

252
Q

____ allow you to see a three-dimensional shape while looking at a two-dimensional image

A

Stereograms